**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
If only that were the case from the beginning years ago when people didn’t know (and many other computer games required selling seemingly useless resources) only to be requirement for exploration years later. I was in that place Joining just after game started now I stare longingly at v4.3.2. Sad times.... take it away
Aside from that, we now have very high level content that requires 1* champions that become inaccessible - outside of gambling- very early on in your progression arc. Inexperienced players can very easily fall into the trap of selling champions as they’ve go the ‘upgraded’ versions.
If this is also something that is on members of staff’s mind can we have it implemented? I don’t imagine there’s a huge amount of engine work to get it rolling and it’d be a huge pitfall - and source of future complaints- removed in one fell stroke.
Or you may have t5b expiring and 10 shards away with no good 6* to rank up. I'd sell 5* mkk for change to get some decent champ
Just add a warning saying you will need 1* hulk in variant
The dividing line is whether the player is making an irreversible decision, not a stupid one. Selling a 3* champ is a stupid mistake that will get quickly reversed eventually no matter how the player plays, because eventually 3* champs drop like rain. But selling 1* champs is much more irreversible, and in that case it is a detrimental decision the game should protect the players from making.
If you want to sell a 3* or 4* champ for shards, I think that's dumb, but we should allow players to do it. If they think it makes sense to sell 1* champs, we have to grab the wheel from them and protect them from themselves.
Do I think it’s wise to sell characters? No.
But in a game where the balance is so completely off, where you have more characters than you can realistically use, where you need more powerful characters to efficiently clear content and one way to acquire them is to open more crystals, I understand why people do it.
Again, I wouldn’t do it.
But if you pull a 4-star character you just aren’t gonna use, or invest in...why do so many people care about what other people do with their rosters?
We should rank up who we like, and the content should be tuned so far more characters can be used efficiently and effectively.
If the latter happened consistently, or content was released more consistently that was for specific rarities, then people wouldn’t want to sell them as much.
But with the game the way it is, I can see why people sell characters they will never use
On of my first 5-8 four stars was a diablo. Never ranked him or used him.
Couple of shards short of the first 5 star. Sold him. Got 5* Warlock.
Haven’t looked back. Don’t care. And I haven’t had another diablo since. Could be 2 years before I duped him specifically.
That's why I don't agree with people that rag on the people that sold their 1's. At least for the vets that predate the progression milestones. We had no clue we would lose the ability to pull 1's until it was too late. The people that started after the progression milestones started should know better. They weren't blindsided. We were. That said, I have my 1* hulk. 😏 But I lost the ability to replace my spidey and wolvie.
Or just make it available on reaching Level 40, if the purpose is to prevent new players who has limited understand of the game selling them.