Boring monthly events like GP goes to...
TheDuke899
Member Posts: 294 ★★
Dear Kabam,
Rewards are great this month and its perfect that also new players get a chance to move forward a little bit faster 👍 Should be possible too with events like Bautista and co.
But for me (prestige +/- 7k) its more then boring this time. So isnt it possible to determine events difficulty by the players prestige? Maybe in brackets?
So stronger accs would be challenged and not reciving rewards for autoplay and the smaller fellows have the chance to close the gap and rank up bit faster 🤔
And maybe reduce the total number of fights necessary? Its so damn boring
Rewards are great this month and its perfect that also new players get a chance to move forward a little bit faster 👍 Should be possible too with events like Bautista and co.
But for me (prestige +/- 7k) its more then boring this time. So isnt it possible to determine events difficulty by the players prestige? Maybe in brackets?
So stronger accs would be challenged and not reciving rewards for autoplay and the smaller fellows have the chance to close the gap and rank up bit faster 🤔
And maybe reduce the total number of fights necessary? Its so damn boring
3
Comments
Oh yeah and I'm hoping for at least a 3* iron man cause then I can get the Avengers Crit Chance Team Synergy... I've only got a 2* one so far so hey I'd be fine with a 5* of him...
So yeah I wouldn't say this is 'compensation' per sé... but still it's a nice break from the horrible rewards we've been getting from the events of the last 2 months... so yeah good job Kabam! Please keep doing this sort of amazing stuff!
Also when did the idea of every new event needs to be difficult start? This game doesn't need to be bust your thumbs hard all the time. Let it be relaxing once in a while.
Player 2: "IMIW is too hard."
Player 3: "Gwenpool Goes to the Movies is too easy."
Player 4: "Where are my Ranky Down Tickys?"
Player 5: "Why doesn't Luke Cage have Firearm Resistance?"
Player 6: "I have too many 5 Stars." (Yes, I actually saw I post like this not too long ago.)
God Dammit MCOC Community, Grow the F up! I understand being mad on things like Exploding iPhones, but some of this stuff ya'll complain about is just plain dumb. I've seen toddles complain less than some people here.
These quests are to easy for anyone let alone long term players
Because like i said mate end game players need more challenging content. The are some people that actually like playing. And the auto feature fight us beyond stupid. Let people pick a path. Having to move and start fights each time makes it next to useless for alot of people.
Hey if end game players want challenging content, here's a suggestion. Go through earlier content, but doing it with certain restrictions. For example, take Seatin's 3* Master Mode Challenge. You could also try playing with champions that you don't normally play with, or maybe even try it with different mastery setups if you have the units for it (you could try removing essential masteries like Parry...)
Seriously it's not like MCOC forces you to play a certain way. There is almost ALWAYS some way you can make something harder for yourself on purpose.
(this is why I hate it when people say something is 'too easy'...)
Seriously responses like that are so stupid. Your answer is go back and do content to get no rewards? Ffs anyone can see that a challenge with 5 difficulty levels should have higher champs than 2000 on the hardest level. Just like you have to make levels that beginner intermidiate players can handle you also have to do the same to jeep long term players interest. All we have now is a month long bore fest that challenges absolutely no one.
This is where you continually get it wrong. And many do. Not just you.
I don’t care to get another 5* Crystal. I can beat everything with the champs I have. And I don’t have the good ones.
Can you?
I wanna be CHALLENGED
I guess it's time to quit the game then....peace!
Unfortunately, the game is played by a lot more people than just the top 5-10% who aren't challenged by much. Not every Event and every piece of content needs to be hours and hours of finger-numbing Fights. It's a celebration of 10 years of MCU. That's the focus. I'm sorry, but if something comes along that is not hard, that's a good thing. We don't need to make everything geared towards adding a level of difficulty only enjoyed by a small number of people. Let's face it. Some people won't be challenged no matter what they put out. I wouldn't go so far as to say they should find another game, but I would say they're bored no matter what, and very little this game has to offer will challenge them. It's a fun, little Event. Sometimes you can enjoy something and have some hair left.
Bunch of Goldilocks around here.
This quest is too hard. This quest is too easy.
Whaa whaa whaa
And thats why there are different difficulty levels mate. Im not being elitest at all. Just like there has to be a level that a level 30 player finds something fun and challenging, there also has to be that for all levels.
And thats the problem dragging it out for the whole month mate. When those other challenges happen the end game players walk through the first 3 chapters with their eyes closed. 3 weeks of that is just not fun
Entitled? Don't think so. I remember how hard it was to get a 5*. The game has changed. I've been around for a few years now. What I'm saying is not every Event needs to be that challenging. Sometimes it can be a fun, little Quest. That benefits everyone. Not just the "lower level" people. Fact is, it will probably get harder.
Let's get something straight - yes, indeed older players went through hard times getting, where they're at now. But are you really trying to justify that newer/lower level players should be unable to obtain 5-stars? Receiving a 5-star these days is almost a standard now, compared to when they first released. So, how exactly does it affect you that a player gets a 5-star? If it was a 6-star champion, I would understand you complaining - but that is absolutely not the case at all.
Please, get off your high horse. The fact that you took your time out to complain about other players receiving some good rewards, for them to progress through the game and give them a chance to compete with the rest of us, makes you an elitist. Here's the funny part and lots of people have pointed it out; it's only the first week - so people aren't even guaranteed what you call the big rewards, lol.
What are u talking about mate?i said that in response to someone saying that quests should be beatable by lower players. Im not on my high horse at all and always think of all player bases. Thats was the op point if you read it properly. A way to test end game players via their rosters so its fair. The point is that things ha e gotten so dumbed down for the lower players to catch up. I understand that completely but lol and act 5 have been out too long now. You have to have viable content to test all players all the time. I dont care if i fight higher champs for the same rewards i just want to be challenged.
Read my posts collectively and u will se that i havent moaned about other people getting stuff either mate.
I believe what end-game players are asking for is what they will get very soon with Act 6, which is right around the corner. With regards to the Event being beatable even by low-end players, you can't be so naive to think that a single 5-star champion will pave the way through any obstacle. Suppose that a low-end player with a poor roster actually completes it - what makes you think that they will immediately catch up with the high-end players? You say that things have gotten dumbed down, as if it has been like this forever, and as if Kabam hasn't been aware that introducing new difficulties, like Uncollected, in the monthly Event Quests, was necessary, to cater to some of the high-end players and keep the contest fresh. Or Seasons in Alliance War to keep the competitive spirit alive amongst the top alliances. So don't tell me that high-end players are out of challenges, cause obviously that is not true.
Act 5 has been out for roughly a year or so, and chapter 4 was released in December - how is that a long time? Find me any game, movie or series (whatever the media is) that puts out quality contents under a span of a year. I agree that there should be viable content to test all players, but in my opinion, when you have those top alliances, who just pay to force through all the challenges, such as Labyrinth of Legends, and then ask for more content to challenge them, it is really not a matter of challenge at that point. Simultaneously, with the high-end players, with good enough roster to deal with most of the content with ease, should understand that they've reached their goal for now, and prepare for the new contents coming up, cause I'm sure it wont be a walk in the park.