**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Dev Diary: A Contest Evolved

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    SeraphionSeraphion Posts: 1,496 ★★★★
    Gamer said:

    Mauled said:

    Don’t see why they can’t just be free to switch about. The system and engine work is already in place as when you changed parry etc. They were free for a week. This would be an easy 10 second job and have such a positive effect on the game.
    Nothing planned, but that doesn't mean we're not thinking about it. This was really only showing what we've planned so far. Other things might still happen in the meantime.


    No it won’t help to just make it free it stil take 4 to 5 minutes to swich them all I’m rather hav a built u can tourn one for with one u wil like to use.

    It would be easy for them to do it and it has a positive effect on everyone. If you dont want to do then thats your choice.
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    KnightZeroKnightZero Posts: 1,416 ★★★★★
    Mastery reset being free would be awesome, just feel that it should be done in a way that doesn't affect war. Otherwise we're going to see max limber on offense most of the time.
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    MauledMauled Posts: 3,957 Guardian

    Mastery reset being free would be awesome, just feel that it should be done in a way that doesn't affect war. Otherwise we're going to see max limber on offense most of the time.

    We deal with that half of the time anyway in high tier AW. The alliances that make their players take off suicides for placement will be placing with max limber and high MD as a matter of course. I’d far rather a reduced parry time than 100 units to switch
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    StevieManWonderStevieManWonder Posts: 5,017 ★★★★★

    Mastery reset being free would be awesome, just feel that it should be done in a way that doesn't affect war. Otherwise we're going to see max limber on offense most of the time.

    If masteries are free to switch then everyone can do it so no one will have an advantage in that regard whereas now higher tier Alliances who have lots of whales can afford to spend the extra units to change their masteries between each war, giving only them an advantage
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    KnightZeroKnightZero Posts: 1,416 ★★★★★

    Mastery reset being free would be awesome, just feel that it should be done in a way that doesn't affect war. Otherwise we're going to see max limber on offense most of the time.

    If masteries are free to switch then everyone can do it so no one will have an advantage in that regard whereas now higher tier Alliances who have lots of whales can afford to spend the extra units to change their masteries between each war, giving only them an advantage
    I'm not saying they shouldn't be. Just make it so that it doesn't affect war too much. Maybe keep masteries of defenders as they are during attack phase as well? Or as someone said, keep it so that you can remove from a specific mastery rather than the whole thing. May have to use a few units, but better than all units.
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    CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    Maybe y’all can look at an off toggle for masteries, something similar was done with Warlock and Salve.

    Something like that might solve many of the pain points without creating the additional ones players haven’t yet realized come from free mastery switches.

    It would need to toggle subsequent masteries as well so players couldn’t just turn off Recoil while retaining the benefits of Double Edge and Liquid Courage.
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    MauledMauled Posts: 3,957 Guardian
    I think that the ultimate solution would be for players to be able to give each champion on their roster a mastery set up, though obviously this would probably require a huge amount of behind the scenes work for Kabam and probably take the player a bit of time to finesse their champions' masteries.

    They would come with their 'default' which would be the player's default mastery set up, but they would be able to go in and set up full Suicides for OR and Corvus for example, a MD set up for their Mystics and a deep wounds set up for Nick Fury etc. so we could fully utilise our champions and it would have the added bonus that once we've set it up we wouldn't have to go into the mastery tree and change it in between fights. To change a champion's masteries you could go into either the champion/mastery set up and select said champion and give them a tweak.
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    RiderofHellRiderofHell Posts: 4,400 ★★★★★
    @Kabam Miike quick question are the dual class crystals being added temporary or permanent??
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    MollinaryMollinary Posts: 64
    Everything looks cool for me , so I will wait how it will be implemented. Till now We had many 'great newses' and not all of them was so good. So I will wait with congratulations for finishing implementation of all those great updates.
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    Player1994Player1994 Posts: 793 ★★★
    If you go with the strikers thing it should be limited to a new specefic mode.. A reason why i personally play mcoc is that it's not childich the striker thing would make it like some King of fighter game which is horrible .. i can't even imagine how much laggs this woud bring to the game.

    in the mean time think you guys should focus on making fresh updates to existing modes instead of adding new stuff

    scheduled updates should take a place so everyone stop asking about them specially for AQ and AW

    AW needs rewards updates with every new season (even tough the rewards seem pretty meh for the difficulty even after the update)

    ACT6 should be the first priority Instead of AW and partial changes should take place so everyone can push into the story content waiting half a year for a fix makes no sense
    at least a fast tweak to the already khnown above ordinary fight like the champions boss in 6.2 and the maestro fight in 6.3.3

    For Arena it's becoming a torment with those dead dealers dooms guilly99 and warlocks who are just sitting there doing nothing but waiting for sp3 which they throw in a half milisecond that make you think wth is wrong with the mode
    also kang and thanos teams prestige is crazy low

    we need to be able to use our 6*s in the catalyst clash arena and alpha ... why do we own them ? to make life easy come on 2t4b and 3 alpha a week it's pretty much basic to lock 6* use in those arena's

    for incursions it's bugged and slow BUFF choosing screen are pretty slow and you interact with too much of them/room and THE CHAT screen is always bugged Dungeons where way smoother

    Matchemaking is worse just yesterday i was matched with a player having 20k team when i used a team of over 45k in INcursion7.
    + minimum requirement to auto match in incursions should be set to higher numbers ( only for matchemaking)
    something like 35k team for incursion 7 and if no player is arround it should just tell you ( not found) not match you with what ever player is ónline .

    + ADD VOICE CHAT TO INCURSIONS with a setting to enable and disable it
    + voice chat will make them a lot more better and fast to communicate and tbh it's a way better overall experience to be able to talk to your friends in there


    +5 Years now i think mcoc menu lacks Graphic setting control this will allow players with Average phones to run the game smoother not only that maybe make a setting to run the game at HIGH FPS .

    -Shutt down background animations
    - High fps
    - Graphic low med high ultra...
    - maybe even add setting to move the special attack button arround in the left screen i sure wanna place it closer to my thumb for a faster use after a combo
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    Nix2222Nix2222 Posts: 121 ★★★
    At minimum we should have 2-3 mastery setups to change between for free. For example one for solo questing/arena and one for AQ/AW. Any additional changes could cost units but you should be able to change them one at a time. We shouldn’t have to pay to switch all our masteries.
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    StevieManWonderStevieManWonder Posts: 5,017 ★★★★★
    @Kabam Miike can you comment about if there’s any plans to increase availability of t4cc? I’m an endgame player, have Act 6 100% and only three paths left of Abyss, and I never have enough t4cc to rank up the champs I need. I have all the other catalysts, but getting the right class of t4cc is almost impossible for me and given how many t4cc six stars need to go from r1 to r3, it’s stopping me from progressing at this point. Can you guys please make the t4cc in glory store selectors or rotating whole catalysts? Or, at the very least, made the t4cc crystal in the black iso market a selector instead? It’s killing my motivation to play the game not being able to rank up the champs I need.
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    Ruckus02Ruckus02 Posts: 4
    Will there be any sort of act 6 energy nerf? I’ve done all of act 6 and am now exploring it, but I’ve spent more units on energy refills than I have potions. @Kabam Miike @Kabam Zibiit @Kabam Lyra ???
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    PolygonPolygon Posts: 3,835 ★★★★★
    More iso for higher rarity dupes
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    sest22sest22 Posts: 933 ★★★
    Regarding the masters, I think it would be beneficial to have 2 or 3 presets where in each of them we can save them and select them when necessary from our profile.
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    Danielito2kDanielito2k Posts: 7
    Terrible Experience in aw. Getting some champs disadvantages over others it’s just terrible. Aw is already is already buff and getting even more buff specially unstoppable, it’s just Evil, instead of making a more joyful experience the aw it’s actually worst than before.
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    TheInfintyTheInfinty Posts: 1,382 ★★★★

    So it’s been over 90 days since you announced arena changes, what’s happening then? @Kabam Miike @Kabam Zibiit @Kabam Vydious @Kabam Porthos @Kabam Lyra

    Did you not check news and announcements page @Gmail12345 they already have them listed and they are going live next week
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