New Boosts Idea
PistolPrincess1
Member Posts: 25
My alliance mates and I were discussing some new boosts idea. I know we already have the health and attack boosts, as well as the class specific boosts for SP2s and SP3s, but these new boosts would help in story mode, quests events, and AQ/AW..
The new boosts could be purchased with loyalty, units or glory and go up in price and reset each week like glory store to minimize over use.
Degen Boost - ( would last a defined time, maybe 10 or 15 mins (maybe less) like the current attack and health boosts)
Bleed Immune - (would last a defined time)
Poison Immune - ( would last a defined time)
Cleanse Boosts - (would remove all opponents buffs on a timer, maybe like every 15-20 secs)
Gold Boosts - (like the XP boost, and maybe in increments of 20%, 40% or 50% increases, or maybe have the amounts rotate each week. This is for all those who don't want to waste a permanent point in mastery for gold increase).
Open to more ideas and or criticism. I think these boosts would help players through content (when they are still building their roster or don't have the specific champs needed) or when their top champs are tied up in AQ and AW and are using their 3rd string for story/event content. I know myself I have one bleed/poison immune champ (AoU) which is always tied up in AQ/AW....LOL
The new boosts could be purchased with loyalty, units or glory and go up in price and reset each week like glory store to minimize over use.
Degen Boost - ( would last a defined time, maybe 10 or 15 mins (maybe less) like the current attack and health boosts)
Bleed Immune - (would last a defined time)
Poison Immune - ( would last a defined time)
Cleanse Boosts - (would remove all opponents buffs on a timer, maybe like every 15-20 secs)
Gold Boosts - (like the XP boost, and maybe in increments of 20%, 40% or 50% increases, or maybe have the amounts rotate each week. This is for all those who don't want to waste a permanent point in mastery for gold increase).
Open to more ideas and or criticism. I think these boosts would help players through content (when they are still building their roster or don't have the specific champs needed) or when their top champs are tied up in AQ and AW and are using their 3rd string for story/event content. I know myself I have one bleed/poison immune champ (AoU) which is always tied up in AQ/AW....LOL
2
Comments
Even better a node reveal so when you attack you know what the hell you are facing.
That would absolutely break AW, a war boss thats just a 9k magik in 15 minutes if a whole bg got on and worked together they could clear almost all of the map and lose 0 champions. There are node reveal masteries, you aren't supposed to know who you are fighting thats why you have to be smart and bring in diverse champs and learn what champs are common on certain nodes.
The concept is that it would work for you. I doubt given the probabilities on the drop that an entire Alliance would be able to use the same boost at the same time.
In so far as bringing diverse champs. I only have a couple that are strong enough to compete in AW, I can only bring what I have.
I see your point in AQ/AW then perhaps maybe make those immunity boosts only available for story mode or event quests...I know myself even being 350k player lvl 60, I still do not have some necessary champs needed for Act 5. It's always 1 or 2 paths in each quest that kill me, literally LOL
It would help give a player a little extra edge, or boost, to get past those paths that seem impossible, so even if they have the skill to complete content but not the champs it would help.