Upcoming 6 star heroes = so many top players quitting
New_Noob168
Member Posts: 1,585 ★★★★
I know a lot of top players in top alliances who are quitting the game. Mainly because of:
1) Lack of new content. Same old thing
2) Just new heroes every 2 weeks, but nothing new
3) So many bugs in the game
4) Support is terrible
5) Customer service is terrible. I mean, remember all those outages a week ago? How come no compensation. I know a lot that lost health and had to get revives
6) And the biggest. The introduction of 6 star heroes. Why? Many have worked hundrends if not a thousand hours and have spent 3-4 figures to get their 5* heroes to a certain level. Many I know have 4-6 Rank 4 5*. Now we need to start all over again and the money is expected to roll in? I think not. You will see even more quit.
Opinions?
1) Lack of new content. Same old thing
2) Just new heroes every 2 weeks, but nothing new
3) So many bugs in the game
4) Support is terrible
5) Customer service is terrible. I mean, remember all those outages a week ago? How come no compensation. I know a lot that lost health and had to get revives
6) And the biggest. The introduction of 6 star heroes. Why? Many have worked hundrends if not a thousand hours and have spent 3-4 figures to get their 5* heroes to a certain level. Many I know have 4-6 Rank 4 5*. Now we need to start all over again and the money is expected to roll in? I think not. You will see even more quit.
Opinions?
19
Comments
lol
They are tired of the same Kabam song and dance. The player base is largely ignored.
LOL!
Yes. That's how the game grows, and how people grow in it. I honestly think the main argument is people expect to achieve some kind of status and maintain it indefinitely. That's rarely the case in MMOs. It takes effort, and when they introduce something new, it takes effort to maintain that status. Everyone has to work in the game.
lol
P.S. After spending thousands of hour on champions it's probably time to give them something else to work on for another thousand hours.
If you mean an account is no longer controlled by the primary account holder yet is still active (allegedly this occurs now) then who cares, nothing changed.
Well, given some of the math errors in 12.0 it is possible that after 6* champs they could introduce 8* champs. But I'm pretty sure it will at least be some number higher than six.
And yes, I fully expect 7* champs and 8* champs if the game lasts long enough. WoW did this to end game gear like four times in a row. Most MMOs eventually do this. Hoping a game company won't do this is like hoping Apple and Samsung stop making their phones faster so don't have to keep replacing them.
Hey dude. Just curious. But would you happen to be the poster formerly known as "websnatcher?" Just curious.
My name is GroundedWisdom.
Well, ny theory is that it's slightly less calculated than that, as far as targeting Players. I believe it has more to do with raising the cap. By introducing 6*'s, they are able to offer more challenging content, and allow people to Max their 5*'s without making such an extreme in separation. It's just expanding the game.
So....don't change anything to allow people to stay where they're at and not have to put new effort in?
I get the point. There is no position in an MMO that will remain unchanged once people reach a certain point. Certainly not in one that is constantly evolving. Adding 6*'s is one aspect. We do not know what other changes are coming, or new content is being introduced. The assumption is that it is all for money. That's a bit obtuse to see it as. The game is built on varying Champs and Star Levels. A new Star Level is the next step. It's also not accurate to say it's the same Champs when new ones are added every month. To a Veteran Player, this should not come as a surprise. That IS the game. There is a fine line between working with them to create an enjoyable game, and expecting to verify every decision before it's implemented. We don't know what else they have planned. This is one aspect of it. This is far from 12.0. Which was also exaggerated beyond proportions. Still, they heard people and worked with them. We can't expect to cause an uproar with every change that comes.
You're right. I don't agree that it's "unimaginative, cash grabs". Introducing new aspects to a game, while being part of it, is not just about the money. It's about taking the game into the future by adding the components necessary to do so. I.E. A new Star Level. The game is comprised of Champs with different Star Levels. They're not logically going to remove that system, and it's the next natural step. People may be asking for it to be better than the MMO Formula, but an MMO it is. The fact is, the majority of the arguments I've seen are from those who currently reign with the most ample 5* Rosters. What they fail to see is how this is good news for them. They will benefit most immediately from the addition. Contrary to popular belief, things aren't always about the money. It's about raising the level of challenge and adding something else to work towards. It's not about developing the best Roster and retiring on that. Never has been, even though some play that way, which is perfectly fine. It's about constantly growing. How do you grow? Ranking and acquiring more Champs. Where do you expect the game to go once 5*'s are Maxed? Do you expect the top to rule the game with those Champs and never be challenged? Do you think they won't hold their position when they come around? The very boredom people profess is being addressed by the addition, and now the argument is it's insufficient. Before we've even seen what's coming to use said 6*'s on. It seems the real issue is people have spent their way to the best Roster and they are not happy about the idea of spending for 6*'s. Which is entirely up to them. However, that's holding oneself accountable. Not the Dev Team. People choose to spend. It's a game. Not a full-time job for Players. Not shares in the company. If people are that bored with it, then it becomes a personal question of whether to continue or not, rather than the destruction of the economy of the game.