I think one of the enjoyable things in this game is to build your own favorite team (for AQ/AW/Story Quest). Different players have different preferences so their teams should not be the same. But if there are only 10% of champions usable in this game, the teams that can be built for AQ/AW/Quests will also be relatively limited.
All champs should be god tier. At this point I would love if all the way too hard nonsense had more counters. Overly hard does not equal fun. An easy game would be much more enjoyable.
All champs should be god tier. At this point I would love if all the way too hard nonsense had more counters. Overly hard does not equal fun. An easy game would be much more enjoyable.
No, absolutely not. An easy game would turn boring quickly. Challenge is what makes games enjoyable. Also, if all content or "hard nonsense" had multiple counters, there really wouldn't be a need for new champions. Take the GM fight, for example. Everyone praises it for it's accessibility to all champions, meaning that all champions can complete the fight. There are no roster limitations. However, it is a very bad decision to shape all content after the GM boss. This is because since the fight can be done with anyone, there would be no need to introduce new characters with new abilities.
I don’t think Kabam will make every champ equally good, or otherwise no motivation for buying crystals or grinding champs.
The street fighter type champ system is good for player as every champs can shine in arcade mode, and this makes the fight more skill based. Unfortunately this system is against the benefit of mobile game developers.
Although I saw many occasions that teammate with 6*r3 god tier champs die in first few fights in AQ AW, I still think Kabam won’t remove that differentiations.
I think one of the enjoyable things in this game is to build your own favorite team (for AQ/AW/Story Quest). Different players have different preferences so their teams should not be the same. But if there are only 10% of champions usable in this game, the teams that can be built for AQ/AW/Quests will also be relatively limited.
Few years ago Kabam did trying to promote this behaviour by removing the “diversity” score from AW, yet they retreated after strong back fire from players community.
Not savage, as someone who has played this game for years and years, my experience is that breezing through act 4 was more fun than trying to explore act 6. A whole lot of things are just there to make you wait for a specific counter or spend a lotta units.
Not savage, as someone who has played this game for years and years, my experience is that breezing through act 4 was more fun than trying to explore act 6. A whole lot of things are just there to make you wait for a specific counter or spend a lotta units.
And as someone who has also played for years and years, I agree that Act 4 was easy. That's because it's Act 4. Honey, this is Act 6. Last time I checked, 6 is greater than 4. Making Act 6 as easy as Act 4 really just defeats the purpose of progression. You could just nuke through that content with 6*s. What fun is that? The fights that require specific counters are there for a reason. That reason is so that Kabam can continue putting out new champions.
Comments
The street fighter type champ system is good for player as every champs can shine in arcade mode, and this makes the fight more skill based. Unfortunately this system is against the benefit of mobile game developers.
Although I saw many occasions that teammate with 6*r3 god tier champs die in first few fights in AQ AW, I still think Kabam won’t remove that differentiations.