Yes. The animations of many champs are way off now. I’m a grinder and yet I use all of them: CG basic attack last hit, Medusa sp1, GR, Yondu sp1 and many more. There should be a bug where it affects majority of the champs after updated to the new version. These animations make players like myself very uncomfortable and we might lose the fight because of that. Millisecond can change our reaction in game especially AW. Please fix this ASAP.
I was just about to make a thread about this. Medusa, Ghost Rider, Yellow Jacket and several others have been displaying weird animations. At first I thought my phone was acting up but I quickly realized it wasn't the case. It's the game. Please fix it when you have a moment.
It was clearly an intentional attempt on improvement on the prolongations physics (like tentacles and medusa hair) but it still needs work to make its movement more fluid and natural feel, bring back some elements of the slashing through movement the hair used to make. I like the new heavy for ghost rider, spinning wilder!
It was clearly an intentional attempt on improvement on the prolongations physics (like tentacles and medusa hair) but it still needs work to make its movement more fluid and natural feel, bring back some elements of the slashing through movement the hair used to make. I like the new heavy for ghost rider, spinning wilder!
i thought maybe that it was intentional at first. but then the way some thing were moving seemed too chaotic and more glitchy and clipping than anything else then saw that Kabam Miike said on twitter that it is unintentional.
@Jamesm7_ , you can check this thread here for info on recent Animation problems people have been seeing (instead of new threads).
Of which, I haven’t seen that quoted “Twitter” reply by Miike (above comment) up here on the actual Forum anywhere. Do they actually use Twitter as an additional Forum-alternative for information ?? (I know a lot of otherwise supposed Twitter or Facebook comments have been shown to be fake, and they’ve said the Forums are the place to check for things).
@egoshootersucht , Animations issues with recent update reported here. Kabam has said (page 1) that they passed this on to rest of team. Might need more detained info from people (video of some, or maybe device info ?).
Two more champs with animation issues: - Gwenpool, sp2... she drops the grenade, it moves towards the opponent before she even kicks it, then it reappears in front of her and she kicks it for real. - King Groot, sp1: opponent reacts to impact of his fist / mace thingy before impact, and after the second impact it kind of swings around crazily - a lot like GR’s chains or Oc’s tentacles.
That was in arena, using an iPhone XR, though I don’t think that really matters... it’s happening when I use these champs in any scenario and it sounds like it’s not a device thing. Hope it gets fixed soon.
Not mentioned in Changelog, but in Know Issues thread
That was a small typo on my part but the team is working on a fix for these that should be ready by the next update. I've updated the known issues thread with the correct update for that issue.
Comments
https://youtu.be/F3QZF9X7MY4
ure o
https://www.youtube.com/watch?v=bQZcHvfoHJQ&feature=youtu.be
then saw that Kabam Miike said on twitter that it is unintentional.
Of which, I haven’t seen that quoted “Twitter” reply by Miike (above comment) up here on the actual Forum anywhere.
Do they actually use Twitter as an additional Forum-alternative for information ?? (I know a lot of otherwise supposed Twitter or Facebook comments have been shown to be fake, and they’ve said the Forums are the place to check for things).
https://www.youtube.com/watch?v=V3878GyiS9Y&feature=share
- Gwenpool, sp2... she drops the grenade, it moves towards the opponent before she even kicks it, then it reappears in front of her and she kicks it for real.
- King Groot, sp1: opponent reacts to impact of his fist / mace thingy before impact, and after the second impact it kind of swings around crazily - a lot like GR’s chains or Oc’s tentacles.
Not mentioned in Changelog, but in Know Issues thread