Okay, here's the Thing...(war complaint)
mbuntu
Member Posts: 8 ★
Okay, first off. This is my first time issuing a complaint after playing the game for nigh on 2 years, so hopefully that sets up how strongly i feel about this problem
I am a capable boss killer in my alliance and have a very strong team. Maxed out Blade, CAIW, Voodoo, Venom, and other strong folks on the bench. And yet, the rise of Thing in the meta has hurt my batting average for one champ one kill boss fights. Both CAIW and Blade, my strongest damage dealers/Thing counters, can never get him below 30% without timing out.
Now, durable bosses aren't new (Korg being the former poster boy), but there were a number of effective work arounds there. However, the amount of counters to Thing are so minuscule, as a game designer/MCOC player myself, I felt like I had to post something. Bleed immune, shock immune, nullify resistance, immune to effects to make him more squishy, being forced to play slow to make sure he doesn't build unstoppable, all of it amounts to a guaranteed loss from a time out.
To be clear, I'm not saying he is OP. I can fight him reliably out of war. But having Blade kick ass only to lose in a fight he'd have certainly won is incredibly disheartening and rage inducing. Even CAIW with his megaton sp2 couldn't get him below that 30%.
So my request/recommendations are one or more of these: 1. Add 30s (or maybe a minute if you're generous) to the boss timer, remove time outs as a means of costing the attackers a potential attack bonus, or nerf Things defenses. I am far more in favor of the former 2, but figured i'd put the third in as a possibility.
Now I have thought about this a lot. The main counter I can think of is She-Hulk and let's be honest, after the nerf and rank down, how many high level players do you think kept her maxed out now that she can't heavy chain. There are so few others i can even think of with the DPS to take him down.
I hope you will consider the timer change or removing time out attack bonus penalty, on a team of 30 high level players we don't have anyone capable of that DPS at an appropriate level and I think that's a problem
TL:DR
Thing too tanky in war. Time out. Angry. Give me more time to kill.
I am a capable boss killer in my alliance and have a very strong team. Maxed out Blade, CAIW, Voodoo, Venom, and other strong folks on the bench. And yet, the rise of Thing in the meta has hurt my batting average for one champ one kill boss fights. Both CAIW and Blade, my strongest damage dealers/Thing counters, can never get him below 30% without timing out.
Now, durable bosses aren't new (Korg being the former poster boy), but there were a number of effective work arounds there. However, the amount of counters to Thing are so minuscule, as a game designer/MCOC player myself, I felt like I had to post something. Bleed immune, shock immune, nullify resistance, immune to effects to make him more squishy, being forced to play slow to make sure he doesn't build unstoppable, all of it amounts to a guaranteed loss from a time out.
To be clear, I'm not saying he is OP. I can fight him reliably out of war. But having Blade kick ass only to lose in a fight he'd have certainly won is incredibly disheartening and rage inducing. Even CAIW with his megaton sp2 couldn't get him below that 30%.
So my request/recommendations are one or more of these: 1. Add 30s (or maybe a minute if you're generous) to the boss timer, remove time outs as a means of costing the attackers a potential attack bonus, or nerf Things defenses. I am far more in favor of the former 2, but figured i'd put the third in as a possibility.
Now I have thought about this a lot. The main counter I can think of is She-Hulk and let's be honest, after the nerf and rank down, how many high level players do you think kept her maxed out now that she can't heavy chain. There are so few others i can even think of with the DPS to take him down.
I hope you will consider the timer change or removing time out attack bonus penalty, on a team of 30 high level players we don't have anyone capable of that DPS at an appropriate level and I think that's a problem
TL:DR
Thing too tanky in war. Time out. Angry. Give me more time to kill.
17
Comments
AW Thing Boss, one shot with over a minute left, using Blade. Just gonna leave this here.
Things sig ability makes a big difference since it activates protection.
edit:
i recently fought Thing in AW as the boss(tier 4) and he was rank5 sig 100ish and his PI was about 50k.
Yeah. Just looked that guy up in game. Sig40 and currently in Silver for AW
2:55 is not long enough in the current meta. We have a mere 175 seconds to to not only blast away hundreds of thousands of health but also work around time dependent buffs on defenders.
It's akin to trying to play MCoC on a Nokia. It just doesn't work.
She’s one of the best counters for his unstoppable mechanic and hits quite hard after you build like 3 charges
Btw I do agree that 3 min timers are nowhere enough time to finish things, especially when there’s annoying nodes to work around
So currently, the list of champs I believe can narrowly one shot Thing are Void, SG, SH, and Aegon when awakened and built up the entire war. Short list. There's definitely more who can, but it shouldn't be this hard to come up with ideas. Having a fighting game's meta changed to favor a character who wins purely by existing no matter how well you perform is just bad design.
R5 Thing boss t4:
/golfclap
Which is another bone to pick.