**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Each time you open one you have a 1/6 (0.1666666667) chance to obtain a specific Awakening Gem. Now the way I did it was multiply the 6 by 4 because you have done it 4 times. So 1/6(4) = 1/24 or (0.041666667).
I may be wrong just have no idea where you obtained (0.07716)
And talking about your title. It would be (7.716%) in your case. To convert a decimal to percent you multiply it by 100. So with that being said in my opinion your percentage should be (4.16666667%) and not (0.07716%)
I don't think kabam needs a mind reading algorithm to make this work. Certain items that take for ever to get such as these five star awakenings should be available as an exact class catalyst. For example, the Infinity Dust store should actually contain a: 5* cosmic / mystic / science / skill / mutant / cosmic awakening gem and you can only choose one.
That's how a customer-oriented company would do it. You don't have to complicate things to make it a win-win for everybody.
With the amount of time and resources it takes to get a 5* awakening, the game company should have enough compassion to provide the players something that won't disappoint when they finally earned it.
Makes sense?
If you reroll it and you dont get the one you want (if you want a specific one), then yes, of course the cool down system means something... it means you have to wait another two weeks to try again... and pay the resources again...
Probability tutorial : https://www.enotes.com/homework-help/6-sided-die-rolled-four-time-what-probability-180677
You're saying you would let someone reroll the same crystal over and over again until they got what they wanted? I assumed you meant they could reroll once, and if they did they had to take what they got, and could reroll a *different* crystal 14 days later.
If instead you meant reroll the same crystal as many times as desired with a fourteen day cooldown between rolls, then that's completely pointless. 5* awakening gems are so rare and so far between opportunities that only an idiot would stop rerolling and take anything other than the exact crystal they wanted to have. The fourteen day cooldown would not factor into my rolling decision at all, and I can't imagine anyone giving up on rerolling just because there was a two week cooldown.
That's the probability of rolling a 6 four times in a row. The probability of rolling the same thing four times in a row is not the same thing as rolling a 6 four times in a row. It is (1/6) ^ 3 ~= 0.0046 or 0.46%. The first roll can be anything, the next three must be identical to the first. An alternate way to look at it is the probability of rolling the same thing four times in a row is equal to the probability of rolling all 1s plus the probability of rolling all 2s, plus all 3s, etc. There are six such probabilities, each with the odds of happening equal to (1/6)^4. So the odds of four identical rolls is 6 times the odds of all 6s, which is (1/6)^4 * 6 = (1/6)^3 = 1/216.
But I did say cosmic in the post. The cosmic is the same as the six on a die. Yes, if you take the % that I initially stated and divided it by 6, you would get the probability of getting any of the classes 4 times in a row. I would have loved 4 mutants in a row though. AA, iceman, rogue all awakened ? Yes, please.
Crystal 1: Mutant
Crystal 2: Skill
Crystal 3: Science
Crystal 4: Cosmic
The chances of that happening are .07716 too!!! WTF RNG??? Why do I even play this game?