**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
It's because they put the most scare rank-up resource in AW season rewards and people went nuts. I'd so much rather they drop seasons and just put small amounts of t5b and t2a in the top tiers of normal AW rewards.
I would love it if the seasons were dropped and the rare resources were done as peak rewards.
I don't get that from that.
They mention earned, nothing about lost.
You can't lose Points for Seasons. Well, unless you break the rules. Lol. All this means is Seasons is back.
What’s gonna happen is.. the system improves, then you get matched up with allies that also trample over yours.
The only way I see it improving is to include a mechanic like Prestige that accounts for the overall strength of the Allies Matched. That could be in combination with War Rating. Then it becomes a matter of skill versus skill. There has to be another factor that comes into play. No matter how skilled you are, you're only as capable as your Rosters. Considering those Rosters are developed and acquired in part by Wars, that would progress as your Ally progresses.
A possible way to make it recent and relevant is to run a moving average of 12 wars, which make up a season.
Let me illustrate it with an example.
At the introduction of this system, everyone starts off with the individual war rating that is the same as the current alliance that they are in.
For simple illustrative purposes let’s use 2,000 war ratings. Assuming after 12 wars, the alliance is now 2,300 ratings and each members rating is that.
Let’s say at the end of season, player X retired from the ally and player Y (with a war rating of 3000) is found as a replacement.
So the alliance war ratings will now be (2300 x 29 + 3000)/30 = 2,324.
A point to add is that the +- shown in the war ratings screen now affects individual players instead of the alliance. And individual war ratings are calculated based on the average of the past 12 wars this player participated in.
This would, in effect, remove shell alliances.
If we couple this with using war ratings to calculate Season Scores (as previously suggested by me), we will also be able to eliminate tanking in the off season.
What I would change is that you remove war rating. You would only be matched with other alliances in your tier. This would eventually stop the problem of facing alliances that are way stronger than you. yes, if you get promoted to higher tier, you will find the matches tough but eventually over time you get stronger.
This system would automatically stop tanking in the off-season as it would make no difference to their league.
Another benefit is that there is less pressure as you know you will be guaranteed rewards for whichever tier you are in. You can decide which seasons you decide to push for promotion or decide to relax for a season.
It would also be a more natural representation of each level of alliances. Currently, if you get a good run of matches you can finish in tier that is way higher than your alliances strength and ability.
One drawback about this would be that it would mean top alliances may pull further away however with the relegation system, each war season would have at least 5 new alliances in Master bracket. Bottom 5 of master would be relegated to Platinum 1.