Crammer2020 wrote: » KyrieRed wrote: » JimmyJohnJones wrote: » Will you be looking at replacing the class detect masteries since they are largely useless now then? Also, +1 on disagreeing with the removal of defender kills as that was a pretty key strategy element of the war system. In fact, our last war win was a close one that was won in large part because the opponent had 27 more deaths. Seems like a pretty blatant attempt to encourage more spending to revive/heal to win. Will the item caps at least stay in place? So you won the war based on defender kills. Now the other side of the coin. How do you think the other alliance felt after trying their best to beat your probably 5/5 MD Magik. Let's not be hypocrites. The so called "boss killers" can take a shot at the boss (it doesn't matter if the do poorly or good) because he/she is... well the boss killer while other members have to sit idle because if theytry to fight the boss and don't do good you are helping the other alliance. I'm by any means agreeing with the change because let's be honest here AW will continue to be a cash grab regardless, but also let's be logical you won't be on a at disadvantage because, whoever the alliance you go against, the same rules will apply to them. Well it is a war, an alliance event. You need to work as a team, working as a team is recognizing that some players are better than others at certain things. When we have AQ and AW up at the same time we usually have one person join war at the end, when his best guys are finished with AQ so he can use them to take out the boss in wars. If you dont want your best boss killer to take the first shot at the boss then you wont be winning too many wars...well...not anymore lol
KyrieRed wrote: » JimmyJohnJones wrote: » Will you be looking at replacing the class detect masteries since they are largely useless now then? Also, +1 on disagreeing with the removal of defender kills as that was a pretty key strategy element of the war system. In fact, our last war win was a close one that was won in large part because the opponent had 27 more deaths. Seems like a pretty blatant attempt to encourage more spending to revive/heal to win. Will the item caps at least stay in place? So you won the war based on defender kills. Now the other side of the coin. How do you think the other alliance felt after trying their best to beat your probably 5/5 MD Magik. Let's not be hypocrites. The so called "boss killers" can take a shot at the boss (it doesn't matter if the do poorly or good) because he/she is... well the boss killer while other members have to sit idle because if theytry to fight the boss and don't do good you are helping the other alliance. I'm by any means agreeing with the change because let's be honest here AW will continue to be a cash grab regardless, but also let's be logical you won't be on a at disadvantage because, whoever the alliance you go against, the same rules will apply to them.
JimmyJohnJones wrote: » Will you be looking at replacing the class detect masteries since they are largely useless now then? Also, +1 on disagreeing with the removal of defender kills as that was a pretty key strategy element of the war system. In fact, our last war win was a close one that was won in large part because the opponent had 27 more deaths. Seems like a pretty blatant attempt to encourage more spending to revive/heal to win. Will the item caps at least stay in place?
Kabam Miike wrote: » Crammer2020 wrote: » Im pretty sure being vocal about our thoughts on the defender kills issue counts as being constructive. Not sure why so many comments about them being deleted Oh absolutely. The ones being deleted are not the constructive ones.
Crammer2020 wrote: » Im pretty sure being vocal about our thoughts on the defender kills issue counts as being constructive. Not sure why so many comments about them being deleted
Kabam Miike wrote: » NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it We have addressed that a few times. As we said, that was not the goal with the change. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it
Mightylibra wrote: » Kabam Miike wrote: » NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it We have addressed that a few times. As we said, that was not the goal with the change. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there. Here the quick survey about our Feeling with more than 90% disagreed with your assumption. So, what would you say? If your truely care about our feeling as you said, please do something about it. Otherwise, you are just another money grabing company that doesn't care about anything but profit. There is nothing wrong with it, really! Just admit it and don't pretend that you care about our feeling.
Kabam Miike wrote: » Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars. The amount of items that any user can use remains the same, so every Alliance Member can still only Revive/Heal 15 times. This hasn't changed. Additionally, 5 Minibosses doesn't mean that any one person will be taking on more than 1. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars.
Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before.
Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!!
RockandrollinaD wrote: » Miike if you guys remove defender kill points at least reduce the amount of points per try given during attack for example if you are killed fighting one node on AW and trying again and again. It shouldn't be the same... there should be some kind of punish for those who keep reviving, it doesn't seems right and it's different killing your opponent on your first try than killing your opponent on your fith try. Also considering the points per boss, mini boss, normal nodes. At least that way there would be a skill gap reflecting in those points. If you guys let that way you're not helping anyone except for the big spenders.
Timone147 wrote: » Kabam Miike wrote: » NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it We have addressed that a few times. As we said, that was not the goal with the change. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there. Trying to stay positive but this seems like a stretch to justify this move. In all the wars I have played l across many tiers(these days t2) over the last year rarely have I seen someone not KO there whole team for this reason unless at boss and no chance to down. Usually when this happens it look more like they or a teammate was unable to return for the end. Really doubtful that this happens often where people fight someone and just give up based off personal experience. Even in current AW one kill and node is worth more than 3 deaths I believe or at least equivalent in points and usually also frees up exploration so large majority go for it.
Juggerneyks wrote: » Mightylibra wrote: » Kabam Miike wrote: » NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it We have addressed that a few times. As we said, that was not the goal with the change. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there. Here the quick survey about our Feeling with more than 90% disagreed with your assumption. So, what would you say? If your truely care about our feeling as you said, please do something about it. Otherwise, you are just another money grabing company that doesn't care about anything but profit. There is nothing wrong with it, really! Just admit it and don't pretend that you care about our feeling. where is this poll? i would like to vote or is it closed already