Cavalier crystals (Cavs) update
Chovner
Member Posts: 1,230 ★★★★★
I know you guys want us to feel like we lose sometimes based on your RNG Casino style of rewards, but maybe make the Cavalier Crystals to start at 4* champs instead of 3* champs? When you're hoping for 5* or 6* champ, you're still losing in the grand scheme of the crystal purpose by pulling a 4* but it still helps out progression with 5* shards.... When I pull 3*s from Cavs I feel like I lost and also, like I"m a moron for buying Cavs.... unless that's the feeling you want from Cavs
22
Comments
A guaranteed 4* crystal costs more than what a Cav costs. The crystals are supposed to represent an "acceptable" deal for the "exclusive" characters, so in a PHC, that would be a 3*. In a GM, that would be a 4*. In a Cav, that would be a 4* as well. The lowest prize, (a 3* in a Cav) is supposed to be a "bad" deal compared to the cost. We can agree that we would never buy a 3* for 200 units. But, a 4* would be an alright, but not great, deal. If we were to completely get rid of 3*s, then we would have to jack up the price, since now, we have to come up with a price at which getting a 4* would be a "bad" deal. Let's say it's 500 units.
Now that you've taken out the 3*s, you only have 4, 5, and 6*s. Are you going to up the drop rates as well?
The increase in units presents a problem to F2P players. This will widen the gap between P2P and F2P. Increasing the drop rates doesn't directly give P2P an advantage, but it still widens the gap.
The 3*s are put into the crystals to ensure that P2P players can't just rely on the Cavs to get higher tier champs easily. They should stay in there.
With a higher price tag, only P2P players can readily afford the crystals, and with a higher drop rate, they'll have a higher chance of pulling a good champ, which gives them a higher advantage over F2P players.
Yes, you can buy crystals, but they might not give you what you want.
Yes, you can buy catalysts, but without a good champ, they really have no use.
So although being P2P gives you benefits, they won't always give you advantages.
If you just remove 3*s, you're giving a clear advantage to the P2P, leaving the F2P in the dust.
Sorry, try again next time.
I don't believe your theory on giving an advantage to P2P folks if you remove 3*s. The cost is units and F2P have access to units through arenas and daily objectives. If you don't play arena or don't like it, then yes you will struggle getting cav crystals, but that's not saying all F2P will start falling behind. This game comes down to one thing that make P2P and F2P folks be in the same level, and that's spending time or money. It's your choice, but you have to spend a lot on one of those to maintain a high level.
Also the argument isn't about unit acquisition? It's about the costs of a changed Cav crystal.
So lets say they do bring the cost up to 300 units and remove the 3* without changing the drop rate (4* = 88%, 5* = 11% and 6* = 1%). That means that 88% of the time that would be a pretty bad deal at 300* for a 4*.
Changing all the 3* champs into 4* champs is a material jump in value. Maybe people are thinking the difference is irrelevant because neither 3* champs nor 4* champs can be used in Act 6, say. But most 3* and 4* pulls for Cav players don't turn into champions, they turn into resources from duplication, as most Cavalier players have sizeable 3* and 4* rosters. A 4* dup is more gold and ISO than a 3* dup, and also 5* shards instead of 4* shards. You could argue it is appropriate, but you can't argue it doesn't change the value of the crystal markedly.
If we think about the crystal strictly in terms of 5* and 6* champions, then 100 (standard) Cav crystals generates, on average, 12 such champs. But also 38 4* champs and 50 3* champs. The 4* champs become either 275 5* shards or 550 5* shards depending on whether they generate a max sig crystal (and ignoring the uncommon times those don't drop shards). That's between 10450 and 20900 5* shards. If all the 3* champs turned into 4* champs, the total 5* shards would increase to between 24200 and 48400 5* shards.
Very roughly, then, 100 Cavs currently generates between 13 and 14 5* champs in value. Converting the 3* drops to 4* drops would increase that to between 14.5 and 17 5* champs. So ignoring gold and ISO, you'd expect the cost of the crystal to increase from 200 units to maybe 250 units. Factoring in the increase in ISO and gold, maybe 300 units.
I'd be fine with that, honestly, but especially considering the significant jump in gold and ISO that the crystal generates I would be concerned that Cav crystals would be more of a necessity than an option for Cavalier players, because gold and ISO resource balancing would have to account for that increase. Which is another way of saying you're less likely to see gold and ISO increases elsewhere, because resources get balanced across all sources, not individual sources.