**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Upcoming Changes to Mystic Dispersion and Dexterity - Discussion Thread
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Im not sure if this has been asked or answered but I haven't seen it yet. While the announcement states you are refunding mystic cores, what about the Stony Mastery Core. Will we get those back as well? If we don't intend to use MD now it would be nice to use those to open another mastery.
I'll take the cat fours. Plus the T2a from ranking down my 5/4. I could hold on to the cat 4 for the time being. Maybe they'll introduce some mystic in the future that doesn't rely on MD all that much. Or I could use it to take two other mystics up to a lower rank. Or maybe R4 some 5 star mystic that I would actually use OUTSIDE of AW defense. I'd even trade in 3 to 1 if they go into overflow. But most importantly, I'd get decide what to do with the materials - that is already a big plus in my book.
Agreed. People got more than enough out of the Mastery. My issue is that's not what the Tickets are for. They're not for changes to anything other than the Champs themselves, specifically the Champs. I'm also not going to subscribe to the idea of how those Champs NEED MD to be useful. That's not logical or even accurate. No Champ depends on MD for functioning. This is what happens when people spend valuable Resources for one area of the game alone. Anything can change. There's a great deal of argument on how valuable those Resources are, but very little introspect at how there was little forethought in selection. If you're going to spend valuable Resources for one aspect that is changing, like War or AQ, then you run the risk of less useful Champs later on when that aspect changes. In this case, the Mastery changed, but same principle. Ranking is irreversible. With valuable Resources, it's best to look at all-around usefulness.
This is totally nonsense. It is (was) MYSTIC dispersion, not a GENERIC mastery to increase something for every class, so you cant's say "I'm also not going to subscribe to the idea of how those Champs NEED MD to be useful". If you change a specific mastery you destroy a specific class for which you spent tons of resources, time and MONEY. No one with a grain of salt would have ranked his Juggernaut without MD, not even Dormammu. If else, you simply don't understand how MD changed the use of some champs.
Was MD too powerful? Yes! Nerf needed? Yes! But it was their mistake and now all they have to do is give us MYSTIC rank down tickets to avoid a fraudolent action.
One aspect that is changing? Too easy... According to this theory we don't have to spend in anything just because everything may change in the game. While we accept that the game may change, they have to accept to refund their customers.
Other quotes...
This is even more nonsense. Just explain why we should refund rewards after regularly using a mastery they've created. As it was, MD was not an exploit, it was supposed to work exactly as it worked, it was just too powerfull just like many other things in this game. I don't ask to cut war rewards for those guys who are so lucky to have Blade on their attack phase and Domino on D-fence.
Nonsense after nonsense. No consequences? We now have totally useless heros! What else do you want?
I can agree with you except calling it an exploit. It was working as intended and we used it as it was supposed to be used. Is my r5 4* dorm useless now? No. I'll still use him just not for defense most likely but I will see when the changes come around.
I'm not specifically a proponent for RDTs in general, but this oft-repeated statement is false. I don't care if @Kabam Miike himself were to say it, he'd simply be misspeaking. RDTs are not explicitly warranted when champions are changed, nor are they not warranted when champions are not changed. We have counter-examples of both which prove this statement to be false. RDTs are basically a special reward with *no* explicit rule that dictates when they *must* be used and when they *must not* be used. They are an incredibly high value in-game tool that is generally used for one of two purposes: first, as a last resort measure to correct a problem the developers feel must be addressed involving champion rank ups, and second, as an extraordinary reward for special circumstances. That not only properly describes how they've been issued in the past, it is also consistent with how most MMO-like games treat similar tools in general, on a sliding scale of more to less restrictive.
When @Kabam Miike says the devs will be specifically looking at champions like Dormammu, there is the possibility that the devs could issue champion-specific RDTs for that champion, even though that champion has not been directly changed. He probably just can't say that explicitly. However, the threshold for when that might happen is almost certainly based primarily on datamined statistics from how that champion is used and how effective he is in 20.0 across the entire game. Anecdotal reports of individual players being disappointed are not likely to affect that decision.
But if *could* happen if the data tells them something dramatic enough was happening at a high enough frequency, because there is no rule about what *specific changes* warrant them. When Kabam says *colloquially* that it has to be a dramatic change to the champion, circumstantial changes qualify. Not to get anyone's hopes up, because datamined signals generally have to be thermonuclear for developers to take note of them, but it is theoretically possible. It is also possible they would consider changing Dormammu himself, though.
@Lewaspl This is exactly the type of mis-information that shouldn't be in these threads. Ghost Rider will be changed very little by the changes made to MD. MD activates on buffs expiring and being nullified. GR excels at nullifying buffs through L1/L2. Just like before, he can benefit from using these specials with MD. GR will still be highly effective champ like he always has. I suggest re-reading the announcement post again for a better understanding of the MD changes.
@Badrose Please go into detail how Mephisto, Dorm, Magik are useless heroes? Please, I would love to know why they are useless because of this change (barely a change at that).
You don't need compensation for every change that is made. It was a OP mastery. You can't deny that fact at all. They didn't make that big of a change to it either. You can still gain power from Dex like before but it won't be every time it happens. Why can't we give it a try before climbing to the ledge when a change is made?
I’m genuinely confused right now, I just tried to switch my utility tree for war defense and now I can’t put MD back on. Now I know it was stated you were locking the ability to purchase more levels of mystic dispersion but why can I not put back on the levels I’ve unlocked already, and when will I be able to?
It is not true that changes to champ which 'weakens' the champ ability is followed by issuing RDT. I could be wrong but there was none when Gwenpool was changed.
GR's L2 nullifies buffs? This shows how much a kabam apologists really understand the mechanics of this game hence they should not be taken seriously.
Some masteries are completely obsolete, and just with a little tweak, could be a viable choice. For example, no one that has sufficient knowledge of the game uses Strength or Greater Strength, even though it would be awesome to have higher attack, 9 mastery points for an 8% increase just isn't worth it.
Now if Greater Strength was something like this, 1 point = 3% attack increase, 2nd point = 6%, 3rd point 9% and capped at 3/3. If it was a skill that had greater returns per point spent, without being overly powered, it would be a mastery worth investing in. Same with Vitality and Greater Vitality.
Another example. Pittance and Prosperity, would be nice masteries to have, gold shortage is always a major issue, but then measly amount of increase isn't worth the points, they're better spent else where.
There are so many masteries with a little tweak here and there could completely change the way people make their builds. Also keep in mind, the masteries havent changed since pre 12.0 days, other then Kabaam reworking the numbers for 12.0. Skills and abilities have evolved since then, there is so much that has been added to the game, that I feel masteries need to be adjusted to go along with the other changes in the game. To create a new experience for the community.
Another Example. You have Deep Wounds, to enhance the effectiveness of Bleed. Bleed has always been the primary DoT debuff of choice in the game, because their wasnt much else. So Deep Wounds for your Bleed Champs was a given. Now there is a lot more variety of debuffs in game, but no masteries to enhance any of them. Incineration and shock is more common then it has ever been. Poison and Degeneration are still relatively rare, but it would be cool to have a "Deep Woundsesque" option for other DoT effects such as Incinerate and Shock.
This is one of the best mobile games out there, and Kabaam has always done a good job for the most part making the game a great game. But Contest of Champions has the potential to be THE BEST, it just needs more variation, to add a certain level of strategy and thought to the game, not just good timing and reflexes, and a fat wallet 🤑😋
The Champ's Ability is separate from MD, and in no way are the Champs dependent on MD to fucntion. It enhances their Power Gain. I also didn't say any and every change. A significant change to the way they were fundamentally intended to perform. GP wasn't significant. It was a fix for an exploitable mechanic.
Dr. Zola
However; if Kabam intentionally changes the mechanic of a mastery, I find no fault in being divested and permitted to make the choice anew.
ur logic does not work if it did we would've gotten rank down tickets when they re worked luke cage
I swear, any angle......
Let me put it more plainly.
We aren't talking about buffs. We're talking nerfs. Major nerfs. To the Champs. Not content. Not Masteries. Nerfs. We haven't seen any like that in a year and a half.
so u get to change ur statement when ever u want?
cuz I don't ever remember a kabam staff saying there just for major nerfs but feel free to prove me wrong
No. Those are because people don't like what I'm saying. Which is an abuse of tne function. No skin off my back.
The first bolded comment tells half of the story. People not only gained rewards from it but also lost a lot from it. Even those who used MD5 defenders in their defense team still had to fight the opposing team and suffer from the power of MD.
The second bolded part is false. The opposite is true. MD has actually become less of a problem than previously with the introduction of Blade, GHulk, Void, the reworking of Red Hulk and Luke Cage, diversity, and new non-mystic OP defenders.
now notice he did not mention nerfs which u seem to have added so at this point ur making stuff up by all means if u have any statement from them when they say there for nerfs and nerfs only pls show me