Honest, simple question: Is it too late for a Gear system?

ESFESF Member Posts: 2,039 ★★★★★
Maybe it is, maybe no one wants it, maybe Kabam wouldn't want to do it.

But I honestly believe even a bare-bones Gear system would drag some of the weaker characters in this game back into the meta, which would be a huge step toward reducing frustration with the idea that only a handful of characters have true value in this game.

My opinion is at this point, we need to ask every question possible, even if the answer is no, because with 170 characters in the game and people only truly valuing 20 of them or so...that ain't great
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Comments

  • GamerGamer Member Posts: 11,108 ★★★★★
    I’m wil not like it because then u can do it with ever offer champion to and made them stronger and the balance in arean wild not be fun of course if it doesn’t work in game mode like war etc I’m wil be find but that’s just me and it wil shiip the game a whole new difficulty. Don’t mind gear just in find it to late to do. So and with all the balance need after it
  • ESFESF Member Posts: 2,039 ★★★★★

    I have to agree with gamer, I think it's too late for that. Or at least this game would need to be reshaped a lot for this to work.

    Maybe you can correct me, but the way I see it there's a massive issue with balancing:

    The type of gear that would catapult someone like iron patriot to at least the mid tier of champs to make him at least somewhat useable, what would that gear do to a champ like ghost or corvus?

    I think at this stage the balancing issues would rather be amplified than solved.

    I guess my thing is this: Why do we have to give Ghost and Corvus, etc., anything?

    At some point, we, as a player base, have to get over the idea that if one character has it, every other character has to have it.

    For the good of the game, we have to stop saying that just because Ghost and Iron Patriot are Tech, that anything we could do for Iron Patriot has to include Ghost.

    Ghost is great. Hyperion is great. Corvus is great.

    But people are pulling Iron Patriot. Who isn't great.

    We have to find a way to accept that not every solution that can help the game has to include the characters who are already elite
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  • ESFESF Member Posts: 2,039 ★★★★★

    ESF said:

    I have to agree with gamer, I think it's too late for that. Or at least this game would need to be reshaped a lot for this to work.

    Maybe you can correct me, but the way I see it there's a massive issue with balancing:

    The type of gear that would catapult someone like iron patriot to at least the mid tier of champs to make him at least somewhat useable, what would that gear do to a champ like ghost or corvus?

    I think at this stage the balancing issues would rather be amplified than solved.

    I guess my thing is this: Why do we have to give Ghost and Corvus, etc., anything?

    At some point, we, as a player base, have to get over the idea that if one character has it, every other character has to have it.

    For the good of the game, we have to stop saying that just because Ghost and Iron Patriot are Tech, that anything we could do for Iron Patriot has to include Ghost.

    Ghost is great. Hyperion is great. Corvus is great.

    But people are pulling Iron Patriot. Who isn't great.

    We have to find a way to accept that not every solution that can help the game has to include the characters who are already elite
    So you're thinking about more of an exclusive gear system for (exceptionally) bad champs? That I find an interesting idea.

    Kind of like a build your own rework type of thing.
    Yep. That is exactly what I am saying.

    This game has a complicated problem in that the best characters are so effective, you are actually significantly hurting yourself and your progress by not using them AND the content is tuned for them.

    To me, my opinion, any solution to fix this game has to acknowledge that the 20 or so characters that everyone wants or uses in tough content have to be dragged back to the pack -- NOT, REPEAT NOT NERFED, but bring the rest of the pack closer


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  • BigPoppaCBONEBigPoppaCBONE Member Posts: 2,415 ★★★★★
    It's too late for gear.

    Masteries, attributes, and synergies are the way to go. Kabam is wasting them by not using them as the way to bring crappy champs up. They could make some old crappy champs relevant pretty easily. If BPCW for instance had #vibranium #martial artist, he can get a (5 + 5)% bonus from the new redirect mastery and take advantage of the new selfsynergy that lets him gain charges from well-timed blocks.
  • ESFESF Member Posts: 2,039 ★★★★★

    I think maybe the first step towards implementing this would be to actually have some kind of a tier system for champs in the game.

    I mean, even the dev in the act 7 beta feedback announcement thingy chose to use dpxf as an example for a not so desirable champ. This isn't shrouded in mystery, some champs are objectively in a lower tier than others.

    Not to hyjack your idea too much, but maybe which champs we could use such gear on could also be bound to our individual progression tier.

    Since iron patriot or daredevil are arill objectively worse than for example punisher 2099 or red skull, maybe this would still keep the balance in terms of keeping progression at the desired pace.

    An uncollected player for example could use gear on what we could all agree on are the absolute worst champs. And a cavalier unlocks gear for the next worse champs. Something like that maybe? It all depends what that gear would entail probably.

    Do you think about just stat increase or maybe also abilities? As in for example a true strike helmet, a regeneration chest piece and incinerate-on-parry gauntlets?

    Brother, I am open to just about anything. Seriously. We all should be

    The things you just listed at the end are all negotiable, you know? But the major thing is that we have to have the hard conversation that any fix for this game has to narrow the gap between those 20 elite characters and the worst 40 or 50, and that those elite characters can get no more help
  • ccrider474ccrider474 Member Posts: 676 ★★★
    I hate a gear system. You say you would use it for pat but in truth you will put in on ghost. If it is for specific champs why not just add that ability to pat.

    All gear does is add another thing I need to grind or save my units for. And if it's champ specific I need to do it for hundreds of champs. No thanks to that.
  • ESFESF Member Posts: 2,039 ★★★★★

    It's too late for gear.

    Masteries, attributes, and synergies are the way to go. Kabam is wasting them by not using them as the way to bring crappy champs up. They could make some old crappy champs relevant pretty easily. If BPCW for instance had #vibranium #martial artist, he can get a (5 + 5)% bonus from the new redirect mastery and take advantage of the new selfsynergy that lets him gain charges from well-timed blocks.

    That works for me, totally serious

    As long as it's clearly targeted and purposed to makes the weakest 50 characters better and more useful in difficult content, I am all ears

    It doesn't have to be my idea. I just want a solution that is clear in its mission statement that the weakest characters in the game get specific, targeted help and quickly

    I truly feel character balance is the single biggest danger and problem in this game. We can't keep having 50-80 characters that people just will not use
  • ESFESF Member Posts: 2,039 ★★★★★

    I hate a gear system. You say you would use it for pat but in truth you will put in on ghost. If it is for specific champs why not just add that ability to pat.

    All gear does is add another thing I need to grind or save my units for. And if it's champ specific I need to do it for hundreds of champs. No thanks to that.

    Do you like the game how it is? Honest question
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  • ESFESF Member Posts: 2,039 ★★★★★

    ESF said:

    I think maybe the first step towards implementing this would be to actually have some kind of a tier system for champs in the game.

    I mean, even the dev in the act 7 beta feedback announcement thingy chose to use dpxf as an example for a not so desirable champ. This isn't shrouded in mystery, some champs are objectively in a lower tier than others.

    Not to hyjack your idea too much, but maybe which champs we could use such gear on could also be bound to our individual progression tier.

    Since iron patriot or daredevil are arill objectively worse than for example punisher 2099 or red skull, maybe this would still keep the balance in terms of keeping progression at the desired pace.

    An uncollected player for example could use gear on what we could all agree on are the absolute worst champs. And a cavalier unlocks gear for the next worse champs. Something like that maybe? It all depends what that gear would entail probably.

    Do you think about just stat increase or maybe also abilities? As in for example a true strike helmet, a regeneration chest piece and incinerate-on-parry gauntlets?

    Brother, I am open to just about anything. Seriously. We all should be

    The things you just listed at the end are all negotiable, you know? But the major thing is that we have to have the hard conversation that any fix for this game has to narrow the gap between those 20 elite characters and the worst 40 or 50, and that those elite characters can get no more help
    Oh I wholeheartedly agree with you on that one! Sorry if that didn't come across in my last comment lol.

    The goal is obvious, the method is the issue. What BigPoppaCBONE described also sounds like it might be a good start.

    Either way I think we can all agree that we need better ways of improving worse champs that do not require 8 months on average.
    Yep. It totally doesn't need to be my answer. We just need to consider everything, and I like the idea @BigPoppaCBONE had

    Anything to address the problem
  • ccrider474ccrider474 Member Posts: 676 ★★★
    Yes I do and so do you or we wouldn't be playing and looking at forums about it.
  • PiviotPiviot Member Posts: 658 ★★★
    So the gear that make the bad heroes decent would be extremely rare, and it’d be just pay this amount


    Gear sucks
  • ESFESF Member Posts: 2,039 ★★★★★

    Yes I do and so do you or we wouldn't be playing and looking at forums about it.

    I am old enough to be able to do more than one thing at a time, so I can tell you that I can enjoy the game and know that it has problems that need to be addressed

    If you like the game as it is, great. You don't have to agree with me, either
  • Bgchow13Bgchow13 Member Posts: 39
    The time and money spent to create a gear system would be better spent updating champions via the Community's Choice. Each piece of gear would need to be coded, as well as, and designed artistically to make it a more attractive purchase.

    Besides, one of the hallmarks of Realm of Champions is going to be gear customization. Kabam is not going to hamstring their new project for the sake of adding the same feature to an older project when it isn’t even cost effective or feasible.
  • ESFESF Member Posts: 2,039 ★★★★★
    Bgchow13 said:

    The time and money spent to create a gear system would be better spent updating champions via the Community's Choice. Each piece of gear would need to be coded, as well as, and designed artistically to make it a more attractive purchase.

    Besides, one of the hallmarks of Realm of Champions is going to be gear customization. Kabam is not going to hamstring their new project for the sake of adding the same feature to an older project when it isn’t even cost effective or feasible.

    I am curious how many people will play both games. I am not looking for another game and definitely am not spending on another, but I might give it a try
  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★
    ESF said:

    ESF said:

    I have to agree with gamer, I think it's too late for that. Or at least this game would need to be reshaped a lot for this to work.

    Maybe you can correct me, but the way I see it there's a massive issue with balancing:

    The type of gear that would catapult someone like iron patriot to at least the mid tier of champs to make him at least somewhat useable, what would that gear do to a champ like ghost or corvus?

    I think at this stage the balancing issues would rather be amplified than solved.

    I guess my thing is this: Why do we have to give Ghost and Corvus, etc., anything?

    At some point, we, as a player base, have to get over the idea that if one character has it, every other character has to have it.

    For the good of the game, we have to stop saying that just because Ghost and Iron Patriot are Tech, that anything we could do for Iron Patriot has to include Ghost.

    Ghost is great. Hyperion is great. Corvus is great.

    But people are pulling Iron Patriot. Who isn't great.

    We have to find a way to accept that not every solution that can help the game has to include the characters who are already elite
    So you're thinking about more of an exclusive gear system for (exceptionally) bad champs? That I find an interesting idea.

    Kind of like a build your own rework type of thing.
    Yep. That is exactly what I am saying.

    This game has a complicated problem in that the best characters are so effective, you are actually significantly hurting yourself and your progress by not using them AND the content is tuned for them.

    To me, my opinion, any solution to fix this game has to acknowledge that the 20 or so characters that everyone wants or uses in tough content have to be dragged back to the pack -- NOT, REPEAT NOT NERFED, but bring the rest of the pack closer


    I don't think gear specific for certain champs is a good idea because what's the point of it if not all champs can be geared up?

    If you're a teacher and one student is getting straight A's and another one is failing, you don't bump up the test scores of the student who's failing because it's not fair to the other student. You shouldn't just bump a champ's stats up with gear and not allow it to be used for another champ just to "flatten the curve".
  • ccrider474ccrider474 Member Posts: 676 ★★★
    But you're not quitting so you do like it. You are also asking for something you have to grind more for. Where are you getting the gear? Kabam just giving it away, take off the rose colored glasses. There would be gear arenas and crystals.

    What do you think new champs will look like. Let's use blade released in that meta, he probably won't have danger sense without his gear. So I need to get him, dupe him, rank him, get his gear, rank his gear just to use him.

    I like the unique syn approach. I just need champ x don't have to do anything to the syn fodder if I choose.
  • Destroy4589Destroy4589 Member Posts: 261 ★★★
    If there was a gear system, I would instantaneously quit. Another aspect of the game that would become a money-grab or yet another thing to grind for. No thanks, RNG is screwing me over enough already without adding another form of RNG of sorts into the mix. Buff old champs in an appropriate period of time and end of the story.
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  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★

    I think what some of you misunderstood is that OP doesn't want a gear system period.

    They see an issue with the massive gap between the worst champs and the best champs and they're presenting a possible solution to decrease that gap without nerfing the best champ.

    Pointing out the flaws of a hypothetical gear system that does not even do what OP wants and has a mere monetary purpose is kind of missing the point.

    I agree that there's a massive gap, but you can't give something physical, such as gear to one champion and not give it to another champion, which is what he/she's suggesting. Buffs are fine. Gear (at least their interpretation of gear), is not.
  • Aaronc94Aaronc94 Member Posts: 221 ★★
    This isn't what the contest needs imo, there are a lot of others things to do and this will unbalace the game even more
  • ESFESF Member Posts: 2,039 ★★★★★

    I think what some of you misunderstood is that OP doesn't want a gear system period.

    They see an issue with the massive gap between the worst champs and the best champs and they're presenting a possible solution to decrease that gap without nerfing the best champ.

    Pointing out the flaws of a hypothetical gear system that does not even do what OP wants and has a mere monetary purpose is kind of missing the point.

    Thanks! I knew Gear wasn't a popular idea back in the day, so criticism today doesn't bother me.

    The game has problems, and like I said, my idea doesn't have to be something that is implemented. Hopefully their ideas, if they have any, are solid and workable.

    Sometimes I get mad on forums, but honestly, this is one of those times where I know how the boards are. Fighting individuals doesn't help address the issues, and i like how you handled yourself in the other thread, so I am actually taking a page from your book.

    We need to get this gap narrowed, because it really is bad for the game. Kabam created some of this problem, but some of the problem is that we spend so much time fighting any changes that the problems don't get fixed.

    We can't have an RNG system with punishing content with a restrictive ranking material system. I know you know this. But this gap in performance is the worst I have seen in a game and it directly leads to the kinds of nodes we are seeing that few are enjoying or, even worse, trying to navigate.

    Can't just be 6-stars and 7-stars and the future, the future, the future, when people are literally not trying 6.2 or are getting stuck
  • ccrider474ccrider474 Member Posts: 676 ★★★
    Where they are already trying without gear.

    Use og cap as an example. What does he got? Crazy block proficiency and highly duped he us a perfect block machine. He stops astral evade with his fatigue. But his attack sucks and no immunity so pretty much useless. Use his syn that fatigue drops power gain by 110% and all of a sudden he has power control utility. He instantly gained a use. Pair him with some attack syn as well and he is a useable champ for content.

    Will he be used no because we as players find the easiest fastest solution. You end up with up with you need x to clear what ever for less resources.

    If you want to ask for something ask for nodes that requires specific champs to go away.
  • GroundedWisdomGroundedWisdom Member Posts: 36,627 ★★★★★
    Gears would kill the game back then, it would kill the game now.
  • BigPoppaCBONEBigPoppaCBONE Member Posts: 2,415 ★★★★★

    Where they are already trying without gear.

    Use og cap as an example. What does he got? Crazy block proficiency and highly duped he us a perfect block machine. He stops astral evade with his fatigue. But his attack sucks and no immunity so pretty much useless. Use his syn that fatigue drops power gain by 110% and all of a sudden he has power control utility. He instantly gained a use. Pair him with some attack syn as well and he is a useable champ for content.

    Will he be used no because we as players find the easiest fastest solution. You end up with up with you need x to clear what ever for less resources.

    If you want to ask for something ask for nodes that requires specific champs to go away.

    A system where OG Cap sucks unless you have him highly duped and then still pair him with Longshot but then he still kinda sucks is not close to a satisfactory solution.
  • ESFESF Member Posts: 2,039 ★★★★★
    edited May 2020

    Where they are already trying without gear.

    Use og cap as an example. What does he got? Crazy block proficiency and highly duped he us a perfect block machine. He stops astral evade with his fatigue. But his attack sucks and no immunity so pretty much useless. Use his syn that fatigue drops power gain by 110% and all of a sudden he has power control utility. He instantly gained a use. Pair him with some attack syn as well and he is a useable champ for content.

    Will he be used no because we as players find the easiest fastest solution. You end up with up with you need x to clear what ever for less resources.

    If you want to ask for something ask for nodes that requires specific champs to go away.

    I know how the game works. The reason we have nodes that require specific champs isn't because OG Cap isn't very good, it's because Ghost, etc., are too good

    These nodes don't punish us for using OG Cap. They punish us all because some people want to faceroll everything with Corvus and they tune it so you can't, which makes it even worse because the real problem is that the performance gap means you can't beat the content with OG Cap and they aren't gonna keep letting people faceroll it with Corvus

    The answer is to bring the bottom of the roster up, massively

  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★
    ESF said:


    The answer is to bring the bottom of the roster up, massively

    But not with champion-specific gear. With buffs or reworks, but that will take time.
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