**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Maintenance Compensation Level Depends On Your In-Game Story Quest Progression - Fair or Not?
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Progression isn't a perfect proxy for reward earning and reward relative value, but it is the best thing we have. It used to be based on player rating, and progression is much, much better overall. And people keep asking every single time for Kabam to justify this, and it is the same answer every time.
Also, tiered rewards and compensation are things the playerbase itself asked for. Anyone around from before 12.0 knows this. You're asking Kabam to justify what is in effect a player-requested feature of the game - to make rewards (and compensation packages) appropriate to player progress in the game.
How much is a 5* crystal worth in terms of time. Well, there's two ways to look at that. You could look at how long it takes someone to earn one. A beginner will take a lot longer on average than a Cav player, so it makes sense that a 5* crystal is worth more time to a beginner than a Cav. That means if we give a 5* crystal to everyone, we'd be giving beginners more time than Cavs. That's unfair under this theory. We need to give lower progression players rewards that are worth roughly the same time value as the higher ones, and that means higher players should get higher value rewards.
But that's not even the best way to look at it. The real value of a reward is not how long it takes to get, but rather how much time it saves you when you get it. Every reward you earn pushes you a little bit higher up the progression ladder. Some rewards push you further than others. If you're a beginner, a 5* crystal could accelerate you weeks or months forward in the game, relative to how fast you would progress without it. But if you're working on 5.1 that same 5* crystal isn't going to help as much: it might push you forward on average a few days or a week, maybe. And if you're currently a Cav player working on 6.3, on average that 5* crystal might only be worth a fraction of a day in climbing the ladder of progress.
And that means players of higher progression must get higher value rewards, if their time is going to be valued just as much as lower players. They were all penalized the same amount of time, they should all get back compensation of roughly equal time, but we can't give them time. We can only give them crystals, so we have to find an amount of crystals that gives roughly the same amount of time to different progression players. And that means lower players getting smaller crystals.
That's the only real way to value everyone's time "equally." We all lost the same amount of time, so we should all get back roughly to the best extent possible the same amount of time. A 5* crystal gives me less time as a Cav than it does to someone who's still working on Act 3. So we can't get the same rewards.
The Mathematics majors out there might recognize this as a kind of invariance thought process.
Thanks Kabam, you guys got this one right
And I realize that giving someone on level 5 of the game the same thing would screw things up as well.
But the question I can’t seem to figure out is.
Why does Kabam say that my time, my frustration, my effort, the way it affected me is less worth then my alliance mates, just because I’ve focused more on arena the last few months and they focused more on story. So I quess it’s a way for Kabam to punish me for making the wrong choice?