same thing happens against the medusa at the beginning of the epic difficulty (Chapter 3 Hivemind)...hers go down to 1 though and immediately goes up to 2 again and so soon back to 3
ok did a duel to double check,she consumes only one fury to stop a light basic attack,used 2 furies to stop special 1
So by this point, it's perfectly clear what is going on. Consumes any type of buff or debuff, instead of just the furies. I wonder if this could be solved from server or if the client really needs to be updated. @Kabam Lyra
Why did you guys allow a bugged Medusa to be put on the first node of 3.2 in this month's EQ?
We now have to fight a bugged Medusa 21 times if you do the normal Heroic/Master/Epic rotation most end game players do! TWENTY ONE!!!!
You knew about the bug and still did nothing.
She dont hav parry so she wont be tha most of trubely culd u derstand if she had. Parry but the bugs stil need to be fix’s
It's not that the fight is impossible, it's just unnecessary. It's the principal of it. They knowingly (or by incompetence) placed a bugged champion on a node you have to do a tedious amount of times.
If this bug was reversed, and say she wasn't gaining any furies at all, they would have had it fixed already.
Why did you guys allow a bugged Medusa to be put on the first node of 3.2 in this month's EQ?
We now have to fight a bugged Medusa 21 times if you do the normal Heroic/Master/Epic rotation most end game players do! TWENTY ONE!!!!
You knew about the bug and still did nothing.
She dont hav parry so she wont be tha most of trubely culd u derstand if she had. Parry but the bugs stil need to be fix’s
It's not that the fight is impossible, it's just unnecessary. It's the principal of it. They knowingly (or by incompetence) placed a bugged champion on a node you have to do a tedious amount of times.
If this bug was reversed, and say she wasn't gaining any furies at all, they would have had it fixed already.
Im dont fix it tha esay to fix but shuld never hav ben in the first place
She is not removing furies still and is auto blocking speacials she didn’t before plus now she can auto speacial 3. Really don’t you guys test this stuff.
I was fighting medusa in war (boss) and when she triggered auto block she only went down to 2 furies. I then fought a medusa in the new 24 hours event and after triggering an autoblock she went down to 1 fury and shrugged off all debuffs.
I faced this 5* 5/65 medusa in AW as mini boss node 57 (debuff immune). For the fight im confident to use my 5* 4/55 Blade i often use my SP1 to waste her Living Strand mode. What surprised me was after using Living Strand instead of resetting her fury to 0 she gained 2 furies instead. Im not that updated with Medusa coz i don't have her and tried to read other forums but no answers. Is it a synergy thingy or just same old bug? It's not that biggy for me but I just want answers. Thanks guys
after yesterday update 20.1.1 medusa auto-block does not spent all 3 of her furies.
sometimes spent just 1 and some times 2.
So basically after an auto-block trigger she still have 2 or 1 fury.
i know those who use her for attack will hate me, but that is totally unfair for those who had to deal with her in defense.
i throw specials at her to auto trigger auto-block, but she end up with 2 fury and by time i reach my first hit she build the 3rd fury again. (another free auto-block)
Yeah I have noticed the same. At times it will spend all 3, sometimes 2 and sometimes 1 and her living strands activates right after an auto block. Needs to be fixed for alliance war bosses.
Comments
Can someone explain to me why medusa is only using 1 fury instead of 3 to autoblock?
@Kabam Miike @Kabam Vydious
ok did a duel to double check,she consumes only one fury to stop a light basic attack,used 2 furies to stop special 1
Check this thread and the vid I have posted. You see clearly that she used Void's debuff.
https://forums.playcontestofchampions.com/en/discussion/comment/596899#Comment_596899
There is my video of a buggy fight.
Omg!!! She was consuming her perm buff...lol
Why did you guys allow a bugged Medusa to be put on the first node of 3.2 in this month's EQ?
We now have to fight a bugged Medusa 21 times if you do the normal Heroic/Master/Epic rotation most end game players do! TWENTY ONE!!!!
You knew about the bug and still did nothing.
It's not that the fight is impossible, it's just unnecessary. It's the principal of it. They knowingly (or by incompetence) placed a bugged champion on a node you have to do a tedious amount of times.
If this bug was reversed, and say she wasn't gaining any furies at all, they would have had it fixed already.
Ther didt say next Update.
When Medusa loses Living Strands, she only loses 1 fury instead of 3.
Pls fix this before I fight my stun immune mini in AW (yeah, right.)
Uncollected 3.2
Who knows these days.
sometimes spent just 1 and some times 2.
So basically after an auto-block trigger she still have 2 or 1 fury.
i know those who use her for attack will hate me, but that is totally unfair for those who had to deal with her in defense.
i throw specials at her to auto trigger auto-block, but she end up with 2 fury and by time i reach my first hit she build the 3rd fury again. (another free auto-block)