What happens if you don't place any defense?
Bennyjames85
Member Posts: 8
Just looking at some war results that have come in recently, it looks like if our opponents don't place a defense at all, and 100% our defense, we couldn't possibly get enough points to win, no matter how strong our defense is, because of attacker kills. If anybody wants to do the math and double check, please feel free, but this is highly concerning.
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Plus, just a small point, not posting a defence means you have no defence. You haven't "not" posted one, you just dont have one, see my point
There's some complexity to the game theory here, but let's say your opponent places zero defenders. If you place one defender, you win. No matter what. You will get 175 points for placing a unique defender, plus some small amount of rating points. Your opponent can get a maximum of 150 points for killing it. Ergo, you win.
So of course, they can place two unique defenders, and then that would force you to place three, etc. In the general case, placing unique defenders is always a good idea. If you place nothing but unique defenders, and you place more of them than your opponent, then you will have a significant advantage. So long as you kill some percentage of the opponents defenders you will win.
The perfect strategy depends on how strong the defenders are in rating, how many unique defenders are at your disposal, and the probability of beating your opponent's attackers. It is possible to win without placing anything. But that's only true in the general case if your opponent has a horrible percentage of unique defenders. Non-unique defenders are a weakness if they are defeated. You get low points for placing them, the enemy gets high points for killing them. But unique defenders are always a good thing to place, because you always get more points for placing them than your opponent can possibly get for killing them.
You are a genius
Thanks mate
We're in t2. This is broken. But what isn't?
Play the game.
Take advice from those that are good at this game.
Stop. Being. Arrogant.
I didn't specifically mention anything about war being broken in my post; that was just about strategy. But I did hint at something that I think is broken. I think most people would agree that when it comes to placing defenders, we should expect that the best possible option should be to place a strong, unique defender. In second place should be to place a strong non-unique defender. The third best option should be to place a weaker non-unique defender. And the worst option should be to place no defender. Something should always be better than nothing. But the way the war points work, that's not true. Placing nothing is actually the second best thing you can do. The best thing is to place a strong unique defender. But the second best thing you can do tactically is to place no defender. Close behind is to place a strong non-unique defender. And dead last is to place a weak non-unique defender. Weak non-unique defenders are literally handing your opponent points. Strong non-unique defenders also hand your opponent points but they have to work for them, and a strong enough defender could derail an opponent and cost them exploration points. But placing no defender at all guarantees that your opponent cannot get any points for kills. You can't get points for placement either, but that means neither side gets an advantage. You cost yourself nothing, you gain nothing. Every other option has the distinct possibility of costing you points.
To put it simply, when ranking the options for defense placement, strong unique defenders are a Plus, nothing at all is a Zero, strong non-unique defenders are possibly a Minus, and weak non-unique defenders are almost guaranteed to be a Minus.
It is more complex than that, in the sense that you cannot know how strong your opponent is, you cannot know how likely they are to kill any particular defender, so you cannot perfectly judge what a "strong" defender is. But to a first order approximation, I think the above is basically true. And while I will play by the rules handed to me, personally I feel this is horribly broken design.
Migh work for tiers 4-15 tho...
But who cares about the top 10% ehh?
Your ally place defender
Enemy did not place defender
If both 100% the map,
Your ally had def diversity point, but dont have attacker kills & maybe dont have boss kill point ?
And vice versa for the enemy ally ..
?
Where does putting a weak unique champ stand ? Obviously it is better than a non unique weak champ, but is it better than placing no champ ? Also it appears the system is counting champs per bg as unique, not per alliance. There's so many things wrong with this game we will soon be seeing it in ads for terminix
Even in tier 2, people still place strong defenders. There is still a chance, however small, that a strong defender will derail a path. Even if that chance is based on getting a bad match up and being matched against a weaker alliance. It is still mathematically true that a strong non-unique defender is better than a weak non-unique defender and both are worse than an empty node. So I don't see how acknowledging the strength of tier 2 attackers materially changes the situation.
Yes, I should have said that unique champs are better than everything else period. Strong unique champs are better than weak unique champs unless you assume all defenders are equally easy to kill. Either way, a unique champ always generates more points than an empty node whether it is killed or not. Non-unique champs generate less points than an empty node when they are killed, which is most of the time across all alliance wars.
What is the true definition of a unique defender?
How can you distinguish a unique defender from a non unique defender?
Will someone knowledgeable on the subject of unique and non unique defenders make a list of unique and non unique defenders and make it public to the MCOC community?
One hulk is unique, 2 are not
Ignore stars
That is correct, almost 3x points for attacker kills opposed to defenders placed. So if you fight with zero defense, get 100% the opposing team cannot win.
Haven't read every post in here, but if you don't place a defense, even if your opponent doesn't get "attacker kill" points", they will still get "exploration" points and the "boss kill" points (20k points for reaching final tile, doesn't matter if there was no boss to kill, 20k free points)
In addition, if you don't place any defense, you won't get the defense rating points, the uniqueness or diversity points... in other words, you'll most likely lose the war.
Basically, you have the confidence/resources to 100% any map, your 0 defenders will win to 150 defenders.
At this point, aw turns into a guessing game. Put 0 defenders, just hope the other ally will place 150 and not 1 (you'll lose to 1).
Had we placed 0 defenders so they couldn't get attacker kills we win by 5700 points. That is a really poor construct on kabams part. We couldn't have played or placed better except to be more "unique."
It kills the ability of the smaller alliance to win a war. It's gonna be 2* wars all over again. People won't place to give less attacker kills and hope the other alliance doesn't try the same strategy better.