Champions Compatible with Suicide Masteries?
NIOBBB
Member Posts: 138 ★
I am debating on whether to get Suicide Masteries or not so this discussion would help out.
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- champs that benefit from them, Corvus/Ghost/OR/BWCV being the obvious ones.
- Those that it doesn’t really hurt too badly - immunity champs, Domino, CapIW (champs that tend to only need one special to finish most fights)
- Then those it hurts, no immunities, rely on spamming specials (Void) or get hindered by bleed (HT).
Warlock, Ice (ish), Cap to an extent, I guess Vodoo with his regen are ok, with them but you’ll have to alter your play style with a couple of champs. As Seraphion said, without at least one of the suicide monsters, I’d hold your units.
1) They help A LOT for Arena grinding, it's become insanely quick and easy to smash through
2) They hurt A LOT for AQ, especially if you're doing Map 5+, unless you're very particular with your champion selections
3) They can really hurt your AW defenders, plan them accordingly
4) They are EXPENSIVE - make sure you've accurately budgeted for the unlocks. Check out https://auntm.ai/masteries/ for a really helpful interactive system to help you with calculations
5) They also take up a lot of your Mastery points, you'll need to very carefully allocate your remaining points and compare what's most useful for you - Parry/Stupefy? Limber? Deep Wounds/Assasination?
6) Bleed and Poison are the common point of consideration - you can have a champ immune to one, both, or neither of these debuffs. The bleed is more damaging, but has a finite duration and can be mitigated with the Coagulate and Suture masteries (extra master points and expense...) - without those you'll likely lose about 15% of your HP or so before it expires; while the poison is weaker, but is permanent and also reduces all regen by 30%. At 3/3 Liquid Courage and 3/3 Willpower, you'll likely have a net loss of ~1-3HP per tick. Based on immunities, you can avoid either or both of these. Some champs interact particularly well - Red Hulk absorbs the Poison for an extra Incinerate charge, Omega Red gets to heal up and be in his special mode (I don't have him so can't remember what it's called), Ghost can immediately phase both debuffs for an early fury boost (with both, her damage is literally doubled while the initial furies are active) and Corvus doesn't take damage from the bleed so, with both up and 3/3 Willpower he has a net heal while the bleed is active - really handy in AQ/AW
7) Recoil - this is often missed and is honestly the worst part of suicides, costing you 5% of your health for every special 1 or 2 you throw. Champs with reliable regen can handle it, while Magik's Limbo cancels it out (even unawakened) and Ghost can phase the damage from her SP2 if you have Hood along and time it JUST right. I think a couple of other champs can similarly mitigate the recoil but I'm not sure who. Any champs who rely on throwing lots of SP1 & 2 specials (Void is a classic example) are going to have a really bad time of it.
Ultimately, the decision to go with Suicides is based on what you're doing in the game right now - if you're a big arena grinder as your main focus, then go for it. If you have one or more of the champions who REALLY benefit from suicides (notably Ghost, Corvus & Omega Red) and/or champs who can handle the damage (Double-Immunes, Claire Voyant (can easily purge both debuffs after a single combo), Hyperion if you only use his L3, etc) and you are prepared to primarily focus on them for your questing, then go for it. If your focus is AW/AQ and/or you don't really have/use the aforementioned Suicide-friendly champs, then maybe give it a miss.
However, if you're still spread across the Battlerealm and working on AQ/AW/Event/Story/Arena such that you're having to use a wider spread of champions beyond Corvus then maybe the negatives will outweigh the positives.