Rhulk Incinerate immune at 10 charge?

Based on RHulks sig ability should he take any incinerate damage from Mephisto when at 10 charges if each charge provided 10% resistance?
Signature Ability - “Second Strike”
Passive
General Ross prepares to cross the line in the sand, beginning the fight with 2 Heat Charge(s) ready and for each charge he gains 61~259 Physical Resistance.
Additionally, each Heat Charge provides him 8%~15% Incinerate Damage Resistance.
Signature Ability - “Second Strike”
Passive
General Ross prepares to cross the line in the sand, beginning the fight with 2 Heat Charge(s) ready and for each charge he gains 61~259 Physical Resistance.
Additionally, each Heat Charge provides him 8%~15% Incinerate Damage Resistance.
2
Comments
If the opponent has enhanced incineration (nodes for example), it will take more charges for Res hulk to mitigate the damage, to a point where not even having 10 charges is enough
If the incinerate has 140% potency and if you have 100% resistence to it, then you still take 40% of the damage
Now add 40% to that 0, and you get 40%. You will take 40% damage from it
You have an incinerate ability that deals 100% damage. Add 40% from the node, and you get 140% damage.
If your champion is 100% resistent to it, then there is still 40% damage left. You need a champion, or someone who is able to be 140% resistent to it
Incinerate ability does 100 damage. Enhanced incineration increases it to 140 damage. 100% incineration resistance means you prevent ALL 140 of the damage.
We are working with percentages, not flat numbers. These type of percentages go beyond 100%
What you are trying to do is reassign x in the middle of the equation so that 100% is the final result of the addition before you do the subtraction, x+x -(x+x) =0. That requires additional wording not in the system.
My guess is that Rulk's resistance in % translates to a flat number that at 100% matches Mephisto's aura's flat number under unenhanced circumstances, but when Mephisto gets a node buff, the sig flat value behind the % can't keep up.
That being said, it is stupid. 100% resistant means it does not affect you. No matter how much damage comes from the aura.
What you are describing is X apples + 100% of X apples, = 2X apples
Then take away not 100%, which is now 2X while X apples is 50% in the new situation, 50% or X apples, so you are left with X apples again.
% are relatives and you are treating them as absolute values.
In math there are multiple ways to represent 100%, one of the ways is proportions, or as people tend to hate fractions.
N/N = 1= 100%
If I have 5/5 for example I have 1 or 100%.
If I have 7/5 though I have 140%
If I add 100% to that I would add 7/5 + 5/5= 12/5 or 240%
If I take that value want want to subtract 100% I would do 12/5 - 5/5=7/5 or back to 140%
Then again I could do 7/5 - 5/5 = 2/5 or 40%
One of the most important parts of math and computer science is understanding what your variables are, and how they are manipulated. You cannot just randomly reassign the value of 100% to another variable because you only understand 100% as the totality of absolutely everything, that is not what it means.
However, it is odd that we are left guessing at this. 100% passive incinerate resistance as described in Rulk Sig should equate to 0 damage from it in any circumstance. It does not make sense to be 100% resistant to something means you are actually not. I understand how the node affects it, but it shouldn't.
If I have a watch that is 100% water resistant, it doesn't start leaking if I shower 40% longer.
X is 1 Apple = 100 %.
X+X = 2 Apples 200%
- X = 1 Apple = 100%
Sentece is X +X - X = Y
Your math is X + X - Y = 0
You are jumping one Step