**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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You’re right about a huge % of the player base not here on the forums, but go on line group chats and you read the same.
Up until my comment, everyone was unhappy about it. You don’t need 100% of any group for feedback to know something is right or wrong...that’s why we have surveys.
Unless you think most if not everyone participating in forum discussions are bias.
However, I think these changes are horrible because the rewards do not match the difficulty. The difficulty is fun for me and my alliance, we’re gold 2, so there’s no defensive tactics and that attributes to it being fun, but the season rewards suck and need to be buffed since the difficulty was buffed.
IT SHOULD BE A GAME. IT SHOULD BE FUN!
My gold2 already relaxed alliance is thinking about stop playing AW Altogether...
But this does not seem like the fairest order of operations. One or two champs who can possibly deal with a new node does not provide enough chance for any given alliance to be able to fairly defeat it. Requiring skill to do it is fine in my book. I’m all about skill being a required entity. But to make it impossible even with skill unless I’ve paid to open 30 featured cavs and get the specific new champ that can counter it? That’s unfair.
It smacks of the lesson supposedly learned with the Act 7 beta, with certain nodes being impossible without one specific new champ (like Red Guardian, for instance).
I have same concerns, I’m all about skill too but I guess it doesn’t put money in Kabam’s pockets so into the garbage it goes. Certain node combinations are just pure torment and the msg it sends is “just pay us”. Interesting how you put it “problem they created”. Disclaimer: I may be wrong but I think everything is going wrong cos Kabam now focus too much on money in their pockets, and that is the drive behind most of these negative decisions. Of course, we shouldn’t play this game at their expense but a healthy and fair balance is needed. There other avenues to generate money from consumers. For example, I think the monthly sigil is a great idea, I’m not saying what it offers is the best but idea was good imo. Ever since it came out, I’ve gone for it every month. To increase revenue in that area but bringing more summoners on board, they could incentivize it somehow just thinking out loud.
I strongly believe, some of these bad decisions will drive people away. I already stepped back and was looking forward to this roadmap. We’d have to wait and see how things turn out.
I only play it currently for the loyalty.
When we jumped from less than 10 kills each side to 70something defender kills for us compared to 80something defender kills for our opponents, we realized just how bogus this was.
When you change the maps/nodes expect adjustments, sure, we get that. It takes time to learn. Yes, we get that too.
But a 7-8x difference?
Were gonna pick up again this wednesday, but there is talk of us shifting to AQ focused if this continues.