AQ Improvement to avoid "Piloting"
UnholyGhost
Member Posts: 5
Hello guys
As everyone knows Kabam will be more severe against the piloting of accounts. The main reason is massive piloting in the AWs where some alliances simply leave in some cases even 1 more experienced player to use the accounts of all the players in the phase of attack having thus fewer deaths and taking the alliance in question the victory.
Well, piloting in wars there is no great need because the map is not so long. But what worries me is the AQ. I can say that at least 95% of the alliances that make map 5 or 6 have or had players who piloted the accounts or had the accounts piloted in the AQs. This is a normal thing because the maps in question are very long and have many paths, a fact that forces the players to become available for the game taking part of the social life and that when some leave for a few hours can compromise the whole mission generating intrigues within the alliances. With that in mind certainly some things need to be reviewed. I do not talk about the difficulty because this is OK. But I'm talking about the energy bar. A bar so small that it causes a lot of problems for players. So I have some suggestions that I hope admin will implement in the game at least one. Are they:
1 - Increase the energy bar: 5 points are too little for a person to be able to walk and do the necessities of life. In many countries people work 6-8 hours a day and a recommended time of sleep for a human being is 8 hours. A small increase of the energy bar from 5 to 7-8 points will give a greater breath for people to live.
2 - Decrease recharge time between points: A significant change from 1 hour to 40-30 minutes can help everyone complete the map faster to be free to live.
3 - Create a power refill for the AQs - Such an item would help players have that final gas on the map for everyone to finish. This item could give 2-3 energy points and be available per unit and maybe even in the glory shop, but setting a limit to use them for example about 3-5 times per mission.
4- Remove the empty spots - A problem also in the maps are the empty spots (points that you walk through and spend energy but have no enemy) In many places that is an abuse. I'm not talking about the empty dots at intersections, but rather on straight lines. There are places on the map that there are empty spots in a straight line sequence. Removing them would be a great help as well
5 - Remove some nodes between the paths (not for the Bosses, but between the paths) - This can delay as well as it requires a synchronism between the players. Removing some would help as well.
These are some improvement options that can be easily adjusted for perhaps the next monthly update that would help avoid piloting within the AQs (where to my point of view they are absolutely necessary in the current model)
@Kabam Rose @Kabam Miike @Kabam Vydious @Kabam Loto @Kabam Zibiit and all other mods and players:
thanks for listening to my suggestion and excuse any misunderstanding that the message may cause but I just want the game to grow and make it more fun.
As everyone knows Kabam will be more severe against the piloting of accounts. The main reason is massive piloting in the AWs where some alliances simply leave in some cases even 1 more experienced player to use the accounts of all the players in the phase of attack having thus fewer deaths and taking the alliance in question the victory.
Well, piloting in wars there is no great need because the map is not so long. But what worries me is the AQ. I can say that at least 95% of the alliances that make map 5 or 6 have or had players who piloted the accounts or had the accounts piloted in the AQs. This is a normal thing because the maps in question are very long and have many paths, a fact that forces the players to become available for the game taking part of the social life and that when some leave for a few hours can compromise the whole mission generating intrigues within the alliances. With that in mind certainly some things need to be reviewed. I do not talk about the difficulty because this is OK. But I'm talking about the energy bar. A bar so small that it causes a lot of problems for players. So I have some suggestions that I hope admin will implement in the game at least one. Are they:
1 - Increase the energy bar: 5 points are too little for a person to be able to walk and do the necessities of life. In many countries people work 6-8 hours a day and a recommended time of sleep for a human being is 8 hours. A small increase of the energy bar from 5 to 7-8 points will give a greater breath for people to live.
2 - Decrease recharge time between points: A significant change from 1 hour to 40-30 minutes can help everyone complete the map faster to be free to live.
3 - Create a power refill for the AQs - Such an item would help players have that final gas on the map for everyone to finish. This item could give 2-3 energy points and be available per unit and maybe even in the glory shop, but setting a limit to use them for example about 3-5 times per mission.
4- Remove the empty spots - A problem also in the maps are the empty spots (points that you walk through and spend energy but have no enemy) In many places that is an abuse. I'm not talking about the empty dots at intersections, but rather on straight lines. There are places on the map that there are empty spots in a straight line sequence. Removing them would be a great help as well
5 - Remove some nodes between the paths (not for the Bosses, but between the paths) - This can delay as well as it requires a synchronism between the players. Removing some would help as well.
These are some improvement options that can be easily adjusted for perhaps the next monthly update that would help avoid piloting within the AQs (where to my point of view they are absolutely necessary in the current model)
@Kabam Rose @Kabam Miike @Kabam Vydious @Kabam Loto @Kabam Zibiit and all other mods and players:
thanks for listening to my suggestion and excuse any misunderstanding that the message may cause but I just want the game to grow and make it more fun.
0
Comments
Map 6 could definitely be a different story however....
That 95% is only a number is not 100% exaclty and I included guys not only of m5 but guys from m6 to in this number. But If course that would be lower but I still believe that is majority of aliances as well because everyone works or study or both
first of all 95% of people that you know. Second it's not an excuse but a necessity. That's isn't everyone that have time to stay online for the game. Piloting in AQ is not a cheat and will not affected who don't do it. Third I don't know where you live but here in my country the reality of is not good. Everyone needs to work and mostly of 3g connetions don't allow us to log into the game, and for sure a lot of us represents a great % of players of this game all around world . And forth that is only a suggestion of improvement don't worry that will be good to you and your mates too as well if kabam put some in the game
Map 6 I can see why some do, though I ran map 6 for the first time the other week and cleared with a few hours to spare with 0 piloting