Summoners, we recently encountered an issue with the Alliance Quest Setup Phase Starting Timer that may cause the Setup Phase Starting Timer to display erroneous information, though we are working on a fix for it as quickly as possible. Additionally, if the Setup Phase does not let you plan your days in advance, you will be able to once the Event officially begins on the Alliance Quest Start date.

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Hulk Buff (very simple)

Furys No longer fall off over time (unless an opponents abilities cause them to do so, in which case that ability accuracy is reduced by no less than 20%)

Hulk gains a regeneration buff that lasts for 10 seconds and heals 1% health per second. Cool down time is 10 seconds
Opponent abilities can remove this buff

If 4 or more furys are active, Hulk becomes unstoppable and special attacks unblockable for 6 seconds. This can happen once for every 30 hits on the combo meter.


    He doesn’t need a buff
  • PseudouberPseudouber Posts: 594 ★★★
    edited October 2019
    He would be so Great just with that little regen only if like below 20% just so you could kinda keep him at low health for the max damage and just keep him in that low range more easily. If he had that he would be perfect the way he works and make him top tier as a hulk should be I mean damn.. hes the hulk.
  • Again, no regen buff suggestions for hulk. He need low HP to get the damage boost
  • MagrailothosMagrailothos Posts: 3,708 ★★★★★
    Agreed. Regeneration would work against his Sig ability.

    It true that the (Earth-616) Hulk in the comics does regenerate.

    The MCOC Hulk might be better suited to gaining Physical Resistance with falling Health, as well as the damage boost. That way, he's a bit more sustainable at lower health levels.

    Still, there's always those fun synergies he has with Thor Ragnarok to fall back on...
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