Why do 5 & 6 stars champs have more cool down time if they don't give any extra points in Dungeons?
MightyAvenger
Member Posts: 6 ★
I just wanna know the logic behind this. In arena its understandable since 5 & 6*s give a lot more points then 4*s. But in Dungeons know matter what tier champ you use you'll get the same points. So whats the point behind extended timer?
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Comments
I don't know how a unduped 3/45 5* will help me more then a sig 99 5/50 4*.
But I know a maxed 5* will do better than a maxed 4*
How much stronger is a unduped 3/45 Sparky then a sig 99 5/50 4* sparky?
Then they should have increased the cooldown for 4/55s and 5/65s . And btw Dungeons difficulty increases when you use a stronger champ.
The stronger dungeons are available*. doesn't mean you have to do them. And higher dungeon difficulty leads to more points.
you're arguing semantics with this one. In the OP, your assumption is 5* and 6* dont EVER get you more points than a 4* could, so why the cooldown difference? Well, truth it, people have 5* that are way stronger than a 4* could be. Which leads to more points.
Plus, we want y'all to get out there and use Champions you might not necessarily use very often! Your 4-Star Roster is going to carry you far in these events.