**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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opening 10 at a time can be really annoying and time consuming for things like solo crystals, sig stone crystals, max sig crystals, crystal shard crystals etc.....
a little button to just OPEN ALL would be such a minor thing but would really go a huge way to QOL as it would just save time and make opening crystal stashes much much easier.
@kabam mike please do this
Still, some nice improvements are indeed planned, like arenas or selling from stash, but as others have said multiple times in this thread, Masteries are a big part of what makes the Contest what it is, allowing players to radically change the way they deal with some of the challenges proposed by the various game modes, and being able to quickly switch between different setups would be a huge QoL. I'm sure if you can envision adding something like Strikers to the game, you can also add the possibility to save 3 differents mastery setups for example, that you can load back later when you need to switch. I'm not even talking about the cost in units here, it is what it is and if you chose to keep them then so be it, but just being able to switch by pressing just one button instead of going over all the trees just to change 4 points would be nice.
How about letting us exchange iso into our stash eg. I have too many of a skill iso and not ready to rank a skill up so I swap them for normal iso from my stash
Incursions takes way to ok long to get shards
Basic crystal odd of getting higher champs are bad with 2 years plus of play had one 4* and few 3* mainly 2*
Also for variant we need 1* champs so have a special crystal or event to gain?
Loving the game
I think you are really missing something in the desired implementation of duel targets. Not everyone can or wants to fight r3 6* champs. You should add multiple accounts for each champ with the top hero being a 3*, 4* and 5* to go along with your current 6* ones. All you need to do is throw the number for the star rating onto the end of the names and then people can pick one that suits their needs/skill.
Also think the overlooking of mastery changes is ridiculous at this point.
1. Prestige is killing the F2P experience as prestige is behind payment gateway and even if you spend moderately RNG may not be on your side - Hence plz think again about 6 star arena
2. Tier 4 basic arena should have more t4 basics and t1 alpha arena needs revamp too.
3. Daily events can get some attention
The most frustrating thing I find in this game is watching that little circle spin spin spin spin spin spin and then blank out.. only to restart again and find that you have been ROBBED of 50% of your health.. it’s like going in to buy something and you open it and find that it is half there..they have ripped you off and you do not care.. you paid $300 for a pair of shoes and they only give you the left one...
I have NEVER dropped out of an AQ or AW on purpose and see it as a blight on the game that the 50% of remaining health is removed from the SUMMONER in the first instance.. ..
So.. in the 1st instance make it 10%...2nd ...20%.. 3rd ... 25%.. ( I even give KABAM an extra 5%)..
Seriously it is so unfair yet there are SUMMONERS that agree with KABAM... can u explain why you agree?
Nothing planned, but that doesn't mean we're not thinking about it. This was really only showing what we've planned so far. Other things might still happen in the meantime.
No it won’t help to just make it free it stil take 4 to 5 minutes to swich them all I’m rather hav a built u can tourn one for with one u wil like to use.
Oh I’d much rather then build a system where we can switch between two or three builds, but that clearly isn’t on the cards despite those interviews in January/Feb? But a good stopgap would be making it free to adjust as you please.
Making the penalty low instead of zero doesn't eliminate this problem, it just changes the mental equation a bit, so you have to decide if losing 10% health is worth resetting the fight. It often will be.
You could then argue that it is irrelevant what people who exploit the game do, you shouldn't "punish" the people who play fair just to go after the people who exploit the game. Except you aren't getting away unpunished if you allow this behavior to continue, because the game's difficulty is always balanced around the average player performance. Players who exploit the game are like people who cheat on an exam in a class that grades on a curve. They *do* affect you, by altering the curve, and in effect lower your grade. If the game doesn't attempt to moderate exploitive behavior, the players who do it will benefit, and the players who don't will get double penalized for playing fair: they will fall behind the ones that don't, and they will experience an even harder game besides.
Reducing the penalty without some other means of negating this strategy incentivizes exploiting timeouts. More people will do it, and it will cost everyone else who doesn't.
This idea that Kabam should "take responsibility" for things like network connectivity problems completely fails to account for the fact that the people injured by exploitive behavior are the players not exploiting the game. The developers do not lose anything when a player exploits the game. The rewards that are gained don't come out of the developers' pockets. And the rewards that are gained don't universally help all the players either, just a small number of them. And they are ultimately gained at the expense of other players.
The need to address these kinds of issues, because they ultimately harm the majority of players (since most don't exploit the game's systems or mechanics), sometimes forces the developers to take actions that have bad side effects. They aren't always right, and they often use solutions almost as bad as the problem (sometimes, not even almost) but the fundamental motivation is sound, and the supposed simple alternatives are often worse in the long run.
Could they be converted into bigger or smaller blocks of iso maybe, just to refresh them? Increased amount of gold when sold as a last resort?
Hey Summoners, we're hearing a lot of questions about the lack of an update on Masteries in the Roadmap. This is intentional, but we haven't forgotten about it.
As some of you had brought up, we had plans for a Mastery revamp featured in one of Dorky Diggedy Dave's videos earlier in the year. Unfortunately, while we had it planned, it didn't pass one of our design gates, preventing it from going any further.
Like you, we want to update Masteries and while it seems simple on the surface there are a lot of challenges in changing something that affects every Champion and fight in the game. BUT, we are working on it and we'll get a proper Dev Diary out about it when the time is right. We know it's important to you, as it is to us, that's why we want to get it right and we're looking forward to sharing more on that soon!
1) Make it possible to remove 1 mastery point at a time instead of having to reset the entire offense or defensive tree.
2) Just make it completely free. You all have done it numerous times before including a few months ago. We know the technology is there so no need to reinvent the wheel here.
If it’s so hard to switch, why does arena know what last match I played(champs) after the cool down