Adrenaline, HP display error for post-KO hits
LegalEagleT
Member Posts: 7
Device and Version: iPhone 11 Pro
Device Operating System: iOS 13.3.1
Mobile Carrier: Verizon
Cellular or WiFi: Both
Game Version Installed: 27.0.0
Game Mode: Alliance Quest (haven't checked others yet)
Champions Affected: 6* r2 Cull Obsidian (haven't checked others yet)
Active Boosts: None
Description of the Issue: When a 6* with active adrenaline KOs a defender with a multi-hit special attack, health appears to keep restoring from adrenaline even after the KO. In the next match, the regained health is gone.
For example, in Alliance Quest my Cull Obsidian was reduced to 55% health vs Howard The Duck on Node 66. I used a Special 1, which KO'd HTD on the first hit; later hits after the KO "restored" Cull from adrenaline, back up to 62%. When I started the next match against Vulture on Node 73, I started the fight at 55%.
Device Operating System: iOS 13.3.1
Mobile Carrier: Verizon
Cellular or WiFi: Both
Game Version Installed: 27.0.0
Game Mode: Alliance Quest (haven't checked others yet)
Champions Affected: 6* r2 Cull Obsidian (haven't checked others yet)
Active Boosts: None
Description of the Issue: When a 6* with active adrenaline KOs a defender with a multi-hit special attack, health appears to keep restoring from adrenaline even after the KO. In the next match, the regained health is gone.
For example, in Alliance Quest my Cull Obsidian was reduced to 55% health vs Howard The Duck on Node 66. I used a Special 1, which KO'd HTD on the first hit; later hits after the KO "restored" Cull from adrenaline, back up to 62%. When I started the next match against Vulture on Node 73, I started the fight at 55%.
0
Comments
Especially when it costs you health potions
So the health you had before next fight is correct.
If anything, looks like it is a visual bug that during the SP you continue to see the Health Bar % go up on subsequent hits. Even though it “corrects” itself after the fight is done.