Its common sense mate. It will be easily abused by scammers and other causes. Even though there is a short ban or limit of trades, it will still be abused.
Example:
Player 1: Let me trade you a duped star lord for that duped gwenpool.
Player 2: Sure (gives gwenpool to player 1)
Player 1: Thanks (gives iron patriot to player 2)
Player 2: Damn.... i've been scammed.
No offense but it seem like you don't know much about others videogames have fixed that "huge problem" long time ago. ArmandStar explained it.
Trading in videogames is sure, it's not kids trading candies on the street.
For example:
Hacking noob: Yay!I cleared RoL in 2 minutes
Exposers: I'll report u, get rekt hacker
Hacking noob:Oh no
Exposers: prepare to get banned
Hacking noob later trades all of his champions to his alt account and keep cheating and soon become a legend
Triggered high rated players: %$#^++?<#!!!!
Logs.
Plus, the "hacker noob" just could save the champs if he knew an imminent ban was incoming because the "Exposers" was an idiot unnecessarily warning him.
Don't remember the official filling on alts but either way it would be close to impossible for kabam to moniter all it takes is a vpn and boom looks like I am from anothetpsrt of the world
You say it easy, but if build many accounts is a huge work then add using vpn for every account everytime.
all I have to do is the tutorial for a chance to get hype i would do it is make dozens of alts not that hard and skips arena time also all I really have to do in the end is join a ally that gets 4 star shard which is not difficult as i know a few leaders of some that would let my alt in if I offer them a champ at one point
Then AW rewards, in fact the whole AW, should be out, because same case. Right now any cheater could ask join the alliance to a Merc leader for easy rewards offering them gifs or money.
The real problem are cheaters and mercs like your friends because they can exploit every thing in the game, the current and the future.
I can understand some idea are plain bad, but I cannot understand why when some people suggest anything a bunch of conservative people react **** everything as if it's their job.
These threads are for the team, even if you're not agree your opinions are unnecessary because it's feedback for the Team. And you're not developers then you're looking problems where there are none.
Cmon please, just allow developers and the team read the suggestions and said their observations if they have it.
Okay so trading is actually a pretty cool idea. But like its been said, it would be so abused.
Now the easy way around this is to do the following;
Lets use the most likely option here, player and thier other/secondry accounts will send stuff around...
If i was to send a hero from my backup roster, say my 4* Gambit, it would cost 10 units per * it has.
So a 1* will cost 10 units and a 5* will cost 50 units.
A unit spend limit in trading will limit to say, 100 units a week?
So thats ten 1* heroes that can be traded. Or two 5* heroes.
Now to further make this so people dont just send thier top champs off of other accounts to a player, it has to be two sided.
Send a hero and recieve a hero or the trade deal negates.
The deal will have its own page so player 1 offers up something and player 2 then adds what he wants to add and they are locked in, either both players hit yes and trade or if one hits yes and the other no, the deal is dropped. No way to cheat or scam that.
So there, a weekly limit of 100 units of trade value and the sure point of hero for a hero.
No of course you will likely be able to then send a 1* for a 5* and so be it.
And the final nail in the metaphorical coffin, if you send a hero and recieve one you already have, you will dupe/awaken or increse its Sig lvl but you will not recieve gold, ISO or shards during a trade.
I think if thats the parameters they add trading on, then it will work out alright.
Ah yes let me just trade with my friend who has a duped 5* sl so I can do 100% lol and then just return it to him
Does this not sound like abuse to you?
Easy way around that,
In arena a champ cannot be used again until you pay to have him/her used or the timer expires.
After a trade add a very long timer to that champ in thier trading files and then they cannot be used in trades for the length of that timer.
And i would personally make it 6 week's long. To massively reduce the incentive behind abuse.
Also Trading would have to be level locked to at least 40 so newbies cant just get given a bunch of high level 4* and 5* champs
Comments
No offense but it seem like you don't know much about others videogames have fixed that "huge problem" long time ago. ArmandStar explained it.
Trading in videogames is sure, it's not kids trading candies on the street.
Logs.
Plus, the "hacker noob" just could save the champs if he knew an imminent ban was incoming because the "Exposers" was an idiot unnecessarily warning him.
You say it easy, but if build many accounts is a huge work then add using vpn for every account everytime.
I want some of that few luck because pull 4* stars isn't uncomplicated for me.
Anyway I see no problem if someone have what him earned. No matter whether it's one account or one hundred accounts, if he have anything he earned it.
Then AW rewards, in fact the whole AW, should be out, because same case. Right now any cheater could ask join the alliance to a Merc leader for easy rewards offering them gifs or money.
The real problem are cheaters and mercs like your friends because they can exploit every thing in the game, the current and the future.
I can understand some idea are plain bad, but I cannot understand why when some people suggest anything a bunch of conservative people react **** everything as if it's their job.
These threads are for the team, even if you're not agree your opinions are unnecessary because it's feedback for the Team. And you're not developers then you're looking problems where there are none.
Cmon please, just allow developers and the team read the suggestions and said their observations if they have it.
Now the easy way around this is to do the following;
Lets use the most likely option here, player and thier other/secondry accounts will send stuff around...
If i was to send a hero from my backup roster, say my 4* Gambit, it would cost 10 units per * it has.
So a 1* will cost 10 units and a 5* will cost 50 units.
A unit spend limit in trading will limit to say, 100 units a week?
So thats ten 1* heroes that can be traded. Or two 5* heroes.
Now to further make this so people dont just send thier top champs off of other accounts to a player, it has to be two sided.
Send a hero and recieve a hero or the trade deal negates.
The deal will have its own page so player 1 offers up something and player 2 then adds what he wants to add and they are locked in, either both players hit yes and trade or if one hits yes and the other no, the deal is dropped. No way to cheat or scam that.
So there, a weekly limit of 100 units of trade value and the sure point of hero for a hero.
No of course you will likely be able to then send a 1* for a 5* and so be it.
And the final nail in the metaphorical coffin, if you send a hero and recieve one you already have, you will dupe/awaken or increse its Sig lvl but you will not recieve gold, ISO or shards during a trade.
I think if thats the parameters they add trading on, then it will work out alright.
Easy way around that,
In arena a champ cannot be used again until you pay to have him/her used or the timer expires.
After a trade add a very long timer to that champ in thier trading files and then they cannot be used in trades for the length of that timer.
And i would personally make it 6 week's long. To massively reduce the incentive behind abuse.
Also Trading would have to be level locked to at least 40 so newbies cant just get given a bunch of high level 4* and 5* champs