Ghost - How Good is Good Enough?
allinashes
Member Posts: 856 ★★★
I'm terrible with Ghost. But I've been practicing on lower-level quests with my R4 5*. I've finally learned to trust the phase and can hit my opening hit after they miss 90% of the time. I've watched some vids but there's so much there.
I'm still going to work on learning her, but how good do I have to get to make her a worthwhile R5?
Is there a minimum set of skills that I should have mastered, besides the phase hit at start of match?
Thanks, fellow Ghosters.
I'm still going to work on learning her, but how good do I have to get to make her a worthwhile R5?
Is there a minimum set of skills that I should have mastered, besides the phase hit at start of match?
Thanks, fellow Ghosters.
3
Comments
What I can tell you is this - you’re doing the right thing - keep practicing, watch YouTube tutorials, and if you have the resources, take her up to Rank 5. I took my Quake to Rank 5 two months ago and she was my MVP in the last two monthly EQs (and I have a 5 Star, Rank 5 Aegon). I’m still not great at using Quake either but the extra health on a Rank 5 helps when I make mistakes. All the experts say Ghost is a Top 3 champ - so I say, Rank her up.
Don’t lose hope, keep learning, and rank Ghost up. I haven’t regretted ranking up Quake once.
Ghost just carried me through completion of V3 and exploration of 6.1, and I wouldn’t say I’m much better with her than you are (if at all). She’s a beast.
Like others have said shes so useful for so much content, it's a crime not to R5 her if you have the ability to.
This is not a good idea imo because they are so passive in lower level content it’s harder to get a consistent rhythm going.
I didn’t take to ghost immediately because of this. Then variant 3 came out and I started using her there and I found it much easier to use her because of the aggressive AI.
Just a suggestion that may help your training.
I do know people in my alliance that never took to her and there r5 of ghost is there biggest regret. I though think she is 100% worth taking the time to learn and perfect.
I learned how and when to chain heavies, how an idle can bait the AI into action, the fury/cruelty buff effects, the phase timing (I really struggled with this initially), and when to safely phase intercept.
It takes some practice, but I made myself learn because of how good she can be. I took her to R2 with no regrets.
My advice? Practice, and force yourself to take her into as much content as possible to get used to her.
What you'll notice is that if you spend the resources to rank her up - things will start being dead before you actually have to be good with her, especially with suicides on.
Phase, hit, phase, hit, phase, hit, hit hit, phase, hit hit hit, sp2 - dead.
Throw a parry, heavy (charged) in there to spice it up if you'd like.
Just need to get confident in the phases and when the opponent will attack. Takes a bit of time.
Keep at it!
Phase, MLL or LLL ?
as you get more experienced, you may very well outgrow some of these points, however, they'll help you get started and improve with her
https://forums.playcontestofchampions.com/en/discussion/comment/800935/#Comment_800935
But if you're running suicides... I would just do Phase, Medium, Phase, Medium until your initial furies run out.
From there it's MLLL to get cruelties unless you're worried about the power gain on the opponent.
There's something to be said to sticking with Medium, Phase, Medium, Phase. etc., especially if you're getting multiple whiffed hits on each phase and building power.
My practice routine was to take her and a full synergy team into Rol. Use only Ghost. Use no items. Use only sp2.. everytime you get 2 bars. It's forces you to learn to phase recoil and of course just gives you repetitive practice using her over and and over. The recoil phase timing is basically as soon as she is released from the special animation. Which seems to be a half second after she returns to her feet. Just have to get a feel for it. When she got ko'd at some point, I'd back out and start again. Getting farther and farther until finally I cleared the full quest with her. You can vary it up between one hit combos and 4 hit. Potions are obviously a nice byproduct of the practice:)
I know that a lot of Ghost players like to build their meter (if duped) by taking several misses per phase. Not me (at least not right now), I just keep it safe and simple. I only punish mediums. If they start throwing lights or back off, I parry/combo or back off and reset for the next phase. As far as which combos.. I usually use a couple one hit combos while my suicide furies are active at the beginning and then switch to 4 hit. For evaders or high power gain, you obviously stick to one hit. Other than that I just do 4 hit. Oh, and even though my Ghost is duped, I still dash back as my opening move. It creates distance and makes them more likely to throw a medium as their opening move. Easy to punish and quickly get off a few one hits while furies are up.
For the phase into sp2, you do want to have Wasp for an easier time. And you want to use your right thumb to phase and your left to hit the special button. Which was weird for me at first because I usually do all swipe inputs with my left thumb. When I first tried it with my left thumb, I would only crit the first hit of the sp2. Switching to the right thumb to phase made the difference. And now it's muscle memory. I Only use it for the special phase. Still use my left thumb for all regular phases.