Remove energy in AQ and AW
Pennywise1tahshdjjd
Member Posts: 54 ★
I would say it will be much better to play in War and Quest without energy! I,as many people, want to play when we have free time and do not let down alliance cause you working or something. This energy don’t need in AQ and AW. Just make timer 24 hour and that’s all.
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Comments
Kabam made a game and they can alter a few things , why is everyone so rigid here ?
People react as if they have been instructed to do so !!
I am a fan of lowering the time between refills, but the energy should always be there.
They designed so you can work together as a BG to clear the map in the given time frame. It's a marathon, not a sprint.
And for days with both AQ and AW attack, ppl will just be able to use same attack team a couple hours apart from each quest.
Where will the fun be then ?
If they removed timers or add permanent 30 min timers for Aq and Aw, this would limit the amount of time a lot of accounts would be active throughout the entire day and would statistically lower daily income for the Developer.
This will never happen. Like ever.
Increased traffic = Increased sales
The only times I think I have ever seen reduced timers in AQ was either a during a customer appreciation event, when AQ content was changed or for compensation with server issues.
So I would disagree with the step by step strategy. I'm not saying 30 min timers fixes everything (it would fix most of it) or that no energy would be great. I just think an update of that magnitude would bring a much needed freshness to the game.
Healthy people need sleep and 8 hours but with 5 units of energy people don't want to waste it and will use all of that energy before bed and sleep only 5 hours so they won't have any wasted energy. 5 hours is unhealthy and makes AQ and AW more of a burden to help your alliance complete. Are you trying to decrease the life expectancy of your players?
Work is generally 8 hours plus commuting time and many people work through any breaks they would get which makes playing the game hard while at work. And you can't okay the game while driving during your commute to and from work.
School has long hours of class where you can't be playing games on your phone and learn properly. Being on your phone is banned in some schools and classes causing problems.
Something has to be done with the current amount of AQ and AW energy! Increase it to 8 or 10 or just get rid of it completely.
The other option is to make the maps longer but with less paths. It could be similar to the incursions map but much longer and with sections or loops that branch off of it. This way the main path can be completed but to reach 100% exploration you must complete the extra parts that branch off of the main path. Different Special conditions can be placed on these branches as well.
Something needs to be done about the energy and these are some suggestions on how to do that!
The quality of life reference that so many community members keep bringing up is the real factor here in my opinion.
I don’t see anything wrong w removing or reducing timers. Champs can still be locked for the full day and or say a min of 20 hrs Even if quest has been completed earlier.
Basically the community wants more free time back for life, freedom to play when they want how they want.
On a side note, w +150 champs in the game I don’t see why any opponent should be duplicated on any given AQ map. It’s silly, and to me kabam’s way of saying yes we sku’d certain champs to be more defensively sound. I’d rather play aq that uses all of the games diverse champion base.