To whoever designed the rework on Hulkbuster...
Inx
Member Posts: 115 ★
Inspired, absolutely inspired and genius. Such an incredible and perfect balance of offense and defense, efficiency and creativity. Thank you!
As someone who regularly likes to think of ways to rework champs for fun, I can honestly say I would of had absolutely no idea on how to start or what angle to come at him. His game mechanics are just brilliant. Some champs are no brainers when you anchor them to a theme or their character history/design, but seeing past Hulkbuster as merely a bulky and defensive behemoth into an absolutely savage and offensive juggernaut, just beautiful, absolutely beautiful. He just looks like a joy to play and it just works so so well with his character from all stand points, again what a beautiful marriage between offense, defense, character history, gameplay, feel and theme. Just a work of art, really, really, really beautiful rework.
Brilliant work by the the developers. Definitely on par with Colossus rework or even better in its own unique way. You did it again kudos 100, keep up the beautiful work.
PS Only suggestion, give that man some prestige lol
PPS Ignore the haters
As someone who regularly likes to think of ways to rework champs for fun, I can honestly say I would of had absolutely no idea on how to start or what angle to come at him. His game mechanics are just brilliant. Some champs are no brainers when you anchor them to a theme or their character history/design, but seeing past Hulkbuster as merely a bulky and defensive behemoth into an absolutely savage and offensive juggernaut, just beautiful, absolutely beautiful. He just looks like a joy to play and it just works so so well with his character from all stand points, again what a beautiful marriage between offense, defense, character history, gameplay, feel and theme. Just a work of art, really, really, really beautiful rework.
Brilliant work by the the developers. Definitely on par with Colossus rework or even better in its own unique way. You did it again kudos 100, keep up the beautiful work.
PS Only suggestion, give that man some prestige lol
PPS Ignore the haters
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Comments
The sig ability is awesome. I forgot to check how it scales up though. But, there's crazy Regen from that.
One of the biggest factors in his damage is from the heavy chaining. You can get huge attack boosts from that. Not sure if they'll nerf it. Either way he's still pretty nice without that tactic.
Looking forward to testing out my 6* come June.
https://www.youtube.com/watch?v=6BUAUX9TjNA
Not the most skillful take down, but it is something I think most players could reasonably do with Hulkbuster. I also found someone who did bring down WS with 4/55 Colossus in about 100 hits (106 to be precise):
https://www.youtube.com/watch?v=Y6OdDiw0B84
However, that Colossus is running suicides and also has class advantage. You could argue that running suicides is part of the benefit of Colossus' design, but class advantage is a non-representative advantage. In that fight it increases attack by about 24% (2828+689). Without class advantage that 106 hit run would be closer to 132 hits. Which suggests that in a class-neutral fight Hulkbuster is dealing comparable damage to Colossus given the two playstyles shown above (because again: both champs' damage vary significantly depending on how you construct your attack chains). And I would consider that run to be something that requires knowledge of how HB works, but not really a lot of skill to execute. Optimal attack sequences seem to be doing substantially more damage.
Damage-wise at least, if you can keep shock going and especially stack it, HB is putting out very respectable damage on beta at the moment, and it is damage that I think most players would actually see, as opposed to damage that requires a very high skill level to unlock.
His damage comes from both his abilities to gain a fury and do more damage while using heavys and SPs / max + 12.782 on R5 (which is base damage and wont be increased by suicides or class advantage)
This means class advantage gives him ~ 4,4% more damage.
In their own way both work very well against various nodes and both have crazy damage but I think hb is bit more useful than Colossus in various matchups
Secondly, Colossus is primarily a plug and play damage champ with his main utility being that he’s a Havok counter and when in a full synergy team he can usually close out fights before the AI reaches an SP3. Hulkbuster on the other hand is a an out and out power control champ with a fairly tight burst damage cycle with his pseudo suicide immunities.
You would probably draw better comparisons between Cap/Colossus in terms of play style and Hulkbuster to Magik or DV in terms of how they’re played than Colossus/HB.
From what I’ve seen I’d say he’s R5 worthy. Probably wouldn’t R3 him though.