Flazinator wrote: » I'm just wondering what others think but imo since they brought challenger rating to the table they made 4 stars worthless. Especially once we can start maxing 5 stars. Am I the only one who feels this way?
Mwhitaker23 wrote: » they help people score 6.5 mil in arena for hypieron
RehctansBew wrote: » There is a select few 4* that carry weight against new content, but the health and added attack is clearly going to be needed moving forward. As seen with the coin machine boosts in 5.2. 4* aren't worthless if you grind arena or play lower tier AQ and AW. But it's clear where the game is headed. Unless of course you have deep pockets and spend a ton of money.
Thawnim wrote: » RehctansBew wrote: » There is a select few 4* that carry weight against new content, but the health and added attack is clearly going to be needed moving forward. As seen with the coin machine boosts in 5.2. 4* aren't worthless if you grind arena or play lower tier AQ and AW. But it's clear where the game is headed. Unless of course you have deep pockets and spend a ton of money. 4/55 5*s placed on defense are still hard as heck to beat, even with skill and a max ranked SL. You make one mistake and you're gone.
DNA3000 wrote: » Thawnim wrote: » RehctansBew wrote: » There is a select few 4* that carry weight against new content, but the health and added attack is clearly going to be needed moving forward. As seen with the coin machine boosts in 5.2. 4* aren't worthless if you grind arena or play lower tier AQ and AW. But it's clear where the game is headed. Unless of course you have deep pockets and spend a ton of money. 4/55 5*s placed on defense are still hard as heck to beat, even with skill and a max ranked SL. You make one mistake and you're gone. It is of course true that in general, all other things being equal, a 4/55 is going to be stronger than a 5/50: that's obvious. But that doesn't mean 4* champions have little value for several reasons: 1. I don't think anyone can put 5 4/55s on defense and have 3 4/55s on offense and run around with a 4/55 questing team. Because no one can fill every single champion role with maxed out 4/55s, everyone still has to use 4* champions somewhere. 2. All things aren't equal, because there is a lot of overlap between the strongest 4* champions and the weakest 5* champions (in specific roles). A 5/50 Hyperion or Nightcrawler is probably going to be a nastier defender than a 4/55 Iron Fist. 3. Separate from the better or worse angle, roster diversity still matters, if for no other reason than Kabam will make it matter. A 3* Guillotine is better than many 5* champions to take down RoL Wolverine. 5/50 Vision or Hawkeye will do better than many 5* champions in content that requires power control. 4. The vast overwhelming majority of players get very few 5* champions and have even fewer opportunities to dup them. Until that changes, the game itself cannot move in a direction that orphans 99.99% of all players.