Sunspot questions
Astounds
Member Posts: 323 ★★
So I pulled a 5 star sunspot today from the anniversary gift (thank you Kabam btw). And I know he has a ton of ramp up damage and has incinerate but that's about it.
So my questions are is he r4/r5 worthy? I know this is a question that's a little loaded because everyone has different opinions but I'm hesitant to rank him up just for raw damage and incinerate.
Second question: Does he need to be awakened?
And lastly I'm just looking for tips on how to play him honestly. I kind of get the idea to hit a few sp1s, then hit a big damage sp2? Not sure about that even.
Any input at all is greatly appreciated.
So my questions are is he r4/r5 worthy? I know this is a question that's a little loaded because everyone has different opinions but I'm hesitant to rank him up just for raw damage and incinerate.
Second question: Does he need to be awakened?
And lastly I'm just looking for tips on how to play him honestly. I kind of get the idea to hit a few sp1s, then hit a big damage sp2? Not sure about that even.
Any input at all is greatly appreciated.
0
Comments
How I play Sunspot: Parry and do a 5-hit combo. The opponent now has 5 incinerate debuffs on him. As long as there is an incinerate on him, you have a 100% chance to perfect block on a parry, increasing the stun duration by a lot. Now you parry again and charge up the heavy. Doing so siphones back the incinerates and feeds Sunspot power and "reloads" your solar charges. Release your heavy shortly before the stun expires. Repeat that process and chain in a few SP1s. The SP1 lets you stack additional flare states. For each stack of flare state, you get a prowess buff when activating your SP2, increasing the damage of the SP2 by 200% each. Additionally, the number of flare states also determines the number of incinerates placed on the opponent, allowing you to siphon power more quickly. But be careful, each incinerate on the opponent will cost you 1 solar charge. When the solar charges are completely drained, you loose all flare states you have built up (i.e. you can't incinerate the opponent and therefore won't be able to perfect block on the parries). The SP3 will reset your charges to the starting amount.
Unawakend Sunspot starts with 80 solar charges. If you play correctly, you should be able to keep up at least 3 flare states which is more than enough in most matchups IMO. Awakening Sunspot and feeding him sig stones increases the solar charges he starts with and the amount restored by the SP3. It also has an effect on Sunspot's synergies.
It is very nice to have, but he's a great champion without it.
His perfect block on parries makes him very viable for endgame content, since you don't take any chip damage. Additionally, his damage cap is insane. However, he takes some time to figure out and to practice his playstyle. It is well worth the effort though IMO.
Congrats on your pull!
P.S.: Seatin has couple of videos on Sunspot on his channel (e.g. https://www.youtube.com/watch?v=oAysFMoz6p0), so do other Youtubers. Watching them play Sunspot helps getting a better feel on how to play him.