Act 1 rewards compensation
TP33
Member Posts: 1,681 ★★★★★
Nice job buffing the act 1 rewards, but as somebody who has already done it it would be nice if we were given the rewards that new players would get, just for the novelty of opening a nexus crystals, also the units have gone up MASSIVLEY, something that I’ll never get.
Just seems a bit unfair to give new players rewards that anybody who has already done it can’t get. Surely we should be sent these items to keep the game ‘fair’ right?
Just seems a bit unfair to give new players rewards that anybody who has already done it can’t get. Surely we should be sent these items to keep the game ‘fair’ right?
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Also, the resources are pretty much useless
I think it is a reasonable compromise to send people who recently (within the last 90 days) completed Act 1 the updated rewards. But past a certain point, no, I don't think everyone who has ever done something should be getting updated rewards for that thing every time the rewards are updated. The point to updating the rewards is to alter the leveling curve for the people doing that content now, as opposed to people who did it long ago. The leveling curve was different long ago, and we all got the rewards that were appropriate for that period of time at the time we did it.
There's always a trade off in a game like this, where people who start now get the benefit of having better rewards for the same content, while players who started long ago have the benefit of having way more stuff accumulated over time than anyone starting now. If long time players always got all of the adjusted benefits that new players got, newer players could never close the gap on veterans, and people wouldn't want to join a game where veteran players have such locked in benefits. Instead, veterans get the benefit of using their accumulated resources but those resources depreciate over time, so for them to continue to stay ahead of new players that join today they have to continue playing, continue grinding, and continue to use their material advantage to stay ahead. They can't just sit on their past accomplishments.
Constantly handing veteran players more rewards for previously completed content is like paying them interest for their past accomplishments. Their gameplay becomes more valuable over time. But it is better for the game if the opposite is true: their past accomplishments depreciate over time slowly, so they can still benefit from playing longer but they must continue to build on those benefits or fall behind more aggressive newer players. This is necessary to continue to attract new players and keep the game healthy. New players have to believe there's something for them that counterbalances the enormous advantage that veterans have. And that thing is a better leveling and progress curve. Without that, the game stops growing the playerbase and starts spiraling downward.
I will gladly give newer players a better leveling curve than I had when I started, because I don't need a better leveling curve. I have a five year pile of stuff instead. I can't say it is fair, but I can say I think it is necessary, and I think it is a small price to pay for veterans to continue to make the game look appealing to newer players.