**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Are 4 stars worthless?
Flazinator
Posts: 126
I'm just wondering what others think but imo since they brought challenger rating to the table they made 4 stars worthless. Especially once we can start maxing 5 stars. Am I the only one who feels this way?
4
Comments
Not worthless.
No, ironically I posted something very similar. I think they have value, but not to those in top alliances. 4/55 5*s generally carry higher prestige which helps in AQ and the higher challenger rating is huge for both AQ and AW like you pointed out.
I guess the better question is prior to the last round of nerfing would we even be having this discussion?
Nah that was all 3* 4/40 obviously.
4/55 5*s placed on defense are still hard as heck to beat, even with skill and a max ranked SL. You make one mistake and you're gone.
Yup I'm selling mine, done with arenas so I could care less about 3 n 4 stars.
It is of course true that in general, all other things being equal, a 4/55 is going to be stronger than a 5/50: that's obvious. But that doesn't mean 4* champions have little value for several reasons:
1. I don't think anyone can put 5 4/55s on defense and have 3 4/55s on offense and run around with a 4/55 questing team. Because no one can fill every single champion role with maxed out 4/55s, everyone still has to use 4* champions somewhere.
2. All things aren't equal, because there is a lot of overlap between the strongest 4* champions and the weakest 5* champions (in specific roles). A 5/50 Hyperion or Nightcrawler is probably going to be a nastier defender than a 4/55 Iron Fist.
3. Separate from the better or worse angle, roster diversity still matters, if for no other reason than Kabam will make it matter. A 3* Guillotine is better than many 5* champions to take down RoL Wolverine. 5/50 Vision or Hawkeye will do better than many 5* champions in content that requires power control.
4. The vast overwhelming majority of players get very few 5* champions and have even fewer opportunities to dup them. Until that changes, the game itself cannot move in a direction that orphans 99.99% of all players.
Plus they get you points in arenas.
I never said they could. But if you face an alliance with a few 4/55 Juggernauts it can be a nice game changer in a close war.
And I'm not against max ranked 4*s. If you read my first comment above that I made at 1:11pm I make that very clear. It is for the few hundreds or thousands of players in the truly elite alliances that 4*s are an afterthought. I'm very happy with the 4s I have. They have and continue to serve me very well.
CR has so little effect between a r5 4* and a r4 5* it's basically negligible.
4*'s not bad as of now but 5* R4 are great for AW/AQ. Soon AW defense will have more and more 5* R4 and aginst those champs 4*'s is hard work and might need more items. Same for AQ and harder quests. Already Act5.2 with 4*'s takes a lot of time compared to 5* rank4.
Selling a Champ for any reason is truly the worst thing you can do to your account & Fun Factor in game.
1. You need four strong teams - questing, AQ, AWA and AWD. The vast majority of us do not have enough 5*s for all those teams to run simultaneously.
2. It is far harder to dupe 5* champs and will get harder as they add more of them to the 5* basic crystals. Meanwhile getting to sig 99 for 5 4* champions is relatively easy.
3. There are some really great 4*s that are really effective against some of the hardest content in the game. You will be bringing 4*s into Act 5 and even LOL to round out your teams even if you have some powerful 5*s at R4.
4. Duping 4*s gets you more 5* shards.
Once you reach a certain level, 3*s are rarely used (I never use them - not even in arena at this point). But 4*s still play a vital role in the success of gameplay even for very advanced players.