My issue with Dungeon Rooms
I was excited fro dungeon rooms at first but quickly realized they are not for me. Not because they lack challenge or fun but it's just a time thing. I rarely have 15-30 minutes to sit down with someone else and get a few runs in dungeons. Usually my MCOC play ranges from the quick log-in to a max of 10 minutes. Only on very difficult quest where I decide to use a boost will I actually sit-down and play the game for an extended period of time. But that is usually only 1-2x's a month on uncollected if the quest requires that. For dungeons you need to be doing them daily in order to get the rewards. I just don't have that time and to find other to play with who also have the time is even harder.
What I would prefer is a small scale team quest. Perhaps like a 6 hour time limit for a small map that you and 3-5 others can go into and play similar to AQ. This would't require everyone to be playing the game together for 20-30 minutes straight but would give you a shorter team quest to provide alternative modes of game play. Dungeons is nice if you have a lot of free time to devote to playing but for those that do not I think this type of gameplay would really give something else for people to look forward to. I think a lot fo the game has gotten stale for people and they are leaving as a result. Kabam needs to put some investment in developing alternate game modes from what has been the same thing for a long time.