**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Align Revive & Health Pots (cost and %)

Health and Revive must be revised as per the stronger champs and even stronger opponents - the cost should be reduced and effective ness increased (eg: in AW - 5* R5 champ has 25k-30k health, once your champion is dead you will need 1 x Tier 3 team revive (4200 health - cost 365 units ) + 3 x Tier 4 team health (7900 health x 3 cost 320 units each = 960 units)

So To revive your team full you need 1320 units - you don’t get so many units as rewards from finish touches of the quest - why so?



Comments

  • ChampioncriticChampioncritic Posts: 3,347 ★★★★
    Simple solution is to make the alliance potions and revives percentage based just like their non alliance counterparts. Thats more than enough
  • Ri007Ri007 Posts: 7
    Also wither reduce the cost of the items or increase the rewards of units - you get 30-40 units for completing a big quest where you spends many Odins - that’s not a fair game for people who don’t want to spend.
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