**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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So please avoid that nonsense
In my opinion anniversary should reward those who have played it longer, than those who rushed the progress. If someone celebrates existence of something, they should reward those who have been faithful for long time and not those who just enjoyed the complete thing.
This is just a general question and not complaining.
Before everything became progression based such as calendars and now anniversary gifts...why has finally becoming uncollected just give me same rewards and calendar that i had before the progression change?
I became uncollected only for better resources and im now left with the exact same calendar payouts i had before. Kinda ridiculous right?
Ive become uncollected nov 1 and got new calendar for December.
My comment was before progression happened and i wasnt uncollected....i was getting same calendar that i am now being uncollected.
No change happened.
Calendar 2 thumbs down.
Only benifit is i can now do uncollected monthly events. That's it
If I were to give a reason for my opinion, I'd say that if it weren't for those who played longer, the game wouldn't probably be so popular and might've not existed now. But again, this is my personal opinion. Not saying it is 100% true.
6 quests
6 rarity levels
So each quest gets a boost for the corresponding star level.
Makes sense to me, works with miikes comment and stops people with very weak rosters steam rolling V4 to skip a huge chunk of progression.
Not sure why you think you deserve a participation trophy when you're barely even participating to begin with.
Someone who just casually logs in and makes no effort to progress in the game has absolutely nothing to do with why this game became popular in the first place or still is
I have also been told that after playing for 4 years I should be... You kinda forgot, that 4 years agk, it took maybe 5x more effort to get a 5* champion, not even mentioning that stuff like Act 5 didn't even exist back then. Also, you are kinda forgetting that Act 6.1 and Cavalier title debuted in may 2019, which reduces my "lateness" to 6 months (which still is not an excuse tho).
You also mentioned that someone who just loggs in doesn't help the game get popular. Well since this is a free to play game, I don't understand then how anyone who plays it for free helps it, but that's another story.
Also in terms of Cavalier title, the nodes don't seem too bad, I am currently stuck on not having a Xbones counter, which is a bit of an issue. I also don't have the 1000-2000 units almost everybody spends (well at least here on the forums they say it)
At the end, I have to admit you all are right, there is a huge gap between UC and Cavalier and it makes sense to base rewards upon this. I haven't seen the rewards yet, but UC can be done with 4/40 4*s and 1-2 5/50 4*s. Cavalier is recommended to do with some 4/55 5*s and 1-2 5/65 5* if I am correct. So for UC I would await 4* generic AG, 2-3k 5* shards and some sig stones combined with some boosts and gold. For Cavalier I'd expect class 5* AG, generic sig stones, some 6* shards (1000-1500) and again boosts and gold.