**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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When will AW and AQ revives and potions be updated???
Panicndstreets
Posts: 513 ★
Alliance potions and revives are the most expensive items in the game. Or at least as far as playing the game goes. Why do you get a percentage revive for regular gameplay but only 350, 1200, or 3600 health points for alliance modes? Why is there no single player revives in alliance modes? 100 units for 6000 health or 80 units in the “on sale” tab in the store. But I can get 40% of my health in solo gameplay for 40 units. Alliance modes have item caps so why not revamp the potions and revives. I just don’t understand the balancing there. At least make them more available. Thoughts @Kabam
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If you're in a good enough alliance, you get team alliance revives regularly through alliance events. I'm also overflowing with team ally revives.
https://forums.playcontestofchampions.com/en/discussion/185959/cost-effectiveness-and-availability-of-alliance-health-potions-revives#latest
Hopefully sooner than later they'll update the Alliance Health Pots and Revives. As it currently stands, they cost too much for what they do. For 4* R5s and 5* R3s (heck, even R4s) L4 HPs are still effective per health/cost. 5* R5s and 6* R2s... they're becoming less effective. The smallest mistakes can cost big in higher tier war, or higher Prestige AQ.
The health pools and damage have increased quite a bit since these were introduced, yet the price and the sizes have not. When you're limited to 15 item uses in both AQ and AW, we want a little better bang for our buck/Units and Glory. I also noted the lack of single Alliance revives being available to purchase needs to change. Blowing a team revive to bring back a single key champ, and it doing nothing for the others is no bueno IMO.