My OG Iron Man Rework Idea
Doctor_Strange19
Member Posts: 254 ★★★
I had some time on my hands, and decided I wanted to try and craft a reworked kit for OG Iron Man. I did it in the way Kabam usually releases their champion spotlights, with my comments with dashes next to them. I also wanted to make him different from other champions, while drawing on ideas that players typically like.
Iron Man Rework
Iron Man’s Mechanics: Iron Man builds up Arc Reactor Charges to enter Arc Overload and do a ton of damage!
Signature Ability: If the fight was ended with Arc Overload active, start the next fight with (50-70)% of charges used to activate Arc Overload. If Arc Overload did not end the fight, retain (80-100)% of the charges for the next fight.
-This awakened ability is key for questing with Iron Man, and a high sig level is important as well. However, he has been around a very long time, meaning most Summoners will have him awakened and at a high signature level because they have pulled him in crystals a lot.
Medium Attacks: 30% chance to inflict Shock for 6 seconds, dealing 0 damage. Also generate 5 Arc Reactor Charges.
Light Attacks: 50% chance to inflict Shock for 4 seconds, dealing 0 damage. Also generate 3 Arc Reactor Charges.
Heavy Attacks: Activate an Armor Up Buff increasing Armor by 2500 for 20 seconds. Max 2. Also generate 10 Arc Reactor Charges.
-These armor ups help mitigate some damage Iron Man may take through his block.
When near a shocked opponent: Siphon the opponents energy and generate 2 Arc Reactor Charges per second per shock. When under the effects of a shock, reduce shock damage by 80% and gain 4 Arc Reactor Charges per second per shock.
-This ability works very similar to Blade’s. Aggressive gameplay will be key to making the most out of your shocks.
Arc Reactor Charges: Max 999. While in Arc Overload, each Arc Reactor Charge increases Attack by 0.75%. This increase comes in the form of a Fury buff.
Arc Overload: All Arc Reactor Charges are consumed to provide a Fury buff, which scales based on how many charges were used. While in Arc Overload gain effects based on how many Arc Reactor Charges were consumed. Iron Man does not generate shocks while in Arc Overload.
-The fact that Iron Man’s damage comes from a single fury buff is his biggest weakness. A powerful Mystic will be able to take this away and along with it, a lot of Iron Man’s damage.
50+: Gain a Regen buff, regenerating 20% of missing health over 30 seconds, as well as a Power Gain buff, increasing Combat Power Rate by 25%
-While Iron Man’s damage comes from having a lot of Arc Reactor Charges, using this allows him to have a lot of sustainability. This Regen can be achieved in 2-3 combos.
100+: In addition to previous abilities, gain an True Strike Buff and Power Lock the opponent to a Special 2 for the duration of Arc Overload. The opponent’s power cannot exceed this threshold.
-This ability allows Iron Man to beat into his opponent for the full 30 seconds of Arc Overload without needing to worry about baiting specials.
200+: In addition to previous abilities, gain an Indestructible Buff for 30 seconds. The shock duration is also paused for the duration of Arc Overload.
-The pause on the Shock Debuffs really comes in handy when the shocks start to do damage. The shocks can go on for the entire 30 seconds and do damage close to Nebula’s shocks, so it is important to play aggressively and get as many shocks as you can before entering Arc Overload.
300+: In addition to previous abilities, Shocks deal 200 energy damage per second for the duration of Arc Overload.
500+: In addition to previous abilities, gain an Unblockable and Unstoppable buff for the duration of Arc Overload.
-This allows Iron Man to attack in without any worry of getting hit and taking damage.
750+: In addition to previous abilities, strikes ignore damage caps and nullify Indestructible buffs.
-This ability is crucial for fighting in Labyrinth and Abyss, as well as some other annoying nodes.
999: In addition to previous abilities, gain a second Power Gain buff increasing offensive power gain by 50%. Additionally, gain a precision buff increasing critical rate by 1000. In addition, critical hits have a 100% chance to inflict armor break, reducing armor by 500 for the duration of Arc Overload.
-The precision buff makes crits much more likely, allowing Iron Man to stack a ton of Armor Breaks and increasing his ramp up even more.
Special 1: Generate 20 Arc Reactor Charges and place 5 shocks on the opponent, dealing 0 damage and lasting 10 seconds. This attack is unblockable and stuns for 0.5 seconds.
-This is the attack you want to use in shorter fights. It can give you up to 120 charges. The stun allows you to dash in after the attack and be close to the opponent for as long as possible.
Special 2: Activate Arc Overload for 30 seconds. This is not affected by ability accuracy reductions. This attack is a guaranteed Critical Hit and has +1000 Critical Damage Rating. It cannot be blocked or evaded, except by dexterity. Inflicts Stun for 1 second.
-Stay away from this Special until you are ready for Arc Overload. However, when you do enter Arc Overload, expect this to deal lots of damage.
Special 3: Generate 200 Arc Reactor Charges and place a permanent shock passive on the opponent lasting for the rest of the fight, dealing no damage. Max: 4
-This is the attack you want to use in longer fights. The permanent shock passives make it so Iron Man can constantly have shocks to increase his Arc Reactor Charges.
Strengths:
Strong Regen - If Iron Man is low on health, he can build up to a Special 2 with 50 charges in 2-3 combos and regenerate health from Arc Overload.
Incursions - With hacks such as Lightning Fists and attack enhancements, he can get more shocks, making his ramp up quicker. He also gains lots of buffs, making Buff Cornucopia very powerful.
Weaknesses:
Shock immune - A shock immune champion will make Iron Man’s ramp-up substantially slower.
Nullify - The effects from Arc Overload are buffs, and a strong nullifier like Symbiote Supreme can take these away.
Reductions to ability accuracy - These will make Iron Man’s ramp up much slower as he is not putting in shocks.
Recommended Masteries:
Enhanced Fury: Makes Iron Man’s Arc Overload Fury much stronger.
Despair and Inequity: A lot of shock Debuffs will maximize the potential of these masteries.
Leave your thoughts about my rework below!
Iron Man Rework
Iron Man’s Mechanics: Iron Man builds up Arc Reactor Charges to enter Arc Overload and do a ton of damage!
Signature Ability: If the fight was ended with Arc Overload active, start the next fight with (50-70)% of charges used to activate Arc Overload. If Arc Overload did not end the fight, retain (80-100)% of the charges for the next fight.
-This awakened ability is key for questing with Iron Man, and a high sig level is important as well. However, he has been around a very long time, meaning most Summoners will have him awakened and at a high signature level because they have pulled him in crystals a lot.
Medium Attacks: 30% chance to inflict Shock for 6 seconds, dealing 0 damage. Also generate 5 Arc Reactor Charges.
Light Attacks: 50% chance to inflict Shock for 4 seconds, dealing 0 damage. Also generate 3 Arc Reactor Charges.
Heavy Attacks: Activate an Armor Up Buff increasing Armor by 2500 for 20 seconds. Max 2. Also generate 10 Arc Reactor Charges.
-These armor ups help mitigate some damage Iron Man may take through his block.
When near a shocked opponent: Siphon the opponents energy and generate 2 Arc Reactor Charges per second per shock. When under the effects of a shock, reduce shock damage by 80% and gain 4 Arc Reactor Charges per second per shock.
-This ability works very similar to Blade’s. Aggressive gameplay will be key to making the most out of your shocks.
Arc Reactor Charges: Max 999. While in Arc Overload, each Arc Reactor Charge increases Attack by 0.75%. This increase comes in the form of a Fury buff.
Arc Overload: All Arc Reactor Charges are consumed to provide a Fury buff, which scales based on how many charges were used. While in Arc Overload gain effects based on how many Arc Reactor Charges were consumed. Iron Man does not generate shocks while in Arc Overload.
-The fact that Iron Man’s damage comes from a single fury buff is his biggest weakness. A powerful Mystic will be able to take this away and along with it, a lot of Iron Man’s damage.
50+: Gain a Regen buff, regenerating 20% of missing health over 30 seconds, as well as a Power Gain buff, increasing Combat Power Rate by 25%
-While Iron Man’s damage comes from having a lot of Arc Reactor Charges, using this allows him to have a lot of sustainability. This Regen can be achieved in 2-3 combos.
100+: In addition to previous abilities, gain an True Strike Buff and Power Lock the opponent to a Special 2 for the duration of Arc Overload. The opponent’s power cannot exceed this threshold.
-This ability allows Iron Man to beat into his opponent for the full 30 seconds of Arc Overload without needing to worry about baiting specials.
200+: In addition to previous abilities, gain an Indestructible Buff for 30 seconds. The shock duration is also paused for the duration of Arc Overload.
-The pause on the Shock Debuffs really comes in handy when the shocks start to do damage. The shocks can go on for the entire 30 seconds and do damage close to Nebula’s shocks, so it is important to play aggressively and get as many shocks as you can before entering Arc Overload.
300+: In addition to previous abilities, Shocks deal 200 energy damage per second for the duration of Arc Overload.
500+: In addition to previous abilities, gain an Unblockable and Unstoppable buff for the duration of Arc Overload.
-This allows Iron Man to attack in without any worry of getting hit and taking damage.
750+: In addition to previous abilities, strikes ignore damage caps and nullify Indestructible buffs.
-This ability is crucial for fighting in Labyrinth and Abyss, as well as some other annoying nodes.
999: In addition to previous abilities, gain a second Power Gain buff increasing offensive power gain by 50%. Additionally, gain a precision buff increasing critical rate by 1000. In addition, critical hits have a 100% chance to inflict armor break, reducing armor by 500 for the duration of Arc Overload.
-The precision buff makes crits much more likely, allowing Iron Man to stack a ton of Armor Breaks and increasing his ramp up even more.
Special 1: Generate 20 Arc Reactor Charges and place 5 shocks on the opponent, dealing 0 damage and lasting 10 seconds. This attack is unblockable and stuns for 0.5 seconds.
-This is the attack you want to use in shorter fights. It can give you up to 120 charges. The stun allows you to dash in after the attack and be close to the opponent for as long as possible.
Special 2: Activate Arc Overload for 30 seconds. This is not affected by ability accuracy reductions. This attack is a guaranteed Critical Hit and has +1000 Critical Damage Rating. It cannot be blocked or evaded, except by dexterity. Inflicts Stun for 1 second.
-Stay away from this Special until you are ready for Arc Overload. However, when you do enter Arc Overload, expect this to deal lots of damage.
Special 3: Generate 200 Arc Reactor Charges and place a permanent shock passive on the opponent lasting for the rest of the fight, dealing no damage. Max: 4
-This is the attack you want to use in longer fights. The permanent shock passives make it so Iron Man can constantly have shocks to increase his Arc Reactor Charges.
Strengths:
Strong Regen - If Iron Man is low on health, he can build up to a Special 2 with 50 charges in 2-3 combos and regenerate health from Arc Overload.
Incursions - With hacks such as Lightning Fists and attack enhancements, he can get more shocks, making his ramp up quicker. He also gains lots of buffs, making Buff Cornucopia very powerful.
Weaknesses:
Shock immune - A shock immune champion will make Iron Man’s ramp-up substantially slower.
Nullify - The effects from Arc Overload are buffs, and a strong nullifier like Symbiote Supreme can take these away.
Reductions to ability accuracy - These will make Iron Man’s ramp up much slower as he is not putting in shocks.
Recommended Masteries:
Enhanced Fury: Makes Iron Man’s Arc Overload Fury much stronger.
Despair and Inequity: A lot of shock Debuffs will maximize the potential of these masteries.
Leave your thoughts about my rework below!
14
Comments
Another thought I had-my original sig ability (I changed it) granted passive Arc Reactor Charge generation, so I think one with the OG Avengers (Thor, Hulk, Black Widow, Hawkeye, Cap) that gave him 1 Arc Reactor Charge every 2 seconds could be really cool, but not too broken.
One question:
Would his permanent shock allow the opponent to heal indefinitely from Willpower? 🤔
This is an interesting idea, and if implemented this would make Iron Man an incredible damage champion. There are a few details that I would remove, but overall I found this to be a great write up.
Love you 3000 ❤ IronMan.