They have offers to cater for all tiers of players, don't forgot that they have to keep some sort of balance in the game an thinking it's longevity, if it was too cheap people would be maxing out sig 200 5* far to quickly for their plan of 2020. I guarantee they would of made so much Morey money if it was half the price, but that's just my opinion
How can you guarantee that if it's just your opinion?
He can't but his thoughts are logical and equal common sense, if mars bars were 20p they would sell more than at 40p.
If a car was £3000 down from £6000 more would sell.
They are not logical at all and if that's common sense I don't want to live on this planet anymore.
The quantity of the items sold isn't the driving factor of profit. If Mars bars and cars were sold at half the price they would need to sell well beyond twice as many to make the same profit. How? Those items have costs associated with manufacture and selling for half the price doesn't mean it costs half as much to manufacture, distribute, store, sell, etc.
Numbers candy cost to manufacturer is 10c and 40c to a customer. That's 30c for the company per bar. Now half that price is 10c to the company so to make that 30c they lost by halving the price they now need to sell 3 times as many.
Get out of here with this horse poo.
So how much did it cost per sale of these sig stones?
Kabam obviously have a factory somewhere manufacturing these?
Oh wait...
They're digital and cost them NOTHING...
They WOULD have sold TRIPLE if they HALF the price.
They cost devopler hours and any other overhead associated with the game. Now they are worth money obviously as people pay for them and people also desire them to the point they put up ludicrous arguments about thier price.
If you sell them for a lesser price it costs potential future profits when they are sold for less. How? Right now they can sell 100 for 100$, then sell them again to a portion of those 100 6 months from now for a lesser price along with those who were previously priced out.
They make 10,000 today and tomorrow they make 10,000. What people are arguing about is why don't they make 15,000 today.
It's the long game and this isn't an altruistic endeavor it's a capitalist business. Go find a game like this supported by a socialist/communist company you think Kabam should be.
They have offers to cater for all tiers of players, don't forgot that they have to keep some sort of balance in the game an thinking it's longevity, if it was too cheap people would be maxing out sig 200 5* far to quickly for their plan of 2020. I guarantee they would of made so much Morey money if it was half the price, but that's just my opinion
How can you guarantee that if it's just your opinion?
Quite easily, it's my opinion that would be guaranteed to make more money.
Laughable. Your opinion guarantees they would make more money? How does that work and if your opinion is so valuable why are you giving it away for free? This actually puts the value of your opinion at 0$.
Well you're guaranteeing that it wouldn't make them more money to sell at half the price.
You said if you sell them for a lesser price it costs potential future profits. Notice how you didn't see could.
In one conversation I explain how you lose profit by selling short and I offer no guarantee this is the case although it is reasonable (much more so than it's my opinion). Notice how you are taking two separate conversations and falsely conflating them.
And the example you used was chocolate bars, I mean, this is a game with virtual items. There is no cost to make these items. To kabam there is no difference in offering 1 sig store for $1 and offering 100 sig stones for $1. They lose nothing from it. That's why your example is a bad one and makes no sense.
I'm not taking two separate conversations. You told someone they had no way to guarantee something and I'm doing the same as you. Simple as. if you can't take that then you're a hypocrite
There is a cost. The game doesn't produce itself. Someone has to design those virtual items. Everything in the game exists because someone designed it, planned it, marketed it, spent time and effort making it possible. It's not just a switch someone flicked.
That time and effort is made possible by those who purchase said Offers. Not all are for everyone. Some are quite pricey as well. No argument. However, it's not free. Everything has a cost to make.
Yes they have to be designed but it's not a cost per sig stone. They are designed once, you don't need to design a sig stone for every deal. Once it's done. It's done.
They have offers to cater for all tiers of players, don't forgot that they have to keep some sort of balance in the game an thinking it's longevity, if it was too cheap people would be maxing out sig 200 5* far to quickly for their plan of 2020. I guarantee they would of made so much Morey money if it was half the price, but that's just my opinion
How can you guarantee that if it's just your opinion?
He can't but his thoughts are logical and equal common sense, if mars bars were 20p they would sell more than at 40p.
If a car was £3000 down from £6000 more would sell.
They are not logical at all and if that's common sense I don't want to live on this planet anymore.
The quantity of the items sold isn't the driving factor of profit. If Mars bars and cars were sold at half the price they would need to sell well beyond twice as many to make the same profit. How? Those items have costs associated with manufacture and selling for half the price doesn't mean it costs half as much to manufacture, distribute, store, sell, etc.
Numbers candy cost to manufacturer is 10c and 40c to a customer. That's 30c for the company per bar. Now half that price is 10c to the company so to make that 30c they lost by halving the price they now need to sell 3 times as many.
Get out of here with this horse poo.
So how much did it cost per sale of these sig stones?
Kabam obviously have a factory somewhere manufacturing these?
Oh wait...
They're digital and cost them NOTHING...
They WOULD have sold TRIPLE if they HALF the price.
They cost devopler hours and any other overhead associated with the game. Now they are worth money obviously as people pay for them and people also desire them to the point they put up ludicrous arguments about thier price.
If you sell them for a lesser price it costs potential future profits when they are sold for less. How? Right now they can sell 100 for 100$, then sell them again to a portion of those 100 6 months from now for a lesser price along with those who were previously priced out.
They make 10,000 today and tomorrow they make 10,000. What people are arguing about is why don't they make 15,000 today.
It's the long game and this isn't an altruistic endeavor it's a capitalist business. Go find a game like this supported by a socialist/communist company you think Kabam should be.
They have offers to cater for all tiers of players, don't forgot that they have to keep some sort of balance in the game an thinking it's longevity, if it was too cheap people would be maxing out sig 200 5* far to quickly for their plan of 2020. I guarantee they would of made so much Morey money if it was half the price, but that's just my opinion
How can you guarantee that if it's just your opinion?
Quite easily, it's my opinion that would be guaranteed to make more money.
Laughable. Your opinion guarantees they would make more money? How does that work and if your opinion is so valuable why are you giving it away for free? This actually puts the value of your opinion at 0$.
Well you're guaranteeing that it wouldn't make them more money to sell at half the price.
You said if you sell them for a lesser price it costs potential future profits. Notice how you didn't see could.
In one conversation I explain how you lose profit by selling short and I offer no guarantee this is the case although it is reasonable (much more so than it's my opinion). Notice how you are taking two separate conversations and falsely conflating them.
And the example you used was chocolate bars, I mean, this is a game with virtual items. There is no cost to make these items. To kabam there is no difference in offering 1 sig store for $1 and offering 100 sig stones for $1. They lose nothing from it. That's why your example is a bad one and makes no sense.
I'm not taking two separate conversations. You told someone they had no way to guarantee something and I'm doing the same as you. Simple as. if you can't take that then you're a hypocrite
There is a cost. The game doesn't produce itself. Someone has to design those virtual items. Everything in the game exists because someone designed it, planned it, marketed it, spent time and effort making it possible. It's not just a switch someone flicked.
That time and effort is made possible by those who purchase said Offers. Not all are for everyone. Some are quite pricey as well. No argument. However, it's not free. Everything has a cost to make.
Yes they have to be designed but it's not a cost per sig stone. They are designed once, you don't need to design a sig stone for every deal. Once it's done. It's done.
Everything has a cost. They don't just have unlimited Resources floating around once they design them.
They have offers to cater for all tiers of players, don't forgot that they have to keep some sort of balance in the game an thinking it's longevity, if it was too cheap people would be maxing out sig 200 5* far to quickly for their plan of 2020. I guarantee they would of made so much Morey money if it was half the price, but that's just my opinion
How can you guarantee that if it's just your opinion?
He can't but his thoughts are logical and equal common sense, if mars bars were 20p they would sell more than at 40p.
If a car was £3000 down from £6000 more would sell.
They are not logical at all and if that's common sense I don't want to live on this planet anymore.
The quantity of the items sold isn't the driving factor of profit. If Mars bars and cars were sold at half the price they would need to sell well beyond twice as many to make the same profit. How? Those items have costs associated with manufacture and selling for half the price doesn't mean it costs half as much to manufacture, distribute, store, sell, etc.
Numbers candy cost to manufacturer is 10c and 40c to a customer. That's 30c for the company per bar. Now half that price is 10c to the company so to make that 30c they lost by halving the price they now need to sell 3 times as many.
Get out of here with this horse poo.
So how much did it cost per sale of these sig stones?
Kabam obviously have a factory somewhere manufacturing these?
Oh wait...
They're digital and cost them NOTHING...
They WOULD have sold TRIPLE if they HALF the price.
They cost devopler hours and any other overhead associated with the game. Now they are worth money obviously as people pay for them and people also desire them to the point they put up ludicrous arguments about thier price.
If you sell them for a lesser price it costs potential future profits when they are sold for less. How? Right now they can sell 100 for 100$, then sell them again to a portion of those 100 6 months from now for a lesser price along with those who were previously priced out.
They make 10,000 today and tomorrow they make 10,000. What people are arguing about is why don't they make 15,000 today.
It's the long game and this isn't an altruistic endeavor it's a capitalist business. Go find a game like this supported by a socialist/communist company you think Kabam should be.
They have offers to cater for all tiers of players, don't forgot that they have to keep some sort of balance in the game an thinking it's longevity, if it was too cheap people would be maxing out sig 200 5* far to quickly for their plan of 2020. I guarantee they would of made so much Morey money if it was half the price, but that's just my opinion
How can you guarantee that if it's just your opinion?
Quite easily, it's my opinion that would be guaranteed to make more money.
Laughable. Your opinion guarantees they would make more money? How does that work and if your opinion is so valuable why are you giving it away for free? This actually puts the value of your opinion at 0$.
Well you're guaranteeing that it wouldn't make them more money to sell at half the price.
You said if you sell them for a lesser price it costs potential future profits. Notice how you didn't see could.
In one conversation I explain how you lose profit by selling short and I offer no guarantee this is the case although it is reasonable (much more so than it's my opinion). Notice how you are taking two separate conversations and falsely conflating them.
And the example you used was chocolate bars, I mean, this is a game with virtual items. There is no cost to make these items. To kabam there is no difference in offering 1 sig store for $1 and offering 100 sig stones for $1. They lose nothing from it. That's why your example is a bad one and makes no sense.
I'm not taking two separate conversations. You told someone they had no way to guarantee something and I'm doing the same as you. Simple as. if you can't take that then you're a hypocrite
There is a cost. The game doesn't produce itself. Someone has to design those virtual items. Everything in the game exists because someone designed it, planned it, marketed it, spent time and effort making it possible. It's not just a switch someone flicked.
That time and effort is made possible by those who purchase said Offers. Not all are for everyone. Some are quite pricey as well. No argument. However, it's not free. Everything has a cost to make.
Yes they have to be designed but it's not a cost per sig stone. They are designed once, you don't need to design a sig stone for every deal. Once it's done. It's done.
Everything has a cost. They don't just have unlimited Resources floating around once they design them.
It's a digital item. To change the amount in that offer all they'd need to do is slightly tweak it, it isn't the same as a physical item. It's digital. This is proved by when support can just add items to your account if you message them and they side with you.
Everything has a cost, to the extent that kabam label things as having a cost, i.e. Units have a cost, the conversion in the unit store. But in real, physical terms, units don't have a cost. And that's what I'm speaking about.
They have offers to cater for all tiers of players, don't forgot that they have to keep some sort of balance in the game an thinking it's longevity, if it was too cheap people would be maxing out sig 200 5* far to quickly for their plan of 2020. I guarantee they would of made so much Morey money if it was half the price, but that's just my opinion
How can you guarantee that if it's just your opinion?
He can't but his thoughts are logical and equal common sense, if mars bars were 20p they would sell more than at 40p.
If a car was £3000 down from £6000 more would sell.
They are not logical at all and if that's common sense I don't want to live on this planet anymore.
The quantity of the items sold isn't the driving factor of profit. If Mars bars and cars were sold at half the price they would need to sell well beyond twice as many to make the same profit. How? Those items have costs associated with manufacture and selling for half the price doesn't mean it costs half as much to manufacture, distribute, store, sell, etc.
Numbers candy cost to manufacturer is 10c and 40c to a customer. That's 30c for the company per bar. Now half that price is 10c to the company so to make that 30c they lost by halving the price they now need to sell 3 times as many.
Get out of here with this horse poo.
So how much did it cost per sale of these sig stones?
Kabam obviously have a factory somewhere manufacturing these?
Oh wait...
They're digital and cost them NOTHING...
They WOULD have sold TRIPLE if they HALF the price.
They cost devopler hours and any other overhead associated with the game. Now they are worth money obviously as people pay for them and people also desire them to the point they put up ludicrous arguments about thier price.
If you sell them for a lesser price it costs potential future profits when they are sold for less. How? Right now they can sell 100 for 100$, then sell them again to a portion of those 100 6 months from now for a lesser price along with those who were previously priced out.
They make 10,000 today and tomorrow they make 10,000. What people are arguing about is why don't they make 15,000 today.
It's the long game and this isn't an altruistic endeavor it's a capitalist business. Go find a game like this supported by a socialist/communist company you think Kabam should be.
They have offers to cater for all tiers of players, don't forgot that they have to keep some sort of balance in the game an thinking it's longevity, if it was too cheap people would be maxing out sig 200 5* far to quickly for their plan of 2020. I guarantee they would of made so much Morey money if it was half the price, but that's just my opinion
How can you guarantee that if it's just your opinion?
Quite easily, it's my opinion that would be guaranteed to make more money.
Laughable. Your opinion guarantees they would make more money? How does that work and if your opinion is so valuable why are you giving it away for free? This actually puts the value of your opinion at 0$.
Well you're guaranteeing that it wouldn't make them more money to sell at half the price.
You said if you sell them for a lesser price it costs potential future profits. Notice how you didn't see could.
In one conversation I explain how you lose profit by selling short and I offer no guarantee this is the case although it is reasonable (much more so than it's my opinion). Notice how you are taking two separate conversations and falsely conflating them.
And the example you used was chocolate bars, I mean, this is a game with virtual items. There is no cost to make these items. To kabam there is no difference in offering 1 sig store for $1 and offering 100 sig stones for $1. They lose nothing from it. That's why your example is a bad one and makes no sense.
I'm not taking two separate conversations. You told someone they had no way to guarantee something and I'm doing the same as you. Simple as. if you can't take that then you're a hypocrite
There is a cost. The game doesn't produce itself. Someone has to design those virtual items. Everything in the game exists because someone designed it, planned it, marketed it, spent time and effort making it possible. It's not just a switch someone flicked.
That time and effort is made possible by those who purchase said Offers. Not all are for everyone. Some are quite pricey as well. No argument. However, it's not free. Everything has a cost to make.
Yes they have to be designed but it's not a cost per sig stone. They are designed once, you don't need to design a sig stone for every deal. Once it's done. It's done.
Everything has a cost. They don't just have unlimited Resources floating around once they design them.
It's digital content, at this stage in there development it costs them nothing as all the work is done, maybe they have to a monkey to hit the send button.
You guys are taking this thread way out of proportion, an coathanger is back causing argument again, you an web have fun
They have offers to cater for all tiers of players, don't forgot that they have to keep some sort of balance in the game an thinking it's longevity, if it was too cheap people would be maxing out sig 200 5* far to quickly for their plan of 2020. I guarantee they would of made so much Morey money if it was half the price, but that's just my opinion
How can you guarantee that if it's just your opinion?
He can't but his thoughts are logical and equal common sense, if mars bars were 20p they would sell more than at 40p.
If a car was £3000 down from £6000 more would sell.
They are not logical at all and if that's common sense I don't want to live on this planet anymore.
The quantity of the items sold isn't the driving factor of profit. If Mars bars and cars were sold at half the price they would need to sell well beyond twice as many to make the same profit. How? Those items have costs associated with manufacture and selling for half the price doesn't mean it costs half as much to manufacture, distribute, store, sell, etc.
Numbers candy cost to manufacturer is 10c and 40c to a customer. That's 30c for the company per bar. Now half that price is 10c to the company so to make that 30c they lost by halving the price they now need to sell 3 times as many.
Get out of here with this horse poo.
So how much did it cost per sale of these sig stones?
Kabam obviously have a factory somewhere manufacturing these?
Oh wait...
They're digital and cost them NOTHING...
They WOULD have sold TRIPLE if they HALF the price.
They cost devopler hours and any other overhead associated with the game. Now they are worth money obviously as people pay for them and people also desire them to the point they put up ludicrous arguments about thier price.
If you sell them for a lesser price it costs potential future profits when they are sold for less. How? Right now they can sell 100 for 100$, then sell them again to a portion of those 100 6 months from now for a lesser price along with those who were previously priced out.
They make 10,000 today and tomorrow they make 10,000. What people are arguing about is why don't they make 15,000 today.
It's the long game and this isn't an altruistic endeavor it's a capitalist business. Go find a game like this supported by a socialist/communist company you think Kabam should be.
They have offers to cater for all tiers of players, don't forgot that they have to keep some sort of balance in the game an thinking it's longevity, if it was too cheap people would be maxing out sig 200 5* far to quickly for their plan of 2020. I guarantee they would of made so much Morey money if it was half the price, but that's just my opinion
How can you guarantee that if it's just your opinion?
Quite easily, it's my opinion that would be guaranteed to make more money.
Laughable. Your opinion guarantees they would make more money? How does that work and if your opinion is so valuable why are you giving it away for free? This actually puts the value of your opinion at 0$.
Well you're guaranteeing that it wouldn't make them more money to sell at half the price.
You said if you sell them for a lesser price it costs potential future profits. Notice how you didn't see could.
In one conversation I explain how you lose profit by selling short and I offer no guarantee this is the case although it is reasonable (much more so than it's my opinion). Notice how you are taking two separate conversations and falsely conflating them.
And the example you used was chocolate bars, I mean, this is a game with virtual items. There is no cost to make these items. To kabam there is no difference in offering 1 sig store for $1 and offering 100 sig stones for $1. They lose nothing from it. That's why your example is a bad one and makes no sense.
I'm not taking two separate conversations. You told someone they had no way to guarantee something and I'm doing the same as you. Simple as. if you can't take that then you're a hypocrite
There is a cost. The game doesn't produce itself. Someone has to design those virtual items. Everything in the game exists because someone designed it, planned it, marketed it, spent time and effort making it possible. It's not just a switch someone flicked.
That time and effort is made possible by those who purchase said Offers. Not all are for everyone. Some are quite pricey as well. No argument. However, it's not free. Everything has a cost to make.
Yes they have to be designed but it's not a cost per sig stone. They are designed once, you don't need to design a sig stone for every deal. Once it's done. It's done.
Everything has a cost. They don't just have unlimited Resources floating around once they design them.
It's a digital item. To change the amount in that offer all they'd need to do is slightly tweak it, it isn't the same as a physical item. It's digital. This is proved by when support can just add items to your account if you message them and they side with you.
Everything has a cost, to the extent that kabam label things as having a cost, i.e. Units have a cost, the conversion in the unit store. But in real, physical terms, units don't have a cost. And that's what I'm speaking about.
There are reasons those costs are the way they are. Balance, Player progression, cost of production, just some aspects of it. The In-Game Value is not just some arbitrary number that someone made. Not every Offer will be a Sale. I find your view a bit naive because you seem to think that because someone has the power to make them more available, that would come without effort or overall effect.
They have offers to cater for all tiers of players, don't forgot that they have to keep some sort of balance in the game an thinking it's longevity, if it was too cheap people would be maxing out sig 200 5* far to quickly for their plan of 2020. I guarantee they would of made so much Morey money if it was half the price, but that's just my opinion
How can you guarantee that if it's just your opinion?
He can't but his thoughts are logical and equal common sense, if mars bars were 20p they would sell more than at 40p.
If a car was £3000 down from £6000 more would sell.
They are not logical at all and if that's common sense I don't want to live on this planet anymore.
The quantity of the items sold isn't the driving factor of profit. If Mars bars and cars were sold at half the price they would need to sell well beyond twice as many to make the same profit. How? Those items have costs associated with manufacture and selling for half the price doesn't mean it costs half as much to manufacture, distribute, store, sell, etc.
Numbers candy cost to manufacturer is 10c and 40c to a customer. That's 30c for the company per bar. Now half that price is 10c to the company so to make that 30c they lost by halving the price they now need to sell 3 times as many.
Get out of here with this horse poo.
So how much did it cost per sale of these sig stones?
Kabam obviously have a factory somewhere manufacturing these?
Oh wait...
They're digital and cost them NOTHING...
They WOULD have sold TRIPLE if they HALF the price.
They cost devopler hours and any other overhead associated with the game. Now they are worth money obviously as people pay for them and people also desire them to the point they put up ludicrous arguments about thier price.
If you sell them for a lesser price it costs potential future profits when they are sold for less. How? Right now they can sell 100 for 100$, then sell them again to a portion of those 100 6 months from now for a lesser price along with those who were previously priced out.
They make 10,000 today and tomorrow they make 10,000. What people are arguing about is why don't they make 15,000 today.
It's the long game and this isn't an altruistic endeavor it's a capitalist business. Go find a game like this supported by a socialist/communist company you think Kabam should be.
They have offers to cater for all tiers of players, don't forgot that they have to keep some sort of balance in the game an thinking it's longevity, if it was too cheap people would be maxing out sig 200 5* far to quickly for their plan of 2020. I guarantee they would of made so much Morey money if it was half the price, but that's just my opinion
How can you guarantee that if it's just your opinion?
Quite easily, it's my opinion that would be guaranteed to make more money.
Laughable. Your opinion guarantees they would make more money? How does that work and if your opinion is so valuable why are you giving it away for free? This actually puts the value of your opinion at 0$.
Well you're guaranteeing that it wouldn't make them more money to sell at half the price.
You said if you sell them for a lesser price it costs potential future profits. Notice how you didn't see could.
In one conversation I explain how you lose profit by selling short and I offer no guarantee this is the case although it is reasonable (much more so than it's my opinion). Notice how you are taking two separate conversations and falsely conflating them.
And the example you used was chocolate bars, I mean, this is a game with virtual items. There is no cost to make these items. To kabam there is no difference in offering 1 sig store for $1 and offering 100 sig stones for $1. They lose nothing from it. That's why your example is a bad one and makes no sense.
I'm not taking two separate conversations. You told someone they had no way to guarantee something and I'm doing the same as you. Simple as. if you can't take that then you're a hypocrite
There is a cost. The game doesn't produce itself. Someone has to design those virtual items. Everything in the game exists because someone designed it, planned it, marketed it, spent time and effort making it possible. It's not just a switch someone flicked.
That time and effort is made possible by those who purchase said Offers. Not all are for everyone. Some are quite pricey as well. No argument. However, it's not free. Everything has a cost to make.
Yes they have to be designed but it's not a cost per sig stone. They are designed once, you don't need to design a sig stone for every deal. Once it's done. It's done.
Everything has a cost. They don't just have unlimited Resources floating around once they design them.
It's digital content, at this stage in there development it costs them nothing as all the work is done, maybe they have to a monkey to hit the send button.
You guys are taking this thread way out of proportion, an coathanger is back causing argument again, you an web have fun
Developers have a cost, servers have a cost, Kabam Miike has an on-going salary/benefits that are paid by us with these in-game offers and purchases. You could say it doesn't cost anything extra to create an offer but they still have expenses that need to be paid.
This offer is actually one of the better value deals if not the best we've seen in a while for the rarity of 5* sig stones. It's just geared toward high-tier players, just like the 3* and 4* cache offers were geared to low-mid tier players.
And the example you used was chocolate bars, I mean, this is a game with virtual items. There is no cost to make these items. To kabam there is no difference in offering 1 sig store for $1 and offering 100 sig stones for $1. They lose nothing from it. That's why your example is a bad one and makes no sense.
I'm not taking two separate conversations. You told someone they had no way to guarantee something and I'm doing the same as you. Simple as. if you can't take that then you're a hypocrite
Are you bothering to follow the conversation? Candy bars were brought up in the post I was responding to thus became the example I used. These items do cost Kabam money to produce and distribute in the form of man hours for development, servers to host the content and research to develop a sales plan, along with other costs which do not come to mind at this time.
You are taking two separate conversations. In one I am challenging someone who is guaranteeing that his opinion would make Kabam more money than thier marketing team. In the other I am explaining how virtual goods are valued. You are saying I am making guarantees when no such thing took place. Starting to think you're trolling. Enjoy.
And the example you used was chocolate bars, I mean, this is a game with virtual items. There is no cost to make these items. To kabam there is no difference in offering 1 sig store for $1 and offering 100 sig stones for $1. They lose nothing from it. That's why your example is a bad one and makes no sense.
I'm not taking two separate conversations. You told someone they had no way to guarantee something and I'm doing the same as you. Simple as. if you can't take that then you're a hypocrite
Are you bothering to follow the conversation? Candy bars were brought up in the post I was responding to thus became the example I used. These items do cost Kabam money to produce and distribute in the form of man hours for development, servers to host the content and research to develop a sales plan, along with other costs which do not come to mind at this time.
You are taking two separate conversations. In one I am challenging someone who is guaranteeing that his opinion would make Kabam more money than thier marketing team. In the other I am explaining how virtual goods are valued. You are saying I am making guarantees when no such thing took place. Starting to think you're trolling. Enjoy.
To be honest I don't value my opinion based on whether you think I'm trolling or not. I'm putting my opinion and thoughts forward. If you can't handle them without accusing me of trolling that's your business. You've said that people can't guarantee their opinion, then when I say the same to you, you can't handle it. You've used the example of chocolate bars, i didn't say you made it up, and it doesn't work since it isn't a physical item. A bad analogy is like a leaky screwdriver.
Whatever your opinion on this matter, I've had enough of this discussion. You're welcome to your views, just appears like you don't believe others are welcome to theirs.
And the example you used was chocolate bars, I mean, this is a game with virtual items. There is no cost to make these items. To kabam there is no difference in offering 1 sig store for $1 and offering 100 sig stones for $1. They lose nothing from it. That's why your example is a bad one and makes no sense.
I'm not taking two separate conversations. You told someone they had no way to guarantee something and I'm doing the same as you. Simple as. if you can't take that then you're a hypocrite
Are you bothering to follow the conversation? Candy bars were brought up in the post I was responding to thus became the example I used. These items do cost Kabam money to produce and distribute in the form of man hours for development, servers to host the content and research to develop a sales plan, along with other costs which do not come to mind at this time.
You are taking two separate conversations. In one I am challenging someone who is guaranteeing that his opinion would make Kabam more money than thier marketing team. In the other I am explaining how virtual goods are valued. You are saying I am making guarantees when no such thing took place. Starting to think you're trolling. Enjoy.
To be honest I don't value my opinion based on whether you think I'm trolling or not. I'm putting my opinion and thoughts forward. If you can't handle them without accusing me of trolling that's your business. You've said that people can't guarantee their opinion, then when I say the same to you, you can't handle it. You've used the example of chocolate bars, i didn't say you made it up, and it doesn't work since it isn't a physical item. A bad analogy is like a leaky screwdriver.
Whatever your opinion on this matter, I've had enough of this discussion. You're welcome to your views, just appears like you don't believe others are welcome to theirs.
I never guaranteed a single thing unlike the person who guaranteed his opinion would make Kabam more money and when challenged on that opinion could not back it up with a reasoned argument.
Stop putting words in my mouth it's trolling. Your opinions and thoughts are severely flawed to the point it hurts to read.
They have offers to cater for all tiers of players, don't forgot that they have to keep some sort of balance in the game an thinking it's longevity, if it was too cheap people would be maxing out sig 200 5* far to quickly for their plan of 2020. I guarantee they would of made so much Morey money if it was half the price, but that's just my opinion
How can you guarantee that if it's just your opinion?
He can't but his thoughts are logical and equal common sense, if mars bars were 20p they would sell more than at 40p.
If a car was £3000 down from £6000 more would sell.
They are not logical at all and if that's common sense I don't want to live on this planet anymore.
The quantity of the items sold isn't the driving factor of profit. If Mars bars and cars were sold at half the price they would need to sell well beyond twice as many to make the same profit. How? Those items have costs associated with manufacture and selling for half the price doesn't mean it costs half as much to manufacture, distribute, store, sell, etc.
Numbers candy cost to manufacturer is 10c and 40c to a customer. That's 30c for the company per bar. Now half that price is 10c to the company so to make that 30c they lost by halving the price they now need to sell 3 times as many.
Get out of here with this horse poo.
So how much did it cost per sale of these sig stones?
Kabam obviously have a factory somewhere manufacturing these?
Oh wait...
They're digital and cost them NOTHING...
They WOULD have sold TRIPLE if they HALF the price.
They cost devopler hours and any other overhead associated with the game. Now they are worth money obviously as people pay for them and people also desire them to the point they put up ludicrous arguments about thier price.
If you sell them for a lesser price it costs potential future profits when they are sold for less. How? Right now they can sell 100 for 100$, then sell them again to a portion of those 100 6 months from now for a lesser price along with those who were previously priced out.
They make 10,000 today and tomorrow they make 10,000. What people are arguing about is why don't they make 15,000 today.
It's the long game and this isn't an altruistic endeavor it's a capitalist business. Go find a game like this supported by a socialist/communist company you think Kabam should be.
They have offers to cater for all tiers of players, don't forgot that they have to keep some sort of balance in the game an thinking it's longevity, if it was too cheap people would be maxing out sig 200 5* far to quickly for their plan of 2020. I guarantee they would of made so much Morey money if it was half the price, but that's just my opinion
How can you guarantee that if it's just your opinion?
Quite easily, it's my opinion that would be guaranteed to make more money.
Laughable. Your opinion guarantees they would make more money? How does that work and if your opinion is so valuable why are you giving it away for free? This actually puts the value of your opinion at 0$.
Well you're guaranteeing that it wouldn't make them more money to sell at half the price.
You said if you sell them for a lesser price it costs potential future profits. Notice how you didn't see could.
In one conversation I explain how you lose profit by selling short and I offer no guarantee this is the case although it is reasonable (much more so than it's my opinion). Notice how you are taking two separate conversations and falsely conflating them.
And the example you used was chocolate bars, I mean, this is a game with virtual items. There is no cost to make these items. To kabam there is no difference in offering 1 sig store for $1 and offering 100 sig stones for $1. They lose nothing from it. That's why your example is a bad one and makes no sense.
I'm not taking two separate conversations. You told someone they had no way to guarantee something and I'm doing the same as you. Simple as. if you can't take that then you're a hypocrite
There is a cost. The game doesn't produce itself. Someone has to design those virtual items. Everything in the game exists because someone designed it, planned it, marketed it, spent time and effort making it possible. It's not just a switch someone flicked.
That time and effort is made possible by those who purchase said Offers. Not all are for everyone. Some are quite pricey as well. No argument. However, it's not free. Everything has a cost to make.
A- the game exists, any cost to set it up has been paid for a LONG time ago.
B- sig stones already exist, as do 5* champs and the graphics that go with it
C- the mechanism to use them also exists
So if all the 'production' required to 'put them on sale' exists then surely there are no costs THUS making this item a 100% profit item no matter the cost.
Lowering the price and securing more sales now would mean more profit now, it is up to how the in-game economy is managed into the future as to the ongoing value of these 'items'
Kabams perception of value has forever been out of line. This offer is no exception.
However, I'm not sure if it's because of summoner appreciation month, but there have been a couple of unit offers that were very fair. I never spend units on these offers, but the one with a;
4* crystal
1000 5* shards
10 4* sig stone crystals
for 1450 units was incredibly well priced. I bought it. Couldn't believe it. Considering 4* crystals are usually 2500 units alone, I thought there was a mistake.
The offer the day before was also fair. 350 units for a 3* crystal and 500 4* shards (and 25 3* sig stones).
If kabam did more of these I'd gladly eat up some of my saved units stash.
Comments
Yes they have to be designed but it's not a cost per sig stone. They are designed once, you don't need to design a sig stone for every deal. Once it's done. It's done.
Everything has a cost. They don't just have unlimited Resources floating around once they design them.
It's a digital item. To change the amount in that offer all they'd need to do is slightly tweak it, it isn't the same as a physical item. It's digital. This is proved by when support can just add items to your account if you message them and they side with you.
Everything has a cost, to the extent that kabam label things as having a cost, i.e. Units have a cost, the conversion in the unit store. But in real, physical terms, units don't have a cost. And that's what I'm speaking about.
It's digital content, at this stage in there development it costs them nothing as all the work is done, maybe they have to a monkey to hit the send button.
You guys are taking this thread way out of proportion, an coathanger is back causing argument again, you an web have fun
There are reasons those costs are the way they are. Balance, Player progression, cost of production, just some aspects of it. The In-Game Value is not just some arbitrary number that someone made. Not every Offer will be a Sale. I find your view a bit naive because you seem to think that because someone has the power to make them more available, that would come without effort or overall effect.
Developers have a cost, servers have a cost, Kabam Miike has an on-going salary/benefits that are paid by us with these in-game offers and purchases. You could say it doesn't cost anything extra to create an offer but they still have expenses that need to be paid.
This offer is actually one of the better value deals if not the best we've seen in a while for the rarity of 5* sig stones. It's just geared toward high-tier players, just like the 3* and 4* cache offers were geared to low-mid tier players.
Are you bothering to follow the conversation? Candy bars were brought up in the post I was responding to thus became the example I used. These items do cost Kabam money to produce and distribute in the form of man hours for development, servers to host the content and research to develop a sales plan, along with other costs which do not come to mind at this time.
You are taking two separate conversations. In one I am challenging someone who is guaranteeing that his opinion would make Kabam more money than thier marketing team. In the other I am explaining how virtual goods are valued. You are saying I am making guarantees when no such thing took place. Starting to think you're trolling. Enjoy.
To be honest I don't value my opinion based on whether you think I'm trolling or not. I'm putting my opinion and thoughts forward. If you can't handle them without accusing me of trolling that's your business. You've said that people can't guarantee their opinion, then when I say the same to you, you can't handle it. You've used the example of chocolate bars, i didn't say you made it up, and it doesn't work since it isn't a physical item. A bad analogy is like a leaky screwdriver.
Whatever your opinion on this matter, I've had enough of this discussion. You're welcome to your views, just appears like you don't believe others are welcome to theirs.
Stop putting words in my mouth it's trolling. Your opinions and thoughts are severely flawed to the point it hurts to read.
A- the game exists, any cost to set it up has been paid for a LONG time ago.
B- sig stones already exist, as do 5* champs and the graphics that go with it
C- the mechanism to use them also exists
So if all the 'production' required to 'put them on sale' exists then surely there are no costs THUS making this item a 100% profit item no matter the cost.
Lowering the price and securing more sales now would mean more profit now, it is up to how the in-game economy is managed into the future as to the ongoing value of these 'items'
However, I'm not sure if it's because of summoner appreciation month, but there have been a couple of unit offers that were very fair. I never spend units on these offers, but the one with a;
4* crystal
1000 5* shards
10 4* sig stone crystals
for 1450 units was incredibly well priced. I bought it. Couldn't believe it. Considering 4* crystals are usually 2500 units alone, I thought there was a mistake.
The offer the day before was also fair. 350 units for a 3* crystal and 500 4* shards (and 25 3* sig stones).
If kabam did more of these I'd gladly eat up some of my saved units stash.