EMERGENCY MAINTENANCE CONCLUDED
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
15.0 Alliance Wars Update Discussion Thread
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Comments
I have a Galaxy S6 and don't have those issues. Maybe it's time to upgrade your phone.
That's the best suggestion imo. I said something similar, you get a percentage of attack points at end of war based on how many out of 150 are still alive. If it's zero left alive, you get zero points. The rest of the map and diversity is something I like. Guys can still try placing their top defenders, but we've all seen how after a few wars our kill counts drop anyway. As far as diversity, at least it makes getting a new champ mean something.
You don't see diversity points until the war is over. At the moment, you can count them manually if you really want to know. You really should know going in to war what your diversity points are anyway, it's one of the biggest factors in deciding wars. If your total is too low to defeat an alliance trying to game it by placing fewer champs, you'll know not to use items in vain.
Defender diversity points have no business being factored into war. Give me a good reason why it should? This is war am I right? We're trying to get KO's, right?
How does the uniqueness of your defender make them play any better? It doesn't.
Defenders are brought into war for their function. If you don't bring your best defenders you're at a disadvantage against an alliance that does.
We're not here to cheer for a meaningless statistic like the diversity of our teams. We spent an enormous amount of resources ranking our defenders because they are the most effective.
I'm assuming the reason defender diversity points were introduced was to remove the repetition having to fight 5 magiks, mordos, and dormammus, but I say too bad. They're the best at defense. Don't punish the most effective defenders for some arbitrary reason.
Get rid of defender diversity points altogether.
Here are some common sense simple fixes IM0.
1. Increase energy limit from 5 to 8. This accounts for extra blank tiles, and we can all go back to sleeping longer than 5 hours.
2. Eliminate Attacker kills. (Unless Defenders kills come back). We get credit for kills as part of exploration already. This takes away the points benefit of placing no defender.
3. Lower diversity by A LOT. It needs to be less than defender rating points to encourage top Defense placement. How about unique bonus x 0.001 PI.
A 6,000 Non-unique Champ = 12;
A 4,000 unique champ = 12..
Whatever the math is to encourage diversity but not reward for placing trash Champs.. off the top of my head , balance a unique 4*r4 to a 4* r5 (8 NCs).
Maybe make it unique per BG. An Allaince with (3) 5* r4 Magiks can place all of them in separate BGs without losing bonus points. They invested heavy in that. Just no repeating within the specific BG.
Kabam, I think you still get to your goals. People .may still hate the new AW but at least you have some logic behind it.
I'm assuming you're referring to this pic? Here they placed 77 unique defenders across the AS. Had they placed 30 more unique defenders for a total of 107 out of 150 possible unique defenders (although to have 50/50, you're looking at some bad champs, luckily, you don't need 50/50. In this case they just needed 71% for the AS. They only had 51% of the possible diversity points.
That's 35 + 36 + 36 between the 3 BG's. That still would of left 15 + 14 + 14 duplicate champs, for the really important nodes.
Not to mention, the AS that lost didn't get 100% exp, even tho they didn't have to fight anyone. Now that wouldn't of given them the win, but it'd of given them a few less unique defenders. Easily could of won with 35/50 for each BG.
I'm assuming you mean this one. Here. The AS only placed 77 unique defenders (51%). Had they placed 107 unique defenders which is only 71% of the possible diversity points. They'd of won & has an easy win. 50/50 gets crazy & you'll have a lot of bad defenders, but it's not hard to have 35-36 unique defenders/BG. That still leaves around 14-15 spots for duplicates of great defenders, for important nodes.
They needed 35, 36, 36 unique defenders/BG.
Not to mention. They didn't get 100% exp on the map that didn't have any defenders. Had they gotten that, they wouldn't of won (as is), but it'd given a few more duplicate defenders.
honestly I'm happy to can use a lot of heros and save pot against only mystic defense.
I approve diversity point and no more kills count.
With this new AW system with less stun immunes, no sp1 unblocable/power starts at 1 node, etc. and with the new system penalizing me for bringing repeated champs to AW, and not counting defender kills, my 5* rank 4 spiderman he has become significantly less useful.
The changes you made to AW inherently nerfed my spiderman significantly along with other champs that their only purpose was to get kills in AW. Please fix this AW system, bring back defender kills, or give us rank down tickets to adjust our rosters to this major change in the game.
Not true, diversified enough (>121) defenders win vs 0 defenders
Placing more unique champs would make it worthwhile over just using all strong defenders. If the other team walks through your defense because you aren't using only top defensive champs should give you a more of a bonus since defender kills don't count. Make it possible for a team getting less exploration or even less boss kills to win based on diversity, and not be penalized for having a basically weaker defense if that is what the goal of this new change is.
yes, the new war setup IS as bad as people are making it out to be.
it is boring as hell with no real exciting strategy (now that defender kill points have been removed).
having wins come down to "muh diversity" defenders is just dumb. may as well check with war opponents at start of war to find out who is more diverse then whoever has more "muh diversity" gets the win... no need to blow through the stupid easy nodes.
new AW takes away so much of the fun from prior AW. the high stakes. the wanting to grind for new awesome champs that could be great defenders. no need anymore since it's now better to put kamala kahn as main boss for "muh diversity".
awful awful move by kabam
dont play then?
Leave the game?
Do something else with your time?
If I felt this strongly and that it was all garbage I know I wouldnt be on the forums of that garbage wasting my valuable time
What about if you can't reach that 121+ total in diversity? Some groups just don't have deep enough of a roster, unless you start throwing 3*'s into defense....
Then place literally any number of diverse champs (yes, even 1) without placing any dupes and you'll win against an alliance that places nothing. Seriously, this is basic maths people