**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Ant-Man buff idea
ManiacalMe
Posts: 57 ★
Okay, so we all know ant-man isn't exactly terrible. He just doesn't have the most uses.
I also think we could all agree that his poison is the only thing that you work towards while attacking with him. So I was wondering if maybe a buff could help people not be so upset whenever they pull him. I only have a r2 5* antman so his fatigue is set at a 20% chance for light attacks. So maybe someone can help me do the math with a maxed ones abilities. What do you think?
Passive ability?
Once Ant-Man poisons his enemy, his chance to fatigue the target increases by 30% (giving him a 50% chance as a r2 5*)
Now AMs poison from his s2 as a r2 5* deals 528.75 over 18 seconds. So let's add to it.
Each fatigue that is placed on the target adds a stack of poison, doing 420 direct damage over 12 seconds. There is a max of 10 stacks.
Also, this effect lasts the remainder of the fight. Preventing AM from having to spam an s2 over and over.
Is this too OP? I just think it sounds like a good fit for the little guy.
I also think we could all agree that his poison is the only thing that you work towards while attacking with him. So I was wondering if maybe a buff could help people not be so upset whenever they pull him. I only have a r2 5* antman so his fatigue is set at a 20% chance for light attacks. So maybe someone can help me do the math with a maxed ones abilities. What do you think?
Passive ability?
Once Ant-Man poisons his enemy, his chance to fatigue the target increases by 30% (giving him a 50% chance as a r2 5*)
Now AMs poison from his s2 as a r2 5* deals 528.75 over 18 seconds. So let's add to it.
Each fatigue that is placed on the target adds a stack of poison, doing 420 direct damage over 12 seconds. There is a max of 10 stacks.
Also, this effect lasts the remainder of the fight. Preventing AM from having to spam an s2 over and over.
Is this too OP? I just think it sounds like a good fit for the little guy.
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