What are some of the worst node designs in mcoc?
CodeOmega
Member Posts: 201 ★★★
In my opinion:
No retreat- forces you to take block damage or face a powerful degeneration if you dash back twice while the timer is active
Caustic temper- forces you to bring a champ that is both immune to poison and gains a fury buff. Mostly due to the sinister in 6.2.2.
Strength in numbers- gives you a major attack depletion for each KO member of your team. Forces you to revive other champs up.
Aspect of war- depleted block proficiency fast and attacker will eventually be completely unblockable while also gaining unstoppable off special attacks
EMP mod- makes you take major shock damage unless you don’t dex or gain buffs. Very few counters.
No retreat- forces you to take block damage or face a powerful degeneration if you dash back twice while the timer is active
Caustic temper- forces you to bring a champ that is both immune to poison and gains a fury buff. Mostly due to the sinister in 6.2.2.
Strength in numbers- gives you a major attack depletion for each KO member of your team. Forces you to revive other champs up.
Aspect of war- depleted block proficiency fast and attacker will eventually be completely unblockable while also gaining unstoppable off special attacks
EMP mod- makes you take major shock damage unless you don’t dex or gain buffs. Very few counters.
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Comments
I would have sworn that kind of design choice -- penalizing players for natural fighting movements -- was something that Kabam said they were not going to in the future, but maybe my memory is wrong
The hell it would be