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Stupid champion-node combinations - a thread

So... yeah, this game have tons of nodes and tons of different champs. Some combinations are ok, some can be completely devastating, but some others... well, some others are completely useless, stupid or just makes no sense at all.
For example:
Rhino on Mighty Charge
Ant-Man on Particle Protector
You guys know any other champ-node combinations that wouldn’t make any sense, like these? Comment below
For example:
Rhino on Mighty Charge
Ant-Man on Particle Protector
You guys know any other champ-node combinations that wouldn’t make any sense, like these? Comment below
3
Comments
Not necessary useless/stupid/no sense, but some are unique.
Life Transfer/Spectre.
Mix Master/(whatever the node Rulk has with combos again, forgot name)
Mighty Charge 3/Rapid Metabolism 3
Invade/Kinectic Transference.
Some unique combos can be made.
Anyone who autoblocks And has explosive personality is quite annoying.
Mighty charge 3, heavy hitter, and permanently unblockable all together would be a cash grab.
Spite or enhanced power gain, mystic ward, and annihilus(can’t have power manipulated when he has rod active)
This one didn't look very fun:
This one was particularly tough:
By contrast, this one wasn't so bad...
As for difficult node/champ combinations, one I see a lot in higher level dungeons is Mordo or Juggernaut on a Slumber node. Juggernaut starts the fight stun immune and immediately gains the massive attack boost without penalty. Mordo will gain the attack boost as soon as he Astral Evades whatever attack you throw. Have been caught off guard several times by both.
Juggernaut/UC on bane. They'll just stall out the timer with Unstoppable. Thank god I pulled Stealthy. They show up several times in 5.3/5.4.
Debuff Immune Bane RHulk is in 5.4, that took about 25 tries and buckets of salt out of me last time I attempted a path.