AW Winner = He Who Has the Biggest Wallet
Myradral
Member Posts: 154 ★
I am sure this is nothing new for anyone - but I just wanted to vent a little bit.
We just finished our Alliance War yesterday. Our Alliance lost. Interesting stats:
Our Defender Kills: 156
Their Defender Kills: 71
So basically, they had to "REVIVE" 66 of their players to get 1 of our Bosses down. I personally watched one player revive his whole team with a Level 3 Team Revive - and then heal with a Level 4 Team Health Potion. Hell, that's 1370 units worth of potions right there. So for all players on their team, I calculated (yes just my estimate) that they spent close to 21,000 units in order to beat us. Were they better than us? No chance. They simply SPENT MORE MONEY.
My POINT is that there needs to be a cap to this madness. Our Alliance simply can't spend 20,000 units every war to advance. - but that seems like the only way in this game. Am I off base here?
My SUGGESTION would be to bring down the number of revives/potions a person can use. 15 is just ridiculous.
Thoughts and suggestions welcome on this.
Thanks for reading!!
We just finished our Alliance War yesterday. Our Alliance lost. Interesting stats:
Our Defender Kills: 156
Their Defender Kills: 71
So basically, they had to "REVIVE" 66 of their players to get 1 of our Bosses down. I personally watched one player revive his whole team with a Level 3 Team Revive - and then heal with a Level 4 Team Health Potion. Hell, that's 1370 units worth of potions right there. So for all players on their team, I calculated (yes just my estimate) that they spent close to 21,000 units in order to beat us. Were they better than us? No chance. They simply SPENT MORE MONEY.
My POINT is that there needs to be a cap to this madness. Our Alliance simply can't spend 20,000 units every war to advance. - but that seems like the only way in this game. Am I off base here?
My SUGGESTION would be to bring down the number of revives/potions a person can use. 15 is just ridiculous.
Thoughts and suggestions welcome on this.
Thanks for reading!!
11
Comments
Because let's face it: With 100% map, and both max diversity you would not have lost this one. So you probably lost the war somewhere else. Maybe not 100% it, or maybe less diversity, IDK.
We occasionally pull a spending alliance like that. Since both alliances 100% the map and we always have max diversity, we often still win. But that's in tier 10-11 (old retired dogs). If we lose because they revived 1000 times, we played terribly ourselves.
They were terrible attackers.
Those good old days had gone. That old war system would stop people from using resource and spending money. The current system could have been competitive and purely based on skill but you can never stop some people who wants more rewards from using resource.
If you can sell X widget for $1000 always and always, why would you lower the price?
First of all, it contributes nothing to this discussion. Second, it is not funny for everyone, it is bordering on the offensive.
As for this thread, I think OP @Myradral your alliance did not explore enough. We need a scoring screenshot to know exactly what happened.
And even if they did spend cash, then too "skills" play way more important role for victory
lol, says the guy whose alliance couldnt clear the map? (Joke's on US)
IMHO, we've suffered the same fate but we are free alliance, we use items IF we have them, nothing more.