This game needs to be less of a grind, not more. Kabam are intent on trying to make people spend their lives on this game and it’s driving players into retirement in droves.
Too effort intensive!
Too time consuming!
Too much dependency on someone else!
Too unworthy of the reward in return!
Too much like a full time job rather than a fun game!
Too unnecessary given other better quest/event/game-play introduced before!
I don't get all the no votes. I'm for more game modes not fewer. I like a multiplicity of content so players can choose to play the content they enjoy most. Not every piece of content has to be played by everyone all the time. But choices are nice.
As far as dungeons go, they were the only content I could sit next to my wife/dad/brother and actually play together. That was valuable to me.
Also from an Alliance leader perspective, it was a good recruiting tool, to either find players and then test their skill or meet folks who might later down the line be looking for a new home.
So yes, I say they should come back, with perhaps revamped rewards, just so those that enjoy them can play them.
i'd like it to replace arena. who ever scores the most points in dungeons gets the champs. same cool downs as arena though and increase the multiplier with each room cleared.
My opinion is a little different since I am a casual player now. I don’t play any alliance events anymore; I just do the monthly & special event quests.
Dungeons would be a welcome addition to give casual players another’s way to win resources.
Hell no it sucked. The refresh time was huge, rewards sucked on a whole new level grind whole month to get only 3 5 star crystal in which you're bound to be kabamed no thank you. Same with the assassin assignment didn't do it at all.
But I'd probably be okay with it if the dungeon crystals weren't an almost guaranteed Sig stone. I chose the crystal that I only had one champ duped, and of course that was the champ I got. At that point, I decided dungeons were not worth the hassle at all.
Comments
"Brian Grant Presents - Banana Dungeons"
Noticed that the game hasn't been crashing so randomly and often again since dungeons ended? I'd like to keep the game as stable as possible please.
Too time consuming!
Too much dependency on someone else!
Too unworthy of the reward in return!
Too much like a full time job rather than a fun game!
Too unnecessary given other better quest/event/game-play introduced before!
As far as dungeons go, they were the only content I could sit next to my wife/dad/brother and actually play together. That was valuable to me.
Also from an Alliance leader perspective, it was a good recruiting tool, to either find players and then test their skill or meet folks who might later down the line be looking for a new home.
So yes, I say they should come back, with perhaps revamped rewards, just so those that enjoy them can play them.
Dungeons would be a welcome addition to give casual players another’s way to win resources.
But I'd probably be okay with it if the dungeon crystals weren't an almost guaranteed Sig stone. I chose the crystal that I only had one champ duped, and of course that was the champ I got. At that point, I decided dungeons were not worth the hassle at all.