Arena scoring suggestion
Pete0078
Member Posts: 7
So the arena is a constant grind for most players, although it is a core feature of the game it is not the most exciting. And let's admit, bigger rosters equates to higher scores in a game where skill should matter a bit.
So what if the scoring system changed a little in arenas:
- 50% of your victory score is set off your champions PI stats and rank level as normal;
- The other 50% is based on the remaining health of the champion (thus 100% health equates to the full score, or 25% health equates to 25% of the second 50% of points awarded).
This hopefully adding some value to skill and importance to all the arena fights?
Any thoughts?
So what if the scoring system changed a little in arenas:
- 50% of your victory score is set off your champions PI stats and rank level as normal;
- The other 50% is based on the remaining health of the champion (thus 100% health equates to the full score, or 25% health equates to 25% of the second 50% of points awarded).
This hopefully adding some value to skill and importance to all the arena fights?
Any thoughts?
0
Comments
How about giving bonus points for a perfect fight? Not health lost because we know most folks catch blocking damage. I`m suggesting a simpler 20% extra points if the AI fails to land a clean hit. A summoner of any level can manage that if he/she has any skill.
Most players go on an infinite streak and all fights are easy, no losses taken. Just increasing the spread still for those of us still killing it in the arenas
This is the system. If you are not getting the rank rewards you want, then you have to patiently build your roster. That's what the rest of us did.
Dr. Zola