I have her 4* 4/40 sig 80. Her damage when fully ramped up is crazy. Takes a long time to ramp her up however. Does not carry anything from fight to fight. Useful for where I am rn but in endgame content, as said previously, her uses are very limited. I’ll end up using her for this current boss rush. I really like her tho. Good pull 👍🏽
I wanted to like Proxima but she just requires too much skill for me to properly use her. If I get the Intercept mission, I'm just screwed and I usually end up losing my combo or too much health trying to pull off her missions, so I just hack and slash with her instead.
I regret ranking my 4 Star version to 5/50 and kinda wish I didn't pull the 6 Star version.
Highly underrated. The very high damage potential for endgame content has already been mentioned, but people forget about her utility, specifically...
- She can parry ranged attacks, such as from IMIW. - When she parries an attack the attacker has -200% ability accuracy, so nodes like masochism don’t trigger. - Her SP1 heal blocks, and she gains increased attack and duration for the heal block if the opponent is already regenerating either due to a buff or passively.
Whilst she admittedly always comes with Corvus, I do use her plenty in her own right, both in endgame content, and in AQ/AW depending on the enemies and nodes.
Use her on Act 4 and above, you will love her. AI is bit aggressive from Act 4 onwards. You can get at least 2 missions in each match. But she takes lot of block damage.
Comments
I regret ranking my 4 Star version to 5/50 and kinda wish I didn't pull the 6 Star version.
- She can parry ranged attacks, such as from IMIW.
- When she parries an attack the attacker has -200% ability accuracy, so nodes like masochism don’t trigger.
- Her SP1 heal blocks, and she gains increased attack and duration for the heal block if the opponent is already regenerating either due to a buff or passively.
Whilst she admittedly always comes with Corvus, I do use her plenty in her own right, both in endgame content, and in AQ/AW depending on the enemies and nodes.