Are you disappointed by the Old Man Logan buff?
Shia_Labeouf
Member Posts: 3 ★
His damage is still subpar and his regen is arguably worse. My opinion is this 'buff' kinda seems like wasted effort
Are you disappointed by the Old Man Logan buff? 194 votes
Yes. He's still bad
69%
134 votes
No he's a powerhouse now
30%
60 votes
1
Comments
Add timer in his charges for 15 second, activate them on all crit hits with 70%
On sps use convert them to cruelty and fury buffs lasting 10 second, max 100 buffs
Change bleed duration decrease into bleed potency decrease
Took me 2 minutes to write it down. I just want to ask, what were they doing all those months?
Also please, kabam, feel free to use my short suggestions to buff Groot now
100 buffs convert in special are you crazy? Imagine vetting clipped with a S3 from Magik that extra damage would outright kill you into next Sunday. Imagine nullify->damage champs. That’s an ended right there.
Longer duration on bleeds and fury along with a passive permanent heal would go a long way in fixing this “buff”
With 15 furies md or stagger damage would've liked you anyway.
Certainly, his damage is much better. But his survivability is several kinds of borked, and that means you can make the case his number of use cases has dropped, even with the higher damage. What matters is not whether everyone agrees or not; the important noteworthy thing is that the debate is even happening at all. In the past, the debate around previous revamps was whether the buff went far enough, which is always a debatable thing. In this case offense is better, defense is arguably worse, and that makes the question of whether the buff is even a buff a matter of perspective.
To me, even if you like the revamp, that seems to be an unforced error. I give the devs very wide latitude when making design decisions, so if I'm questioning things there's probably a lot of people asking the same questions. Part of the goal of these champion revamps is to advertise the champ and drum up interest in them. Any non-mandatory design decision that countervails that seems to be counterproductive.
A really great synergy team for him that ive been running through quests and destroying with is nick fury, captain marvel movie, colossus and domino.... He gets 20% increased fury duration which makes a huge difference and feels about the length his furies should be naturally, and many times u can keep them up from sp2 to sp2 and he starts with a bar of power as well as 12% fury and regen potency but when questing and starting with a bar of power its quick to get to a sp2, easy to launch it with 15 passives and if it crits theyre either dead or it takes 1 combo more... This is in act 5 and last chapters of UC EQ, alot of fun but hope they fix him up a bit.
And unlink the bleed reduction from the regen, let him just have passive bleed reduction like before. Honestly all they needed was to boost his attack numbers a bit and he would’ve been fine. Maybe i’m getting wishful over here with all these requests. but i actually enjoyed the old OML for dungeons, and now he feels less sustainable so personally I feel he actually lost value. I’m going to use this “buffed” version less than i used the old version
First, his regen is useless. Since it works on a 20 second timer, and having it converted to fury’s with specials; means using specials at all during fights all but guarantees he won’t regen. His buff to regen is actually worse than prior to the buff... why even change the bleed mechanic at all if he’s going to keep the terrible regen rate. With the 20 second timer, and conversion to fury with specials, why even give him regen at all. Should have just stuck with a passive regen like pre-buff, and given him the updated bleed resistance mechanic.
Second, in order to maximize his power, he has to stack bleeds, passive or otherwise. The only special worth using is his L2. Lowering the duration from 15 to 5 means without constant heavies, it’s impossible to reach the 15 max bleeds for L2. Even when using heavies, reaching 15 bleeds, in most cases, is unattainable. Without the ability to maintain the passive bleeds, he’ll never do legitimate bleed damage.
Third, the fury damage doesn’t scale high enough to make him a contender against bleed immune champs. This wouldn’t be as bad if the bleeds worked like the beta, which has turned out to be a beta nerf. He should at least have the ability to do one or the other. High damage from fury’s, or critical bleed to do damage over time through bleed. Low fury and restricted bleed times means he does neither.
Kabam, I was very impressed with colossus. He is dependent on stuns to be great, and you realized that, so he was kept the same as the beta version, mostly. OML is entirely dependent on bleed damage, but rather than realize that, you actually neutered his ability to maximize his bleed damage. This buff has turned out to strip oml of his regen, which means he loses all ability to resist bleed damage; and added mediocre bleed. At least the old version of him had a slight regen and guaranteed bleed resistance. He even got a crit boost with the old version. He’s gone from one form of bad to another, different form of equally bad.
Please fix by converting his passive bleed times to 15 seconds, and make his regen passive and constant like pre-buff. Keep the bleed duration extended at a 95% reduction so he has an omega red type bleed resistance. This would make him a viable option for biohazard, give him legitimate bleed damage, and include a small regen bonus, which really only helps to overcome parry.
Let the regen be permanent with a cooldown of 10 seconds if it is nullified or suppressed by a sp
Give its regen a 20-30% boost
That would make him a much better champion with good damage a d good survivability
For the king of regen it’s quite weird 😅
I think he’s sweet
https://www.youtube.com/watch?v=DtHUk3uTRqI
LOL
But anyway, when a bug is discovered by Kabam, when does it usually get fixed? How long should we expect to wait?