Change the way legend timing works
GSTAR21
Member Posts: 168 ★
Android players are constantly disadvantaged when it comes to speed running through content for rewards or titles. This is due to the longer loading screens that Android players have to deal with which is simply not fair.
A simple solution would be to change the way the overall legend timer works so that it only counts the in-fight time rather than the loading screens or in between fight screens. There are much bigger issues in this game to deal with right now but if this idea ever got implemented it would benefit a lot of Android players.
A simple solution would be to change the way the overall legend timer works so that it only counts the in-fight time rather than the loading screens or in between fight screens. There are much bigger issues in this game to deal with right now but if this idea ever got implemented it would benefit a lot of Android players.
2
Comments
The game is the same for everyone, so are the rules.
If android users choose an android device, they should know the advantages and disadvantages of that OS.
I think it would work if you counted not only the fight time, but the time inside the map (or out of the quest while not finished). Either way I do agree that counting the load time puts many people at a disadvantage including apple players without the I-Phone X.
I think you would have to count time in the map and time outside of the quest while not at 100% also. That would level the playing field for everyone.
That may not sound like a great solution but their never going to change it.. There's an old saying if you can't beat them join them..
Maybe if it wasn't like 100% more expensive than the previous iPhone. Unfortunately there is another saying "Money doesn't grow on trees."
There is a huge difference mate..
Iphone; average load time is around half a second to a second..
Android; average load time is around 7-10 seconds..
It may not sound like a big issue but when you add that up for every fight it makes a major difference..
I can understand the frustration but if it's what you want and there's a way around the issue then you do what you got to do..
There is no need to make this an iPhone only challenge, loading times are not skill related and shouldn't hold a player back
Data needed to be stored, server side.
My original message stated that "There are much bigger issues in this game to deal with right now but if this idea ever got implemented it would benefit a lot of Android players". Just because there are bigger issues going on at the moment doesn't mean no one can discuss future improvements. Read the thread next time before trying to be a smartass
1. It has been suggested many times in the past and Kabam has responded that separate from the issue of whether or not it is a good idea to do, their current platform doesn't have the ability to do that.
2. Changing it in this way makes the legend time less a question of who runs the map the fastest and more of who can fight the individual fights the fastest. It allows people to do things like take unlimited breaks between fights and other logistical quirks. I'm not sure it is the best idea even if it were possible to do.
Subtracting load times might be the fairest thing to do, but that gets potentially complicated to do in the general case.
Add a new title and a new challenge that actually requires skill. Call it a Titan badge or something and make your chat colour blue. Have it for a new piece of content unlocked when uncollected that doesn’t enable any spending or reviving in it whatsoever, one fight with no unavoidable damage or evade. Just a tough fight with interesting nodes. Or have it for sale of 5,000 units or something. Put a chunk of 6* shards in and boom:
-new title that commands actual respect
-spenders and the impatient can spend to enter it
-free to play can grind for it
-worthwhile rewards
-not a pay to win piece of content, you have to be good to beat it
-blue chat is way better than red chat
There's no way to make any competition "fair to everyone." There are always advantages and disadvantages, and in every competition we arbitrarily decide which advantages are competitive, and which ones are counter-competitive. If Steph Curry can shoot three point shots better than anyone else, then which ever team has him has an advantage. Whether that is a fair or unfair advantage is completely arbitrary to the rules of basketball. At the moment MCOC doesn't consider the basic characteristics of the device you play on to be counter-productive advantages, short of hacking the game. So while Android load times are a problem to be solved, it is not currently considered an "unfair" advantage to play on an iPhone.