**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Should masteries changes be free?
Heheheh7777
Posts: 206 ★★
Comments
What I do think tho, there should be a way to quickly swap masteries instead of going one by one. Also, masteries really isn't that expensive to swap anyway.
Personally, I'd settle for them being made much faster/easier to change but I certainly can't think of any reason that they shouldn't be free other than kabam doesn't want them to be.
And as it currently stands, changing masteries really isn't that expensive regardless. About 40 Units per war to change. Give us the option to change certain ones and it becomes almost free anyway.
Personally I want to be able to recover individual points rather than a whole tree. And to be able to change whole masteries for free will be unfair and defeat the purpose of masteries somewhat imho.
For me personally, I don't mind paying units / gold for activating un-used masteries but I shouldn't be charged for activating the ones that were already activated before the reset
For example
Build 1
Build 2
Changing from Build 1 to Build 2 should only cost me 16 units and not the full 86 units
Recoil = 2 units
DE = 12 units
LC = 2 units
And changing from Build 2 to Build 1 should only cost 14 units & 300 Gold
Precision = 9 units
Pierce = 5 units
Courage = 300 Gold
Outside of AW defense and attack there are situations where the game really tries to make you change your masteries or be punished.
It would be nice to have quick and free way to get to the builds you want to prioritize. And this would give some more depth to the game for those who aren’t engaged in masteries at all really because it costs to much to change them around. Imagine easily changing between a dexterity free build(spite +others), a max utility with max limber build(mesmerize), a no salve build(heal reversal), suicides build, bleeder build, Max MD build, max healing/health/block bulld.
You could chose what 3 build you wanted to save as quick changes and those would be free the first time. You could set them based off the teams you use too. Really it could open up use of some of the forgotten masteries as well in some circumstances and maybe introduce a way into the game for more that won’t break the game because using a point there might work in a build that isn’t just for everyone.
Changes to the masteries under customize would cost units like today(basically your open build) and altering a set build could require a little extra(after first set) and/or an Item like the old reset token we can earn or buy can be introduced to change the build(if it’s item I would say the item allows you to alter the build at no additional expense)
In my opinion, a large part of this game is strategy. ‘Who do I use for a fight, do I go for this helpful synergy or this stronger champion, when do I rank up certain champions, what should I dedicate time to, Is it worth it spending units on a revive or do I restart the quest’ etc. Masteries are a very large part of this.
Do you focus on masteries that :
1) give a massive attack boost, but are severely detrimental to champions who rely on specials?
2) give a massive boost to only mystic champions?
3) give a massive boost to only champions that inflict bleeds?
4) invest in regeneration whenever you have a debuff?
5) invest in scouter lens to help counter hidden nodes?
What combination do you use that is the best for your current roster?
A large portion of this game is strategy and masteries are also a core aspect of this strategy. It would be way too overpowered to demolish every fight with OR running full suicides, switch to a set with no suicides and Resonate to beat a mini boss with Void, back to suicides and then run MD just for the boss, for no cost?
I do agree that the current method of mastery swapping is outdated, and would love to see a couple of presets we could choose from. I also think that a good argument can be made that swapping for masteries that don’t actually change should be free, or cheaper at least. But free mastery swapping on a whim would be ridiculous.
Champions like OR really need them to be brilliant whilst Void - who it makes sense to run with OR - really struggles with them, let alone the plethora of other champs that don’t interact well with them like HT.
It should be faster and efficient tho.