Why Act 6.1 is where this game ends...
Fabwizi
Member Posts: 1,168 ★★★★
MCOC is an fun journey uptill act 6.1, every thing goes down hill from there my reasons are listed below.
1.Up untill 6.1 there is always some thing to look forward ( Cavelier title, and associated rewards etc.)
2.You have your small but emotionally attached team of champions and you are trying for a goal.
3.Once cavelier any more five stars don't seem as exiting even God tiers.
4.Boring content ahead and not that fun time is either restricted, too hard or too easy.
5. Always getting thrash 6* only thing that you look forward too.
6.Very slow progression for 6.1 onwards.
Only thing that's keeping things ticking is community and the animation team.
1.Up untill 6.1 there is always some thing to look forward ( Cavelier title, and associated rewards etc.)
2.You have your small but emotionally attached team of champions and you are trying for a goal.
3.Once cavelier any more five stars don't seem as exiting even God tiers.
4.Boring content ahead and not that fun time is either restricted, too hard or too easy.
5. Always getting thrash 6* only thing that you look forward too.
6.Very slow progression for 6.1 onwards.
Only thing that's keeping things ticking is community and the animation team.
19
Comments
Act 6 on the other hand has the mentality of ‘most champions won’t work and a small amount can get through’ and that just isn’t fun, it forces you to limit your roster to a tiny selection, and rather than encouraging different champion usage like stuff in act 5, it forces it, and if you don’t have those options you just have to leave it or revive through, and act 7 just seems like that to the next level, the only content that is relatively fun past cavalier is abyss, but it’s still very champion specific, variants are good but they don’t satisfy the desire for fun endgame content players like me have